Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. Yeah, it’s definitely an interesting mechanic. I also liked how alignments work this time around. It’s not much more complex than what is found in the OG SMT, but it still makes you think more about party composition.
  2. I feel they add a lot of character to Pokemon, so I'm pretty cool with them. It gives more life to certain Pokemon like that Dark wolf like dog one where intimidate is a pretty snazzy move while the sloth guy gets a move that counters his high stats and has an ability list built for getting around it. So I feel it was a smart move on their part.

    I've been having a similar fun run with Soul Hackers and dealing with personality types, which I kind of wish had been kept in later games of the franchise.
  3. Btw how do you feel about abilities? It got introduced in this generation and has stayed relevant ever since. One of those big game changing mechanics. Next up is the physical/special split in Gen IV.
  4. Good to know.
  5. Dragon types don’t really become plentiful until about Gen V. Which suddenly makes the introduction of the fairy type in the next gen havd so much more sense
  6. Dragon types do always feel rare within the series. Not sure if I have nay at the moment. I just reorganized the PokeBox to make finding types easier for me.
  7. Yeah, it’s definitely one of the better Pokémon to have. Though Ruby and Sapphire already had a bit more dragon types than the games before
  8. Oh, yeah. One of those guys. I have Bagon in Polemon GO funny enough.
  9. Ooh, sorry, generation III actually has two sets of these, though the second one is gifted to you in post game
  10. I should clarify - by pseudo-legendary I mean Pokémon that are always near the end of a regional Pokédex, have stats almost as high as legendaries in their final forms and evolve twice at very high levels. Think Dragonite in RGB or Tyranitar in GSC. In RSE this is Salamanca, which starts out as a goofy dragon baby named Bagon.
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