Conversation Between Wolf Kanno and Fynn

6688 Visitor Messages

  1. Btw, forgot to mention this, but during my little vacation I got to play a bit of Xenoblade Chronicles X.

    Honestly, I was a bit disappointed. I mean, you could chalk it up to me being unable to fully immerse myself in such a short time and exploration being very limited at first, but it also has this annoying flaw that wasn't really there in the original. You know how in the first game you just started off with Shulk who had a bunch of his own skills, and then progressively you got to unlock more skills, got to learn how other characters play as well as all the other elements of combat and exploration slowly opening up as you make your way through it? Well, in this game there's a whole crapload of stuff available to you from the getgo with a three-member party right from the start, and you learn all this stuff about BLADE, how all this stuff works, monsters, tyrants, etc. etc. There's just so many things and terms thrown at you and you have to do so much reading and it's still hard to wrap your head around it. The relative simplicity is just completely thrown out the window, really making for a muddled experience.

    Also, I'm much less impressed with the silent protagonist than I expected I'd be and the world can't hold a candle to the uniqueness of OG Xenoblade. The menus are also even more confusing than before, and even though the TV I played on was huge and I have a new pair of glasses that make me see basically every particle in existence, the text was still too tiny to read comfortably. And the narrative is much less event-focused from the beginning, with characters constantly explaining things to you instead. That is, if they are not angsting about Earth getting destroyed all the time.

    Overall, it just didn't manage to grab me as much as Xenoblade from the very beginning. This may change when I get the chance to play it a bit more, but it was still kinda sad because I really wanted to love this game.
  2. Meh, it depends, the atmosphere of the PS2 titles lend themselves rather well to a console, but the game mechanics and story structures are not hindered by platform.
  3. I'm of the opinion that the vast majority of game would work better as handheld titles

    But yeah, MegaTen games in particular really benefit from the portability. Had Nocturne originally been a portable title, I think I might have actually finished it. I mostly couldn't because it was time to leave my family home before being able to finish it.
  4. Well maybe the new 3DS could handle them. They would probably work well as handheld titles though.
  5. Had a dream that they rereleased Nocturne and Raidou Kuzunoha on the 3DS. Sigh...
  6. Well that sounds really intriguing! Can't wait to read it once you have more!
  7. I haven't decided yet. I'm not sure if I should simply make it so his powers allow him to be age slower or if I should make him some thing more than human. He does other weird things as well. In one story he's interrupted from reading the King in Yellow and he has ties to Arkham Massachusetts. It's also implied in the intro story that the assistant is just of many in a long line that has served the Master.
  8. Well that's even better!

    So what exactly is that Devil Summoner? Why doesn't he age?
  9. My favorite idea for it is that the story is told from the assistants POV much like Watson in the Sherlock Holmes story but the stories themselves will not be told in chronological order, instead jumping from decade to decade with the assistant age being different but his master never changes at all.
  10. I mean, pretty much all of it, but that detective story sounds the most intriguing, imo!
Showing Visitor Messages 4301 to 4310 of 6688