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    Oh yeah, I love most of the villains from KH. They've never had an issue with them outside of just all of their plans making the cosmology of the setting more confusing. I was simply making an observation that this may be the reason why some fans who came in for the Disney love are feeling a little left out.

    Funny enough, I'm stuck in Agrabah as we speak. Now that I think about it, I don't think I've done a single Union X Raid Boss there ever, it's almost always Wonderland, Cinderella, or Beauty and the Beast with the occasional Hades realm of Hercules. I've learned that levels are largely meaningless since they only affect HP and which costume boards you've unlocked. I'm kind of stuck in the grind part because I need XP Medals for my Medals or I need materials to upgrade my Keyblades past the Lv. 25 tier. If I'm going to give the game one prop, its that it does a good job of making sure the side optional content is quick and fast unlike other mobile games I've played. The grind is also a bit more reasonable but that might be due to still being a bit away from taking full advantage of how deep the Medal Min/Max goes in this title because one guide I looked up showed me that I'm still approaching the game as a novice. The one thing I do appreciate about the game is that the "Energy" mechanic is reserved purely for the side content and if I want to just play through the plot, I'm free to do so for however long I wish. I know a lot of people whine about SE's mobile titles, but they honestly do a pretty good job with them.
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    I remember you sending me that video where the guy dissects most of the Star Wars score because his music teacher basically pointed out that John Williams mostly adapted the music tracks George had used as stand ins for all the scenes.

    As for Union X, I'm on Mission 151. I would likely be farther if the story missions were less tedious and I didn't get sidetracked by being a munchkin about developing my keyblades and medals. I'm almost at Lv. 300 for instance. I hear the story picks up around the 200 mission range. I am psyched cause I finally obtained a Roxas medal. Everyone I know who plays is tripping over his themed medals but I only just got my one.

    In Final Mix news, I'm just before the fight with Ansem possessed Riku. Finally got a third accessory slot for Sora and what a difference it makes. I can finally take a little more punishment now. Since I'm kind of going for a completionist run here, I'm farming the Defenders and Wizards to get their rare weapon drops, especially since I know all the heartless get a boost in stats once I finish this scenario, and partly because I could use the extra fire power when I try to tackle the Hades Cup. My team is like Lv. 55ish, which is pretty high for this point in the game, but since I'm on Proud Mode, it means I finally reached the point where I can be a little more reckless in battle and not worry about watching Sora's health all the time. I also completed the Time Trail run of the Herc cup and won the final magic based physical finisher which is gravity based. I've decided that the reason why the sequels never quite felt like the Disney worlds wer as well integrated as the first game really stems from the fact that all of the Disney villains are demoted to second tier threats once the original antagonists like Ansem, Org. XIII, and Xehanort show up to be the Big Bads I mean it was actually kind of fun seeing some of my favorite Disney villains team up in this entry whereas in the sequels, I have to try and remember if the villains actually do show up. I mean I never realized that Gaston never appeared in any of the B&tB scenarios until Union X/chi.
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    Thought you would enjoy this:

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    Oh no, they're definitely acting and written for their age. I simply laughed because Riku's scene with Ansem could almost be looked at like:

    Riku: I'm hungry
    Ansem: Hey kid, I heard you were hungry, if you come with me to my non-descript white van, I have lots of candy in the back.
    Riku: You look pretty legit creepy man in a burlap sack, let's go!

    Have we discussed the fact that Xehanort almost always looks like an untrustworthy villain and yet everyone in the series doesn't think twice about it and trusts him anyway? Maybe it's the Disney showing.

    Yeah the banter was the easy part for writing them, as for the mystery, it really depends on the type of format you're doing. Unfortunately, these types of stories often need an Audience Surrogate so the info dumps don't feel out of place, or you can go Agatha on it and simply leave the actual explanation/info dump to the very end. It might be challenging since both brothers are part of the trade.
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    Ugh... I'm really hating some of these new enemy types in KH1 Final Mix. They would be amusing if they existed for novelty sake, but since they're linked to a whole slew of synthesis items, they are a pain. I have three that are being a real headache and I thankfully acquired the last Power Stone needed so I can avoid that one. Still haven't even ran into the one in Hollow Bastion yet, and I'm absolutely dreading the Neo Shadow when it appears because it combat description sounds like it's a boss fight.

    I just reached Hollow Bastion and I kind of forgot how dumb Riku is in this game. I know Terra gets most of the flak for being a bit too trusting, but it honestly started here with Riku cause I sort of forgot how he actually came to be possessed by Ansem. It's been a bit of a pain because Proud mode makes Sora a two-hit wonder with most of the enemies. Even going back to lower difficulty world's I still have to watch his health so being trapped in an area where super strong enemies spawn in three waves of groups of five has not been pleasant. If this area had more save points and less Trinity Marks, I would probably give Beast a bit more of a spin cause I always loved him in this part.

    For now, I think I'm going to play the grind game. I need levels to compensate for my fragility, I need the whole slew of new synthesis items every enemy has in this joint, and I might as well see if I can acquire the Wizard's Wand and Defender's Shield for my team since I can already tell the Hades Cup is going to be a nightmare without some upgrades. At least Chain of Memories is on the horizon.
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    Well I'm flattered you liked it well enough to incorporate some elements of it. Hope the writing is going well for you. I need to sit down and really go through your edits for my piece. My artist is actually excited for it. She's been annoyed because she has been having a hard time getting a consistent look for our heroine which is why it feels to me like the project has stalled.
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    Well thank you. I had a good idea for it which made it fun to write.
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    You get it for beating the prologue/Tutorial mission of Story Mode in Proud Mode. It's a Green Speed Medal type Keyblade, though I haven't fully unlocked it yet since the main Synthesis Material used to upgrade it are exclusive to Proud Mode. I'm going to assume that each time you unlock a Keyblade in story mode, you'll get a corresponding one in Proud Mode as well.

    I currently have:
    Starlight (Balanced)
    Treasure Trove (Power)
    Lady Luck (Speed)
    Three Wishes (Magic)
    Olympia (Balanced)
    Moogle O' Glory (Balanced/Gold & Reversed)
    Lionheart (Speed)
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    That sounds rough. I hate when you have to gamble away points for some big payoff.

    The Wand build is a bit weird, it's starting to live up to the whole "early game hell, but end game bad ass" now that I'm starting to get more Keyblade options and seeing how powerful magic really can be once you actually bother to use and have power to back it up. With the Spellbinder Keyblade I just acquired from Merlin, I have about the same amount of MP as I usually do by endgame and learning the magic power = Max MP has finally shown me how good some spells can be. I just need more spells at this point.

    One other minor complaint I did have with this game was how awkward the order Keyblades become availabel can be. If you're still trying to make the Ultima Keyblade by the time the final area opens up, you have no less than four different Keyblades unlock by this point. One story based, one from the final Trinity Mark access you get for beating Hollow Bastion, and two can be picked up at Hollow Bastion once you seal the keyhole. Feels like they could have paced them out better. Hell doing the Hercules Cup will net you two keyblades if you finish it in one shot. I vaguely remember KH2 having a similar issue.

    In Union X, I finished the first jump into Hercules world and now I'm back in Agrabah helping Aladdin clear his name. The two most interesting discoveries I made was learning that you unlock new Keyblades in Proud Mode. I just picked up the Lionheart which is a Speed-centric keyblade like Lady Luck. The only issue I have is that your gear is determined by the mission in Proud Mode, and the keyblade uses a special material found only in proud Mode for upgrades. The Olympian Keyblade is interesting because it seems to be the only Keyblade you can use once you unlock the optional PVE/PVP Coliseum mode which is pretty clever.
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    I feel my only beef with Final Mix so far has been the fact that everything I found kind of tedious in the original got amplified a bit. Gummi Ship segments have a new mission objective feature which is thankfully optional but still annoying if you try. Synthesis has been retooled to make it more difficult to make some of the better gear and more obnoxiously, certain materials that were already a pain to get in the original have been attached to the new enemy types this game brings in.

    I like the enemies, they're interesting, but they're all basically mini-puzzle bosses, and if they're wasn't an online community, you would have a hell of time figuring out what you need to do to beat them. Some also seem like they can only be beaten once you've reached a certain point of the game and have the right abilities.

    As for the Wand build I'm trying, it has been interesting. On the one hand, it's been neat to get early access to a few of the new abilities the game added, in fact, I would almost argue many of these moves were designed specifically for the Wand build since many of them are based on Sora's MP or Magic power. On the other hand, I never realized how useful and how much I used Block until it was taken from me. In fact, I just learned I probably won't even see the move until I reach Hollow Bastion because it's a move the Wand build gets ridiculously late in the game and only if I seriously grind for it. It's like a level 70 skill for this build. So I have definitely been playing out of my comfort zone with this entry.

    Just reached Monstro, grateful to have a better balanced Keyblade like Three Wishes. Not looking forward to Monstro as it's my least favorite world and probably the second most frustrating part of the game only behind the Little Mermaid.

    I've taken a break from 358/2, I'm going to start diving into it more once I reach Chain of Memories in my marathon. So for handhelds, I've become addicted to KH Union X, which has been pretty neat so far. My only really beef is that the Story Mode is slow and it doesn't take much to break this game in two. I'm almost at the same level as some of the veterans in the Raid Battles. Not helped that my early draws got me some ridiculously powerful medals, I never thought I would say that Kairi is OP. I'm on missions like 150 at the moment, still 200 missions away from the real meat of the plot of this game.
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About Fynn

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Tower of the Swallow
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Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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