A demo version of I am Setsuna was available to play at PAX East recently and the good folks at
Siliconera wrote a pretty snazzy breakdown of the game mechanics.
Any one who has watched the trailers or spotted the screenshots will quickly realize that I am Setsuna based its combat system on legendary cult classic Chrono Trigger, but anyone who figured that was that and not to expect more from this "throwback game" will be pleasantly surprised to discover that while CT was the basis for the system, the developers expanded it in their own unique way.
The game also borrows from Final Fantasy VII with the Spiritnite system; characters equip their skills and techs to their equipment much like how materia worked in FFVII, meaning you have to make choices as you unlock more and more abilities. Spiritnites can be produced at special Magical Consortiums located in towns, as long as you have the right materials to produce them.
Here's where things get a bit interesting, while enemies drop said materials, it doesn't use a standard common/rare/super rare drop like say...
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