Yes you read that correctly. Final Fantasy Adventure on the Game Boy, better known as Final Fantasy Seiken Densetsu: Final Fantasy Gaiden in Japan, or Mystic Quest in Europe, is getting a new title in time for the franchise's 25th Anniversary. The game started off the loved cult series known as the Mana series in the West. Whether the game will be a new remake like Sword of Mana or the iOS port or whether it will be a new game entirely is unknown, but we'll all find out next week.
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Tabata announced today in an interview with Famitsu that the FFXV development team has been talking and collaborating with Avalanche Studios (Just Cause 3) to find a way to incorporate their flying controls into FFXV so players can finally have a fully functional airship.
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If there was one entry in the series I feel is the most underrated, it's Final Fantasy III. It's not that the game is controversial like Final Fantasy II and VIII, nor does it get unwanted hate from the fandom like the newer entries, it has more to do with the fact that it's the "forgotten entry" outside of Japan. It's probably one of the most popular entries in Japan behind IV, VII, and X whereas it tends to rank in the bottom elsewhere and it's all because Square-Enix waited almost sixteen years after it's release to give it a worldwide release. By then, whatever impact it may have had in the early 90s was lost on the average player. How can modern fans appreciate the job class system when they've been exposed to the superior versions from FFV and the Tactics franchise? What impact is there from multiple maps and the first use of the submarine vehicle when Final Fantasy IV-VII have all used elements of both? How are players going to know that it was Final Fantasy III that finally came up with the idea of re-targeting enemies if your target is killed when so few played the original Final Fantasy I and the remakes of Final Fantasy I and II largely add that back in for the player's benefit?
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If there was ever a game I would have loved to be a fly on the wall to witness it's inception it would probably be Final Fantasy II. Well XIII as well but I feel II would be more interesting. In many ways Final Fantasy II could be considered to be the first real Final Fantasy; by which I mean it was the first entry in the series to really accomplish some of the things the series would later be known for. An interesting story focus, good characters, catchy music, a unique and experimental game design, but mostly it threw out the rule book established from the previous entry and tried to strike out on it's own as something different. Final Fantasy II is not just a bigger and badder sequel to Final Fantasy I (we'll get back to this idea with the next article ) but instead a bold step into uncharted waters for both the series and the genre. If Final Fantasy I could be described as Square's attempt to emulate and capture the fun of Dragon Quest and Wizandry on a console, then Final Fantasy II was the title that tried to show that Square could create something that could stand on its own merits and be unique among the rest
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Sometime after the release of FFVII, I asked my father to buy me a PlayStation for Christmas, and then I used my birthday money to buy a copy of FFVII. I waited longingly to play through the newest iteration of one of my favorite game series. I read the manual for months until Christmas would arrive and I could finally play the game that everyone swelled with blissful joy just thinking about it. During that time frame, I hit up a used game store looking for some lost treasure to occupy my time with until my beloved PS1 was in my grasp, and I was fortunate to come at the same time a mother arrived to sell off her son's Nintendo and all of his games. In one fell swoop I bought Dragon Warrior, Castlevania, and most importantly, Final Fantasy.
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Recently Hajime Tabata, the director of Final Fantasy Type-0 as well as Final Fantasy XV told the European Square-Enix branch about how he hopes Type-0 becomes a success so he can branch it off into its own spin-off FF universe. Square-Enix already had the idea a few years ago when they trademarked the titles Type-1, Type-2, and Type-3 a few years back when Final Fantasy Agito first received its name change to Type-0.
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In a recent interview with the European branch of Square-Enix, Type-0 Director Hajime Tabata confirmed that Type-0's original theme song ZERO, performed by Japanese Rock band Bump of Chicken would remain unaltered in all versions of Type-0 to be released next March.
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Yep, it just released today and I am eager to get my grubby hands on it when I get some free time. Players who download it will receive some cool stuff in the full release for having the demo save on their 3DS.
Okay, so XV may still be seeing a release in some distant tomorrow but that doesn't mean we can't sit around and talk about what we want to see! So here I am providing a list of 15 things I want to see in Final Fantasy XV.
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Announced in Jump Magazine this week, Square Enix is going to grace the 3DS with a wonderful multiplayer Action-RPG where players can choose through several classic FF job classes to explore a world and collect crystals while battling famous FF Summons.
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If there is one thing SE has always done very well, it is having some stellar music for their games. This article will share 10 pieces of music from across the franchise that fans may have missed. Some are either from low key titles, others from games never released out of Japan. Yet no matter which game Square has always been top notch in their music.
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Originally announced at E3 in 2006 for mobile phone devices and finally released on the PlayStation Portable October 27th 2011 in Japan, Final Fantasy Type-0 has had one very rocky road from its conception to its eventual phoenix-like birth. The game sold very well, selling nearly the same amount of units in its first four months that major PSP hit Crisis Core: Final Fantasy VII had sold in its first year in Japan. As early as January 2012, the game was well on its way to hitting the one million unit mark. Despite this success, the game has never made a voyage beyond its homeland of Japan marking it as one of the few Final Fantasy games to never reach the West.
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So about 20 years ago today, FFVI was released in Japan on the Super Famicom. It had the longest development of any FF before it clocking close to a seventeen month difference between it's release and it's predecessors release in 1992. It features the largest playable cast of any numbered FF with a party of 14 distinct characters, only FFTactics has it beat, and Type-0 is tied with it. The game dropped the heavier use of swords and sorcery and instead placed a heavier emphasis on steampunk and technology than any previous FF. Each character sprite averaged 45 different sprite animations and unlike previous FFs, the characters used the same field sprite as they did for battle, allowing VI to feature a more seamless visual transition from story, to exploration, to battles.
The game experimented with different game play features to enhance the players experience including more interactive battle commands like Blitz and Slot, the introduction of puzzle style mini-games in dungeons, a rudimentary RTS mini-game, optional party members to recruit, special playable cinematic events, multi-party dungeons, and even a more open ended second act of the game that allowed the player to freely explore and recruit
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A few years ago Square-Enix teased a remake of Final Fantasy V. They have no just released the first screenshots of the this game...
The game is apparently going to be a graphical remake of FFV Advance but using a graphical style closer to Final Fantasy Dimensions. Not much else has been released concerning any other new content but the GBA port of FFV did introduce four new job classes and a new super dungeon. The game still uses redrawn Amano character portraits to show who is talking in dialogue sequence.
The game is slated for the end of March for iOS and Android in the summer. Eyeson will have all of your coverage for this remake of a timeless class. Until then, enjoy one last screenshot!