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    I'll respond to the PM later. Still brainstorming what I want to fix.

    I can totally understand the obnoxious grinding feedback loop these games make. Though I didn't know Ito was a director for this game, I can totally tell based on how the gameplay structure is. Another one of his "looks easy so anyone can get into, but the mechanics can go so deep that it's a meta game itself". I am laughing we're talking about the grind aspect because I did just spend a part of my day grinding Speed XP medals so I can max out the base level of all my Green Speed Medals, including a few new ones I just picked up.

    In KH1FM news, after two nights of grinding for it, I obtained the Defender Shield and Wizard Relic staff for my compatriots, as well as close to seven extra levels and a ton of cash I'm using for the last weapon upgrades and synthesis materials. I also just obtained Oathkeeper and once I seal Hollow Bastion's keyhole, I'll finally unlock the end game stuff.

    I'll lickely do what I always do, which is grind in the Hades Cup while gathering the last bit of Synthesis Materials I need which will require a quick peek at End of the World. Then I'll hit up all of the optional bosses while finishing up the solo and time challenges for the Hades Cup. I'm leaving the Unknown as the final optional boss fight since he's the new guy in town. Not exactly looking forward to Sephiroth and Phantom fights though. I also still need to grind the last few synth items I need from two of the game's new enemy types. My level boost gained from trying to get the weapon drops has me feeling a bit more in control of the game so I can be a bit reckless now, but I'm sure most of those optional bosses as well as the last zone exclusive enemies will have me realizing pretty quickly I'm still working without a safety net. Should be interesting to see nonetheless and then I can jump into CoM:Re.
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    Btw, thanks again for the edits, I've been reading over them and seeing what I can do to adjust the issues I have. I did have one question for you, did you like the story or was it too cheesy?
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    Oh yeah, I love most of the villains from KH. They've never had an issue with them outside of just all of their plans making the cosmology of the setting more confusing. I was simply making an observation that this may be the reason why some fans who came in for the Disney love are feeling a little left out.

    Funny enough, I'm stuck in Agrabah as we speak. Now that I think about it, I don't think I've done a single Union X Raid Boss there ever, it's almost always Wonderland, Cinderella, or Beauty and the Beast with the occasional Hades realm of Hercules. I've learned that levels are largely meaningless since they only affect HP and which costume boards you've unlocked. I'm kind of stuck in the grind part because I need XP Medals for my Medals or I need materials to upgrade my Keyblades past the Lv. 25 tier. If I'm going to give the game one prop, its that it does a good job of making sure the side optional content is quick and fast unlike other mobile games I've played. The grind is also a bit more reasonable but that might be due to still being a bit away from taking full advantage of how deep the Medal Min/Max goes in this title because one guide I looked up showed me that I'm still approaching the game as a novice. The one thing I do appreciate about the game is that the "Energy" mechanic is reserved purely for the side content and if I want to just play through the plot, I'm free to do so for however long I wish. I know a lot of people whine about SE's mobile titles, but they honestly do a pretty good job with them.
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    I remember you sending me that video where the guy dissects most of the Star Wars score because his music teacher basically pointed out that John Williams mostly adapted the music tracks George had used as stand ins for all the scenes.

    As for Union X, I'm on Mission 151. I would likely be farther if the story missions were less tedious and I didn't get sidetracked by being a munchkin about developing my keyblades and medals. I'm almost at Lv. 300 for instance. I hear the story picks up around the 200 mission range. I am psyched cause I finally obtained a Roxas medal. Everyone I know who plays is tripping over his themed medals but I only just got my one.

    In Final Mix news, I'm just before the fight with Ansem possessed Riku. Finally got a third accessory slot for Sora and what a difference it makes. I can finally take a little more punishment now. Since I'm kind of going for a completionist run here, I'm farming the Defenders and Wizards to get their rare weapon drops, especially since I know all the heartless get a boost in stats once I finish this scenario, and partly because I could use the extra fire power when I try to tackle the Hades Cup. My team is like Lv. 55ish, which is pretty high for this point in the game, but since I'm on Proud Mode, it means I finally reached the point where I can be a little more reckless in battle and not worry about watching Sora's health all the time. I also completed the Time Trail run of the Herc cup and won the final magic based physical finisher which is gravity based. I've decided that the reason why the sequels never quite felt like the Disney worlds wer as well integrated as the first game really stems from the fact that all of the Disney villains are demoted to second tier threats once the original antagonists like Ansem, Org. XIII, and Xehanort show up to be the Big Bads I mean it was actually kind of fun seeing some of my favorite Disney villains team up in this entry whereas in the sequels, I have to try and remember if the villains actually do show up. I mean I never realized that Gaston never appeared in any of the B&tB scenarios until Union X/chi.
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    Thought you would enjoy this:

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    Oh no, they're definitely acting and written for their age. I simply laughed because Riku's scene with Ansem could almost be looked at like:

    Riku: I'm hungry
    Ansem: Hey kid, I heard you were hungry, if you come with me to my non-descript white van, I have lots of candy in the back.
    Riku: You look pretty legit creepy man in a burlap sack, let's go!

    Have we discussed the fact that Xehanort almost always looks like an untrustworthy villain and yet everyone in the series doesn't think twice about it and trusts him anyway? Maybe it's the Disney showing.

    Yeah the banter was the easy part for writing them, as for the mystery, it really depends on the type of format you're doing. Unfortunately, these types of stories often need an Audience Surrogate so the info dumps don't feel out of place, or you can go Agatha on it and simply leave the actual explanation/info dump to the very end. It might be challenging since both brothers are part of the trade.
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    Ugh... I'm really hating some of these new enemy types in KH1 Final Mix. They would be amusing if they existed for novelty sake, but since they're linked to a whole slew of synthesis items, they are a pain. I have three that are being a real headache and I thankfully acquired the last Power Stone needed so I can avoid that one. Still haven't even ran into the one in Hollow Bastion yet, and I'm absolutely dreading the Neo Shadow when it appears because it combat description sounds like it's a boss fight.

    I just reached Hollow Bastion and I kind of forgot how dumb Riku is in this game. I know Terra gets most of the flak for being a bit too trusting, but it honestly started here with Riku cause I sort of forgot how he actually came to be possessed by Ansem. It's been a bit of a pain because Proud mode makes Sora a two-hit wonder with most of the enemies. Even going back to lower difficulty world's I still have to watch his health so being trapped in an area where super strong enemies spawn in three waves of groups of five has not been pleasant. If this area had more save points and less Trinity Marks, I would probably give Beast a bit more of a spin cause I always loved him in this part.

    For now, I think I'm going to play the grind game. I need levels to compensate for my fragility, I need the whole slew of new synthesis items every enemy has in this joint, and I might as well see if I can acquire the Wizard's Wand and Defender's Shield for my team since I can already tell the Hades Cup is going to be a nightmare without some upgrades. At least Chain of Memories is on the horizon.
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    Well I'm flattered you liked it well enough to incorporate some elements of it. Hope the writing is going well for you. I need to sit down and really go through your edits for my piece. My artist is actually excited for it. She's been annoyed because she has been having a hard time getting a consistent look for our heroine which is why it feels to me like the project has stalled.
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    Well thank you. I had a good idea for it which made it fun to write.
  10. View Conversation
    You get it for beating the prologue/Tutorial mission of Story Mode in Proud Mode. It's a Green Speed Medal type Keyblade, though I haven't fully unlocked it yet since the main Synthesis Material used to upgrade it are exclusive to Proud Mode. I'm going to assume that each time you unlock a Keyblade in story mode, you'll get a corresponding one in Proud Mode as well.

    I currently have:
    Starlight (Balanced)
    Treasure Trove (Power)
    Lady Luck (Speed)
    Three Wishes (Magic)
    Olympia (Balanced)
    Moogle O' Glory (Balanced/Gold & Reversed)
    Lionheart (Speed)
Showing Visitor Messages 91 to 100 of 10312
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Tower of the Swallow
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Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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