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    True, but it depends on how much control he has. He's been taking a bit more of a backseat at Monolith Soft since the XenoSaga days.
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    Hopefully, but even then, I feel so much of what made Xenoblade interesting for me was the premise. It was definitely a world I wanted to explore. It just seems to me like a hard act to follow.
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    It's not the worst. Though it is a shame to be pulling the original artist away, especially since they are going for a more anime aesthetic and I feel their art style works better in that way like Xenosaga Eps1. I'm still trying to fathom how a sequel would even work. Xenoblade was such a unique concept that trying to tack on a sequel seems like a shame to me.
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    Very true. The female designs of the games are so bad though...
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    LMAO
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    Lol, is she another cone boobed lady or the token flat chested one?
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    Ugh, I hate when SRPGs do that. I think it's part of the reason I stopped playing Disgaea cause I would never use any story characters past the ones from the first three chapters.
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    My pleasure. ^^
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    As I said, it isn't really skill that's going to get you through the game, it's really more about strategy.
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About Fynn

Basic Information

Date of Birth
June 22, 1990 (26)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Zenithia
Occupation:
Copywriter, translator, aspiring writer
Interests:
Games, literature, gender-related stuff
Contributions:
Screen Names
Formerly:
The Del Delzard of Del
Game-related Statistics
Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Leucreaude
FFXIV Character Name:
A'nutoh Tia
FFXIV Server:
Sargatanas
FFXIV Lodestone ID:
14958292
3DS Friend Code:
5343-9356-0497
Steam Username:
paplyk
External Links
Tumblr:
writinglion.tumblr.com
Online Journal Link:
http://lionswritingstories.blogspot.com/
YouTube:
Paplyk

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View Fynn's Blog

Recent Entries

On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas and flesh

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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Creativity ramble thing

by Fynn on 03-03-2016 at 01:02 PM
You know what I'm tired of?

People saying something must have been "made on drugs".

I mean, it's such an ignorant and dismissive statement that really undermines the creative power of the collective human consciousness. Yes, we can create things that go way beyond what we could normally imagine without the help of drugs, be it through teamwork or by one individual's highly evolved imagination.

The thing about imagination and creativity is that it is effectively

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