Conversation Between Wolf Kanno and Fynn

5293 Visitor Messages

  1. Yeah, Deep Dive is pretty cool. I remember the days when people would just speculate about this - it was a similar deal later with Birth By Sleep. Both of those times it just seemed we were seeing something that’s completely unlike anything that’s happened in the series so far. If there’s one thing I really Love about KH as a whole is how surprising it is and how much theory fuel there is. It really never gets old.

    Eh, idk I feel you should just do what feels good. From what I’ve seen, there aren’t a lot of new cards and they’re not really anything to write home about, so I’d youre itching to play CoM and want to play Days instead of watching it, I’d just go straight for CoM.
  2. Yeah, it's kind of sad how much the speed running scene can sometimes wreck a good franchise. Granted, it's just a few bad apples but the amount of elitism that gets thrown around by the bad ones is annoying. Dark Souls has a similar problem as does Zelda.

    Finished KH1 on Proud Mode this evening. Since I was so close to maxing out levels, I did so to get a trophy because I'm a tool. Obviously Ansem was a pushover but he feels like a pushover after more legitimately tough fights like Phantom, who I still contend is the toughest fight in the game thanks to the gimmick aspect of the fight.

    Still love this ending. It may still be one of my favorites in the series just because I like how well the scenes fit the music and the fact we get a "where are they now?" element with the supporting cast. Since I hit all the requirements and then some, I saw the Deep Dive trailer. Completely forgot how battrout insane that trailer was and overly cryptic as all hell. It's funny how this trailer launched a huge change in the visual style of both KH as well as being the basis for what they wanted to do in Advent Children and Dissidia. Hell, looking back now, I feel like Nomura was channeling this trailer hardcore when he had the devs make the original Versus XIII trailer. It's funny to think this might be the third most important thing Nomura made after FFVII and Kingdom Hearts.

    Now I'm conflicted, because I read somewhere that if I watch the 358/2 movie and unlock everything, it will unlock some special cards added into CoM:Re. Yet, I'm kind of back to playing the game proper. Not sure what to do at the moment on that. Maybe watch the video tomorrow night and then start CoM the following day. Might be interesting to see how the movie measures up while I'm playing the game proper.
  3. I’ll take a look at it later, thanks!

    And yeah, I think the worst part about this whole attitude is how many people just mindlessly regurgitate it. It’s one thing when you maje a well-substantiated video that I may not agree with but it’s still a valid opinion, but it’s another thing altogether when people go “well, soeedrunners say this, so it must be objective fact” - and this is really common, sadly
  4. Yeah, reading the TV Trope page shows you're right and it's the HD release that finally brought this game back into good graces. Course, even back in the day, it felt obvious that Final Mix fixed a lot of problems with the game which made it more annoying that it was Japanese only. It's probably why I'm a little bit more ecited to play it despite my usual mixed feelings for it. I think my confusion comes from the fact that I forgot that this collection has been available for years now, so it just felt to me like it popped out of nowhere, but considering I checked out of the series around 3D, it's not surprising that I missed this weird bandwagon.

    I skipped the video I told you about, just a quick look at the comment section told me everything I needed to know about the video and considering some of the other videos the guy did, it's pretty obvious he's one of the "KHII:FM is end all be all of the series" types, so I don't really need to watch another video of him beating a dead horse.

    I did find this cool video though.
  5. It’s really the Final Mix version that changed this. KHII now has an insane amount of extra content to seek your teeth into, so people now spend way more time with its mechanics, so the appreciation came. And it’s not that this is our forum’s deal - this literally happened after the West got FM. It’s gotten to the point that people don’t remember what it was like before FM - KHIII is lagrgely criticized for having just one optional boss, but people have completely forgotten that II used to have Sephiroth in the post game and that was it.
  6. That's kind of how my Days playthrough has been for me. I remember feeling like it had some good ideas but was adequate at best. Now, I'm starting to feel like the gameplay might be one of the more underrated in the series.It helps that unlike most entries, the day to day monotonous missions serve a story purpose as well, which was really clever for it's time though garnered the ire of most of the game's detractors.

    I'm now watching someone's overview of Birth by Sleep, and how it relates to the series. I'm like barely five minutes in and I can already tell it' going to quickly spiral down into a circle jerk about KHII while ignoring a lot of the issues that game had and how BbS largely exists to rectify it. Not helping things is that he's already started the whole "I play games for the gameplay and don't necessarily need a real plot" so yeah,. it will be interesting to see how far I get into this video before my biases clash with his bias.

    It has been interesting to see how KHII has suddenly found itself on this strange pedestal as of late. Maybe it's largely because I never delved too deep into the fandom, but I don't exactly remember the fanbase treating this game like the pinnacle of the series back in the day. Maybe it's because our forum is more of a pro-story RPG forum which is where a good chunk of KHII's problems stem from has given me this skewed perspective, but there is also a part of me that just see a lot of this as revisionist. I find it all fascinating to say the least.
  7. I’m honestly enjoying the second run so much more. I may think the plot is completely irrelevant, but I still like the fact that the Disney characters are given a lot of focus, and I think the Hollow Bastion segment really recaptured the magic of first visiting that place in KHI, despite doing so using a completely different gimmick. The gameplay is really fun and diverse though and I think it’s worth playing through for thay reason alone. Of course, that means this game being rereleased as a collection of cutscenes is even more of a shame than with Days.
  8. Oh I agree. A large part of why I prefer the command deck system is because it gives the game a more traditional turn based feel to character progression that is sorely lacking in the numbered entries. It's a large part of the reason why I like the handheld entries better because they offer deeper and more strategic playstyle options whereas the console entries tend to be purely skilled based.I think the issue with KHII's combat I largely have is that while I can concur it has a lot of depth to it, it's like racing your Formula F-1 racing car on a Go-Kart track. There is very little outside of a handful of bosses in KHII that require the level of complexity the combat system can offer and this is a problem SE has had for a majority of all their games since post-FFV.

    Congrats on beating the area on critical. I may sometimes venture into coded, but I'm really not terribly as interested as I could be. It's not like CoM memories where the story ultimately drew me in to actually buying it and then I was floored by how much I loved the gameplay.
  9. Well, I know that most of this has come to be after KHII FM became available here, so people have been using that version as the gold standard. However, I am annoyed that II is being treated as objectively better for the above reasons - people have different plat styles and the command deck simply has a different niche to fill than the more vanilla ARPG combat in KHII.

    Btw, got sick today trying to do the time Attack of Hollow Bastion part II for the trophy. Worst part is, I didn’t even manage to get he trophy, but I did manage to beat the world on critical, so whether I manage to get the time Attack trophy for the last world or not, if I beat it on critical (which should happen no problem), I’ll unlock the secret video and that’ll be it for me when it comes to coded. I’ll be taking a break of sorts from games after that.
  10. I watched one video of someone trying to defend that part of the fandom; and while I can agree with several of his points, I honestly feel that the reason why SE has moved away from KHII's design is largely for balancing reasons. I feel the removal of the Revenge mechanic and the addition of more floaty controls is to give the enemies a fair shot and prevent the player from dominating combat so badly. KHII's combat is far too powerful for its own good, and I disagree that you have to have real skill to make it so. Granted, I did completely agree that the optional bosses in BbS and 3D are all bulltrout in there design.

    It's been nearly a decade since I played KHII, so we'll see how I feel about it when I reach that game.
Showing Visitor Messages 1 to 10 of 5293