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    I'll try to get to it. I've just been over-indulging in distractions for the sake of my psyche.
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    Oh yeah... totally slipped that. Sorry!

    Last month was kind of really stressful for me so I've been forgetting a lot of things. I still have another mognet message I have to get back to as well.
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    Oh I love the new production values, as I said, my issue is really with the game play changes. I prefer building individual units over leveling an interchangeable job system. It's why Valkyria Chronicles always rubbed me the wrong way because I feel this approach makes units less important since replacing a dead one is easy peasy. Losing your Terror Knight in the original after not saving for awhile became a serious debate on a hard reset. Not to mention that leveling up individual classes was much easier in the original since it used an XP system like FFT as opposed to the remake using FFTA's system so getting a new job is an absolute chore since it takes forever to level them up. I have Caitiua's Princess class, but I'l likely going to ignore it because I don't want to raise a lv. 1 class this late in the game. I'm still annoyed that Ozma's Commander class is risky to use in battle because she can't catch up fast enough with my established party. It just hurts the specialty classes.

    I also dislike how we lost a few classes because they got merged together like the male and female cleric and mage classes. It tears down diversity in party builds and lowers risk from the players. Most of all, I just hate the skill system because it largely undermines itself since classes are practically cannon fodder if you don't fill up their whole skill sheet with basic stat boosting skills. My Terror Knight has a bunch of interesting skills, but I'll never use them cause he needs Fortify III so he doesn't get one shot by enemies the same level as him, and my Knight needs Truestrike II is she's going to ever hit anything. Compound this with how new classes start at level one and new characters rarely have good starting skills, and it just makes getting new party members and specialty classes a chore since they'll be too weak to contribute into battle without needless extra grinding. I'm just annoyed that the game keeps throwing new classes and characters at me, but I'm constantly sidelining them because they are useless compared to my party from Chapter 1. The new system just stymies experimentation. There is a reason why most players say for you to just build a team of archers and go win the game.

    I also just prefer having classes unlocked based on stats, as it made going after tarot card drops that much more important. The mark system is just really boring and it takes away from the most unique aspect of TO/OB's class system.

    As for the other thing, I can only imagine what you dreamed I looked like if I actually showed up. I imagine I'd look like my avatar or something.
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    I am. I just really hate how they changed the class system in this game. I hate the skill system because I feel it takes away from the units too much which is really jarring because TO/OB were all about specialized units and being smart about how you used them. I'm annoyed that a lot of the mechanics in the game seem to be built for the new post-game content so it's been difficult to feel satisfaction building my team in the main campaign mode because all the real cool options and easier grinding spots open up after you finish the game.

    It's really reminiscent of FFIII DS where a lot of the changes to make it more palpable for newer players ultimately lobotomize a lot of what made the game fun and special to begin with. In stead I feel like it took a lot of the worst aspects from FFTA2 from the game design side of things. I love the story though, I may even dare say that I feel it's actually better that FFT for me, though it will be interesting to see how the alternate paths go since I went and took the Law path, which makes me human scum.
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    The PSP version of Tactics Ogre infuriates me because its addicting as hell but man I have a lot of gripes about the changes in the game. I think I honestly love the original version better despite its own headaches.
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    Yeah, I'm not big on streaming services either, largely because I don't like letting other people have control over the availability of what I want to see which is what the strengths of the service is suppose to be in the first place.
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    Yeah, there are too many damn good games coming out this month I'm interested in. I opted for Death's Stranding because it feels like the type of game you don't want spoiled. Still, I really would love to play Romancing SaGa 3 as well not to mention Scarlet Graces comes out a few weeks after RS3. I'll probably have to wait until Christmas to have the money to purchase those games. Money might be a little tight for me this holiday season because I plan on splurging on my GF and buying her a PS4 this Christmas.

    I actually fell back into DQIX for a bit, probably because I knew it would quickly end my DQ mood and that has certainly worked for me. Holy hell, it takes forever to get anything done in that game and I'm still angry that it made the alchemy pot one of the most rage inducing elements of the game despite it being my favorite part of DQVIII. Instead I'm going to probably focus on finishing up Tactics Ogre instead.
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    I'll keep working on it, but I may jump to a different story that interests me more. I'm feeling more creative lately and it looks like work will be in a lull for a few weeks so I really don't have an excuse not to work on some of my writing projects.

    I'm usually really moody around my birthday, so I tend to try and avoid things that play on that which is why my current story is not working for me. I'd rather work on something fun anyway.
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    I honestly feel the lack of a theme for the story is bothering me. I mean, even just describing the premise to people makes me realize how absolutely generic it sounds and so I feel I need a better hook for it. This is really more of a frustration story as well of which I had a similar story I was originally going to do for NaNo but that one actually had more of a fun gimmick to it and it was a comedy piece whereas the one I'm currently working on is just kind of depressing and not something I need to be in right now. I may actually change to the other story, cause lord knows I need some more humor in my life.

    Still, I want to kind of get back to my novel and my other story collection project so at least I'm feeling inspired at least.
Showing Visitor Messages 51 to 60 of 10550
About Fynn

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June 22, 1990 (29)
About Fynn
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Tower of the Swallow
Games, literature, gender-related stuff
  • Former Editor
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The Del Delzard of Del
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VI and XII
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A'nutoh Tia
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 05:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 12:16 PM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 12:13 PM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 12:57 PM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 11:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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