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    It's not as bad as people make it out to be. It has it's fair share of problems of course but I've always felt it had enough good ideas to balance the bad ones.

    Good luck with the Vishnu run. I've been jumping back and forth with games from my Top 100 list at the moment, and kind of rediscovering some other titles I've either not given enough attention to or checking out some games for the sake of it.
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    No problem ! I see you as a very cool friend and awesome person and you have been so kind and supportive to me since joining this forum so just wanted to say thanks ^^
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    It's really more about the characters to be honest. Gameplay is not a selling point for this game, hell even the basic plot really isn't a selling point. As I said, it's a bit hard to explain but I know lots of people who like the game and would say something similar. Like the game is incredibly generic, but it's characters and humor are so outstanding that it makes up for all of these shortcomings.
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    I was kind of hoping to say a bit more than that.
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    It's just hard to say cause it's more of an emotional element, and I'm not terribly good at verbalizing that sometimes. The best I can come up with is that it's a game that doesn't really do anything special, but does all of it's elements well enough not to need to.
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    Looks cute enough.

    I'm currently trying to grasp the words needed to discuss my next entry for my top 100 thread. I mean I feel it deserves to be here, but it's hard to put into words why.
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    Yeah, I haven't bothered with Vishnu either. While I'm more forgiving with this game that you are, even I have to take breaks from it.
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    Vishnu requires making a contract with every demon in the game at least once, which becomes a bitch when you have to find the rare demons in the optional dungeon, not to mention that it's much more difficult to do without Reiji or going into the game with the intention of getting him.
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    Combat is just something you're going to have to live with and the Personas are much more unbalanced than later games. I will say right now that Lilim is a great mid-game persona since she absorbs all magic and has lots of customization options with magic stones.

    The biggest thing I'll point out is that XP is rewarded by who did the most in battle. So mutli-target spells will often reward lots of XP as well as healing and killing enemies. The main reason I bring this up is that some characters are speedier than others and thus you can easily find yourself in a situation where half your party have a five level gain on everyone else. Be aware of this and exploit the fact that most of the party can use most of the Personas.

    Also, Dexterity and Agility are the only stats that really matter. You can pour some into Vitality to gain health but Dexterity especially tends to raise multiple stats across the board and personas can cover other weaknesses. Strength is worthless so don't bother.

    Ultimate Personas depend on which scenario you're in. For SEBEC (Main) you simply need to make all the right choices to get the game's best ending because it will take you to the place where you acquire all of the totem items to make them. In Snow Queen, you have to beat the Towers in reverse order with Thanatos first to acquire the bonus item material needed to be traded for the items during the end game. Technically, there are better Persona options for every character and the "Ultimate" don't really live up to their names. Hell, the MC almost never gets shown with his real Ultimate and no official artwork exists of it outside of the sprite work, He's usually shown with Vishnu who is away better Persona.

    Other than that, getting Personas is pretty much a more dumbdowned experience in terms of fusion, you may need to buy some items at the Casino for some forms, and others are only acquired by beating certain enemies in the optional dungeon, but you can easily beat the game without some of these. Conversations are a bit more nuanced than later entries and it can be difficult to tell what works especially since there is something like a 10% chance that the conversation style that usually works can fail. Just remember to get them excited to make a pact with them in order to get their card. Reiji is actually the best character for this because there are no enemies in the game that don't respond positively to one of his conversation styles.
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    If you're going to do the SEBEC arc, try to go for Reiji, it will make the first part challenging, and he adds a bit more to the story since he's connected to the main villain. Use the negotiation system more, and learn to appreciate how much of a cold hearted bastard Nanjo is, but make sure to always ignore his suggestion if you want to see the best ending.
Showing Visitor Messages 1621 to 1630 of 11005
About Fynn

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Date of Birth
June 22, 1990 (35)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
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Writer
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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