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    Celine is absurdly thin. You ever try this album? It might help you appreciate more of his music with lyrics. Maybe not. I think it's rather good.

    Millenial Fair - Xenogears/Creid
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    It's all groovy. I've only had a moment here and there to brainstorm more ideas. Course my Queen II album showed up in the mail, so that should help.
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    We can always do one on Ivalice as well.
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    Did we do a villains one yet? Or perhaps we should do one for the 30th Anniversary?
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    We should do one in January then, I'm pretty booked for the next few weeks on account of holidays and obligations.
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    Considering how 'meh" it's been getting in the Garden Festival Thread, I wouldn't be surprised if this was it.
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    Sounds like typical EoFF.
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    You know, I wan't even sure what was going on in that thread.
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    As I said, it's my current thoughts, but I just started Chapter 3 and can't comment on the rest. The fact there is some gut wrenching player choices though does give it a slight edge over FFT for me since the player agency adds a bit more impact on where the story goes. The Law path is very interesting seeing how people view you. We'll see how it goes though, it might fall apart by the end. Apparently the team meant for Chapter 4 to vary by your choices as well but the team ran out of time, which is pretty much every Matsuno game when you think about it.

    As for the classes, I love the actual classes, my issue is that I don't like getting them by collecting Job Cards which seems lame. I prefer the more meta-game of Ogre Battle where you couldn't advance to a class unless you had the right stats and and alignment. It would have added a new dynamic to battles to chase down retreating weak enemies so you can access the Dark Jobs while healing and playing defensive to get the Light Jobs. The skill system largely bothers me because too many of your slots are taken up by basic skills to make your character function. I mean the Fortify skill makes Ninja's and Thieves no OHKO for the enemy but simply reduces them to TwoHKOS instead. The defensive ones I can live with, but the offensive/accuracy ones get super annoying since most fighters can't hit the broad side of a barn without the accuracy skills for their weapon types while it's evident that any class that isn't a pure mage class or stuck with buff/debuff skills is a worthless with offensive magic.

    Overall, the system is marred with surperflous design to make it feel like your choices are useful when the reality is you're stuck using skills just to make your troops function, which is all not in the original since skills were incredibly rare and few in the original. The levels being class base also hurts new classes, especially with the level restriction to gear. I currently doing the optional woods dungeon again so I can train up a dragoon and I just got access to the Samurai/Swordmaster class, which means I'll have to wander about to do random battles so that anyone I change to the class won't be a liability in battle. None of this is helped by the fact that your skills and weapon proficiency is still more important, so even recruiting new people to take on the classes means they may never catch up to your main team. Overall, the mechanics sound interesting, but wind up being really inefficient.
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    I feel my real beef with the game currently is that I wish he had not revamped the Class/Skill system. When I learned the original utilized a more traditional class system with the Ogre Battle rules, I was kind of let down with the remake because I find the class system underwhelming in design and execution. Frankly, at the moment, if TO had FFT's mechanics, it would be in the running for my favorite Matsuno title cause the story and gameplay layout is much richer than FFT. In fact, I'm starting to feel like Square may have defanged the poor guy cause I remember Ogre Battle being pretty grueling on it's subject matter as well.
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About Fynn

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June 22, 1990 (30)
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Tower of the Swallow
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A'nutoh Tia
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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