In celebration of FFXV reaching it's two year anniversary, Square-Enix has released a free Wallpaper and uploaded a thank you video down by the English voice cast.
FFXV will receive one more DLC next year in Episode Ardyn, the rest have been cancelled due to a combination of circumstances such as Tababta's departure from SE and the XV Team has been changed into the Luminous Productions studio who are currently working on next gen titles for SE. The team has hopes to release the three DLC that were cancelled in some capacity, but no further details have been given, though Ardyn's VA in this video may have spilled the beans on what SE plans to do...
FFXV has a new free event available where Noctis teams up with Terra Battle 2's Sarah in a promotional event for Mistwalker's upcoming Terra Wars game which will feature characters from the first two Terra Battle games. Here's the trailer:
Like previous events, you net yourself some cool new stuff and it's nice to see Sarah get new life since her own game was pulled off the market this month. For those wondering, Terra Battle 2 launched last year and was developed by both Mistwalker studios and the Bravely Default team Silicon Studio. The game had a rough time both in the West and Japan so Mistwalker announced last June they were pulling the plug on the title with the Western version shut down at the start of the month while the Japanese version will end on the 28th of this month. The only explanation given for this sudden action was that the game was hit with too many unforeseen struggles and the team couldn't keep up with it. With that said, Terra Battle 1 is still going strong, though it will release it's final major
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I know it's been awhile since the last article, it has been difficult getting back to this particular game because this is the first FF title which holds a very special place in my heart. It doesn't help that I already wrote an article on this game a few years back for the 25th Anniversary Fan Project, which I frankly felt was a pretty good article. I almost decided I should just write up a few more elements from the original uncut version of said article and just release it for this series, but that just felt incredibly lazy to me and I felt I could do something more for this series of articles than just talking about how they are great, instead focusing on why they are great and how the series builds upon itself and other games in the genre. So I decided it would be best to take another look at the game and maybe expand on some points I made before, but bring it together into a larger narrative.
The other problem here is that we're entering my favorite generation of the series. As a whole, I feel the 16-bit era represents the best qualities and potential of the franchise, and while I agree it can be great to read something written by someone who really loves the subject, I also feel it can be really grating as well, especially if your views are very opposing. This is the other reason I didn't use the other article
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Square-Enix released a video today giving an overview of the upcoming Dissidia Final Fantasy NT game coming out in January worldwide for PS4. Originally an arcade game exclusive to Japan, SE announced earlier this year it was finally bringing it to PS4.
The game is being developed by Koei Tecmo, but still retains most of the gameplay features and basic battle system of the original Dissidia entries with players using Bravery attacks to build up their bravery so they can use HP attacks to lower their opponents health. New to the game is the fact it's now a 3 on 3 team battles instead of the one on one of previous games. Players will have to choose between 20 characters, based on four battle types, to build a balanced team to fight off their opponents.
While the game still lacks the full roster for the original, it does give players several new faces to play with such as Y'shtola from FFXIV, Noctis from FFXV, Ace from Type-0, and Ramza from FFTactics. Who will
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Square-Enix is still churning out some great videos showing off the 3D remake for the SNES classic Secret of Mana. Today, they revealed the new opening/prologue video which depicts the battle between the Mana Beasts and the Mana Fortress.
Secret of Mana will be available on February 15th 2018 for PS4, PSVita, and Steam.
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Wow, that's a mouthful. So perhaps I've been watching too many YouTube Vids about the Dark Souls games, and this topic comes up way too much, but I figure I'll give it a try for a series I've spent way too much time with. Though I will state right now that this list will omit the MMO bosses due to me never finishing any of them, so I can't make a fair judgement. I am also not going to count battles that are obviously fixed story fights such as Cloud's final duel with Sephiroth or the Yu Yevon fight since those battles are more about story than actual battle mechanics.
I will also say right now that this topic obviously contains a bit of a story spoiler for the series, specifically newer entries people haven't played yet, so if you don't want the final boss spoiled for you, I would turn back now.
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Square-Enix has begun to tease info for their first story DLC focusing on Gladiolus and featuring one of Final Fantasy's most beloved dimension hopping blowhards, Gilgamesh.
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So with the street date broken, we all now know the game has a 7GB patch for day one, today, SE released a statement detailing what to expect from it as well as a statement from FFXV Director Tabata apologizing for the game breaking its street date and warning players to be wary of FFXV news that may spoil the game for people.
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That's right, "books". The Ultimania has been split into two books, one detailing the scenario and world while the other deals with the battle system. Together, they come to 1,360 pages, making them one of the beefiest Ultimania's to be released for any single entry in the series.
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Final Fantasy has some great tracks over the years, and while creep and horror are not exactly the first words that come to mind when thinking of Final Fantasy, let alone it's sweeping scores of passion and adventure, the series has had it's fair share of tracks meant to unsettle the player.
To make this more interesting, I plan on taking only one track per game.
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Yoshitaka Amano, character artist and designer for Tatsunoko and Square will release a new art-book featuring illustrations from his career of over thirty years. Included in the book is an inside look into his creative process and highlighting how he goes from ideas, to sketches, to the full picture. Several designs from the early years of Final Fantasy's history will appear in the book including the Warrior of Light, Firion, Golbez, and more.
The book will cost $19.99 and be published by Viz Media. It will hist stores on August 9th.
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Today, Square-Enix revealed the second villain to appear in their new arcade game: Final Fantasy's Joker expy Kefka Palazzo has entered the scene with a new debut trailer showing off his new spells and animations.
While not much can be said at this point on changes that have occurred with his fighting style, one interesting thing to note about the video is that Kefka's video shows us a bit more of the Chaos version of FFVI's Narshe fields, which transforms into the Ruined World version of the setting with dying grass and desertification. No other news on gameplay changes has been confirmed yet.
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Any one who has watched the trailers or spotted the screenshots will quickly realize that I am Setsuna based its combat system on legendary cult classic Chrono Trigger, but anyone who figured that was that and not to expect more from this "throwback game" will be pleasantly surprised to discover that while CT was the basis for the system, the developers expanded it in their own unique way.
The game also borrows from Final Fantasy VII with the Spiritnite system; characters equip their skills and techs to their equipment much like how materia worked in FFVII, meaning you have to make choices as you unlock more and more abilities. Spiritnites can be produced at special Magical Consortiums located in towns, as long as you have the right materials to produce them.
Here's where things get a bit interesting, while enemies drop said materials, it doesn't use a standard common/rare/super rare drop like say...
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