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    No, worries, I figured you were being quiet due to family responsibilities and that is totally understandable.

    The new DQIII translation keeps a lot of names, it just changes a few others for strange reasons. Like Samamosa is renamed to be much closer to the original, which was simply Amazon just with the letters rearranged. Soo/Sioux changed to Perseverance doesn't really make much sense to me, especially since that sounds more like a silly name an early European colony would name their place, whereas the location and original name are all about referencing the indigenous population. Just a strange choice is all and the only reason I can imagine they would make such a change is likely to dodge any controversy with the actual Sioux tribe in the States. Yet, I feel they could have come up with something better, and I honestly don't think the Sioux tribe would be bothered by the original name.

    Dharma mostly bothers me, because the actual name is clever, seeing how Dharma can be translated to mean soemthing like Duty, which is a nice synonym for what a job would be. Alltrades Abbey just sounds like "Job-Changing Temple" to me, which might be cute if I was seven or eight, but I prefer the original because it's clever and likely to make people actually look up the word.

    As for DQI's translation, for the most part, outside of some character names the only real change I've noticed involves Tantagel and Brecconary, with one originally being Ludatorm which I haven't quite figured out where the name comes from but since it uses katakana, it's obviously named after a foreign place, just not likely an English one which is why I can't figure it out. Brecconary is the real odd one since it was the name given to the town near Tantagel in the original. Chances are, they gave it a new name just to make it easier for younger players to distinguish between the town and castle, which seems to be the consensus of the fan community.

    As for DQIV news, I have defeated Estark, beginning the long series tradition with this baddie, will next see Psaro's true start of darkness even though he's kind of been a racist genocidal dick before his morality pet was killed anyway, and finally got the Gas Engine needed to get the Balloon transportation device. I am so happy, I farmed Liquid Metal slimes before continuing. Jumped my whole team to Lv.30, which doesn't necessarily make them dominating, but also saved my ass against some of these new areas I've been exploring. I'm grateful I brought Meena and Borya to the Estark fight seeing Insulate was going to be way more useful than Kabuff and Borya's got more team buffing skills. I find it interesting that DQIV kind of redoes the Baramos/Zoma plot twist again, but reversed. The game has been building up this Estark guy for ages, but it's amusing he is the Disc-One Final Boss whereas the Dragon Psaro ends up actually becoming the final boss in the original.

    As for the story, I wouldn't really worry about it. I actually don't know if it's going to happen this year because no one has sent me any entries so far. I haven't even started writing my own story yet due to drama in real life, and comfort gaming to cope with it. Hell, I even picked up DQXI finally despite knowing I'll likely be spending most of November diving into Death Stranding instead. So we'll see. I should probably post in the thread to remind people.
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    I've decided that the main reason why DQIV feels so underwhelming is largely due to the devs really not doing much for the remake. I mean the DQIII remakes are essentially DQIII with DQVI elements and QoL fixes. It gained a new customization mechanic, has it's inventory almost doubled, and gained features like Mini Medals, going into wells, and DQV's Pastiche Tracks. What did DQIV get? DQVII's graphics, a seriously scaled down version of the Town building mechanic from DQVII, and a new chapter that feels like a Fix-it-Fic for Psaro fans.. There are more things to explore in towns, but they could have added a few more pieces of gear or some element to spruce up the party system. DQIII feels more modern with the new elements whereas DQIV just feels painfully dated.

    In my DQ gaming news, in DQIV I have reached Frymiscia in Chapter 5 and I am currently trying to prove my innocence to the Queen so I can get the Zenthian Shield. I find it interesting that BaLzack's servant Leon is a more challenging boss fight than he was considering how much more plot important he is. The difference magic makes I guess. After that, I just need to get the Balloon and go to the World Tree. I am trying to mix up my party more this time and trying to use everyone as much as I can.

    In DQIII, I am more or less just grinding to fight Zoma at this point. Baramos was a challenge and I barely squeaked out a victory with my full team intact. I think what makes the Alefgard section work so well though besides all of the call forwards to DQI, is just the fact it's actually really short. Your party is well leveled and you start with a boat, so reaching each town is pretty damn easy. I actually acquired most of the Loto gear with little effort. Now I'm just grinding Liquid Metal Slimes around Rimuldar to learn the final spells for my party. From there, I'm debating if I'm going to change my two mages into Sages, but I'm honestly thinking I may just try to take him down with this team.
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    Coming back to me harping on the newer translations of the game, I'm actually baffled by some of the choices such as changing Eginbear to Edina or more curious, Soo/Sioux to Persistence in the newer translations. The original names are meant to reflect that they are fantasy counterparts to real world places which I feel the new translation loses. Similar, I feel a bit more vindicated to learn that Dharma Temple is the actual name in Japanese as opposed to the silly Alltrades Abbey which is just a bit too much on the nose for my taste.

    On the flip side, I never realized how off the original translations were for DQI on locations in Alefgard. Tantegel is completely off from the Japanese Ladutorm. Though I do appreciate the fact that Tantegel is a slight name change from Tintagel which is associated with Arthurian myth.

    One thing I do love baout the remake is that it added a few more interesting visual touches like the reunited souls of Olivia and Errol or the volcano explosion. Even Ramiel is pretty majestic in this title. My one complaint so far has been that Ramiel is way too damn slow for a transportation vehicle. I'm use to speedy airships from FF.
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    From looking around, not much. Most of the changes are typical changes with remakes such as enemies being a bit weaker and giving more XP and Gold than the original. There was some bug fixes as well and they raised Terry's usefulness in both the DS and mobile ports. The biggest change I can see is that they completely altered the Monster Master vocation. In the original, the class allowed you to randomly recruit monsters like in DQV to be used in your party. The remake removed this feature and added the Slime Family instead. Kind of sucks a neat feature like that was removed, but considering this game brought back and refined the Job system, I can understand why they dropped it all together.

    In DQIII news, I am now just grinding up a few levels before tackling Baramos' castle. My team is composed of a Fighter, Mage, and Cleric with the Fighter now being on their fourth job cycle, while the two mages are on their third. In hindsight, I should have switched their classes to make a psuedo-Sage but whatever. I am actually debating on whether I'm going to even have a Sage in this playthrough.
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    Doubt X has it for your character, but I'm sure it pops up as a sidequest somewhere. It was just an interesting observation I noticed as I play through IV. My first actual exposure to the plotline was in VII though. I think once my Halloween gaming is over, I'm going either finish my playthrough of DQVII I started last year, or I may bust out DQVI on an emulator.
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    Have we discussed the fact that Hori is obsessed with the star-crossed lovers love child trope? I Mean DQIV, VII, VIII, and I'm sure a bunch of other games all use this story angle for the main characters. I've been playing DQIV on the side for mobile gaming and was just reminded that this was the story angle for the main hero.
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    In DQ news, I've begun collecting the orbs and I've explored most of the world. I'm getting ready to take down Orochi in Zipangu. I actually did beat this boss already but with only one character surviving. This was because I got impatient trying to level my team up to do all my Job Class shenanigans. So shenanigans it now, as I have my whole team up to level 20 now in their new professions. My Warrior turned into a Dealer, and is now a Thief who is way more sturdy and powerful than she has any right to be. My Cleric became a Fighter who has a struggled a little bit due to higher XP needs but I always forget the class is pretty fragile in defense. My Mage turned Warrior on the other hand is doing very well for herself.

    I'll probably take down Orochi and the Boss Troll with this team before switching classes again. I also have the Punkrock Ring which has given my Hero way better stat growth across the board with the Solitary personality. I always forget that much like FFIII, the stats that are the most important are the ones that affect HP/MP growth. So this new personality is helping to offset my Hero's weak wisdom stat. Overall though, I'm having a blast and really relishing how utterly enjoyable this game is.
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    I'd probably stick to the original, though I'm sure I'd be using the handheld element more. I just like having the option.
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    Yeah, I've been impressed with how much love the Switch gets.
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    Neato, I would probably still pick them up for PC but its nice to know they got ported over.

    I haven't figured out which story I'm going to do yet. I was going to use the one I was going to submit for publication, but I'm now reconsidering since lots of publishers tend to frown upon using stories that have been seen before.
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Recent Entries

Part of your world

by Fynn on 06-06-2017 at 05:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 12:16 PM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 12:13 PM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 12:57 PM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 11:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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