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    Yes because they didn't change the weapons algorithm. As long as it hits, it will drain 1/16th of their health. Just make sure whoever uses it has a secondary weapon with high accuracy. You should also bring the Ancient Sword into the battle because it's possible to land curse on the boss with it. That will make it much easier for you. That goes for both versions of his final form.
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    His Heaven incarnation has an extra 10,000hp compared to his hell form.
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    I know the biggest trick is to make sure you let Ricard have the Blood Sword and die with it, so it is accessible for the Soul of Rebirth section. Makes the boss battles way easier.
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    Do you have an idea for FFII builds?
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    Exactly, I have fun with Berserkers honestly. Seriously, a Monk with Haste and using the Giant's Glove for the Saber spell and you have a boss killing machine.
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    I would do monk just to have a second consistent damage dealer, and one that will be incredibly useful in the early game while grinding all the gil to make Warrior/Knight not suck so much. With stuff like Healing helms, I wouldn't worry too much about more magic. Even in the remakes, I never felt offensive magic did well compared to a fully buffed Knight or Monk.
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    Yeah pretty much. It doesn't happen as often but it was pretty cool when these things happened.
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    Technically yes. They actually did intend for the Floating Continent to be the final dungeon, but their production went by so well they decided to keep adding onto the game. The Ruined World was not in the original early drafts, though they did throw so much into it, they ate up all their development time and had a major crunch towards the end with debugging the poor thing.
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    No they copies MegaTen because they finished the game early an had some time to add some trout.
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    I feel like we're just coming back around to it. Probably due to the times around us.
Showing Visitor Messages 21 to 30 of 10831
About Fynn

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June 22, 1990 (30)
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Tower of the Swallow
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A'nutoh Tia
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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