Conversation Between Wolf Kanno and Fynn

6561 Visitor Messages

  1. Yes and no... It doesn't have the job levels like the DS version shows, but you do get proficiency points for sticking with a job for awhile. On the brighside, you don't get punished for switching jobs in this version.

    I will also warn you that magic and skills can actually miss in this game, so be mindful of that. While the game has re-targeting (thank god) damage algorithms are still somewhat RNG based, so don't expect consistency when it comes to damage anymore. That's probably the biggest thing that takes a bit of getting used to.
  2. Do I recall correctly that the original also doesn’t have separate job levels?
  3. There are other classes that have good utility in the original (Evoker and Black Mage), and some that just plain suck (like Geomancer and Mystic Knight) but it is a very different experience with way less exploits. Even the lauded Ninja and Sage classes are not exactly gamebreakers in the original. They make the Crystal Tower less frustrating for sure, but they are a far cry from the "I win" classes that some fans tout them as.

    The DS also switched around when you get a few classes, so that makes a minor difference. You get Thief with the second crystal, Geomancer with the third, but you also get the Black Belt now with the third crystal set. The Ninja and Sage classes are also the reward for doing Forbidden Land Eureka instead of being with the final Crystal set.

    The game is more challenging, but I also feel it works in its favor. It makes bosses and certain dungeons a bit more memorable.
  4. I’m just scared I’ll have a very hard time. The only reason III on DS was painless the last time is that I exploited the hell out of Viking and Geomancer. I know it won’t work here and the magic system honestly scares me And it’s not like I’m super against Vancian magic - Baldur’s Gate did it and I did fine there, but the D&D implementation differs in that magic just has a different utility.

    What I am looking forward to though is the fact that encounters will no longer be a max of three enemies and bosses won’t get double turns anymore.
  5. The only problem I can imagine you having is finding out it's better than you remember from the 3D version. Or that it's worse.
  6. Also, I think I’m pretty set on FFIII NES. Just know that this is now your responsibility and you have to help me with sound advice and if anything goes wrong, it’s your fault
  7. I mean, it does sound like there is a bit more plot actually attached to them this time.
  8. I’m kind of torn on if I want to do the Arcane Lanyrinth. It just sounds like so much work but I’ve also never done it before.
  9. Origins forces you into Easy mode and only unlocks normal (original) mode after it's completed. Though I haven't seen much difference outside of the new sprint feature added into all of the PSX ports. I imagine that prices for items are cheaper in easy mode and enemies likely have higher enemy levels for faster player growth which is noticeable with a quick glance of both my save files. I think the Easy mode has higher stats for my team, more money and less time on the game clock compared to my current file on normal mode.

    The DoS version tweaks the leveling system by removing the action-cancel bug from the original. Stats will no longer be lowered by doing certain actions, and hp increases are granted after certain times. The difficulty has also been tweaked to make the game easier. While several bugs were fixed, it was still possible to raise your HP by beating up your party. Obviously the Soul of Rebirth is also new.

    The PSP version is a bit weird and is a combo of the two previous versions with a new graphical packaging. Script and gameplay of DoS but uses the superior audio from the Origins version. The game also adds a Defend command. Their is a new side quest with the Arcane Labyrinth which isn't too different in concept to the ones in FFI being a series of dungeons you can explore throughout the game. The biggest difference is that their is an actual story attached to them involving a guardian of the Ultimate Black Magic Destroy named Deumion. The spell is... not so great. Deals about 9999hp but kills everyone in your party except the caster who is left with 1hp and 0 mp. The story element sound interesting though.
  10. I’ve never really bothered with filling out any bestiary in any of the games. Also, translation aside, how different is FFII PSX to DoS/PSP? I know they changed a lot in the first game by changing the magic system, but I’m not really sure how the gameplay has been altered. Though maybe that isn’t the right question to ask since I’m pretty certain FFII has been further rebalanced between DoS and PSP.

    And yeah, IX definitely is all that. One of the reasons I really want to get the Steam version is the Moguri Mod, which from the looks of it really brings IX’s art style to its full potential. That and it also speeds up battles a bit, for those who are bothered by the speed But yeah, honestly, I never thought it was that bad either. VII’s actually felt worse because all the ATB bars actually stopped whenever any animation played, no matter how small the spell. With IX at least it keeps going.
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