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    I know it will be very difficult to recreate that feeling as SH2. I;'ve played a little of SH3 and I agree it's a bit more in-your-face than SH2 was, hell my biggest gripe with it back then was that the game suddenly got more combat focused in a franchise well known for having bad combat mechanics.

    On the other hand, Fatal Frame is a very eerie game in it's own right, especially since so much of it is the audio than the visuals. I'm debating between three entries right now.
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    Oh I finished DDS 1 tonight. Actually found some of the bosses leading p to the final boss to be tougher than her. Halloween gaming starts tomorrow.

    Also, I discovered this cool composer on Youtube that does melancholic renditions of classic video game themes, mainly Final Fantasy and Chrono Trigger.
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    It's just about staying consistent, like Pike said in the thread.
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    I'm either going to start my occult detective story or finish (I'm like two pages in) a romance story I started awhile ago. I tried doing my longer novel last time and that didn't really work out so well cause I overthought everything and kept falling behind on my word counts. I figured doing something fresh would work better.
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    That's a shame, it was easily one of my favorite parts of DQVII. Then chances are, the last mini-medals are attached to the optional boss. Unless it changed, the shard the Mini-Medal king gives you is for one of the two optional dungeons in the game, so I wouldn't sweat it.
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    If memory serves me correctly, I don't think you can even collect them all until the post game. You collect some of the shards to unlock one of the optional dungeons and the last few are there. The other issue might be the town minigame, cause I'm pretty sure there are mini-medals in all of them.

    I know you played a simple version of it in IV and I'm not sure if VI had one but in VII, the town's final form is based on the type of people you've collected from it and there are four different outcomes with various initiatives for going for all of them. The basic huge town was the easiest to get but the other three required having a majority of themed residents. Farmers and livestock net you a giant farm where you can buy some of the best restorative items that are unavailable anywhere else. Nuns and priests net you a giant Cathedral where you get some awesome Holy items for purchase, and the final involves collecting dancers, thieves, and criminals to create a giant slum that houses the largest and final casino in the game where you can try your hand at getting the Metal Slime gear and other one of a kind items.
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    What's sad is that they're really rather friendly towards each other in their own way, even during the alternate segments. Then they all go their separate ways for the very last time.

    Oh, on a completely unrelated note, Halloween Writing Contest. I mentioned timings in the committee, do they sound reasonable?
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    Having fallen in love with the game, I'm looking forward to Apocalypse also.

    Feeling sad about ending the game though. As you mentioned, Neutrality means having to get rid of Jonathan and Walter. Nooooooo!
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    You don't actually get to see much of them, they're all rather shortened. I went through Infernal Tokyo in like, an hour or so. There was only one side-quest to undertake there.

    Of the two, Blasted is the most bleak. I take it the catastrophe occurred because of the ICBM strike? Doesn't that appear in other SMT games? Either way, pretty terrible. But the resolution at the end gives it a semblance of hope, I think.

    Infernal Tokyo doesn't appear as bad, the landscape isn't barren and there is a semblance of a structure there, but yeah, the whole neurisher/demonoid thing is pretty revolting also.

    Neutral seems the best option, all considered. With a small margin though, talk about earning your happy ending.
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    Thanks Fynn. Oh, regarding the DlC quests, is there a right time to complete them? Should it be now? Or is there a point later on that is more 'appropriate'?
Showing Visitor Messages 3211 to 3220 of 11005
About Fynn

Basic Information

Date of Birth
June 22, 1990 (35)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
Interests:
Games, literature, gender-related stuff
Contributions:
  • Former Editor
  • Former Cid's Knight
Screen Names
Formerly:
The Del Delzard of Del
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Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Fynnecoconeco
FFXIV Character Name:
Fynnek Zoryasch
FFXIV Server:
Twintania
FFXIV Lodestone ID:
46757892
3DS Friend Code:
5343-9356-0497
Steam Username:
paplyk
Twitch.tv Username:
fynnsterp
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writinglion.tumblr.com
Online Journal Link:
http://lionswritingstories.blogspot.com/
YouTube:
Paplyk

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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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