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    Coming back to me harping on the newer translations of the game, I'm actually baffled by some of the choices such as changing Eginbear to Edina or more curious, Soo/Sioux to Persistence in the newer translations. The original names are meant to reflect that they are fantasy counterparts to real world places which I feel the new translation loses. Similar, I feel a bit more vindicated to learn that Dharma Temple is the actual name in Japanese as opposed to the silly Alltrades Abbey which is just a bit too much on the nose for my taste.

    On the flip side, I never realized how off the original translations were for DQI on locations in Alefgard. Tantegel is completely off from the Japanese Ladutorm. Though I do appreciate the fact that Tantegel is a slight name change from Tintagel which is associated with Arthurian myth.

    One thing I do love baout the remake is that it added a few more interesting visual touches like the reunited souls of Olivia and Errol or the volcano explosion. Even Ramiel is pretty majestic in this title. My one complaint so far has been that Ramiel is way too damn slow for a transportation vehicle. I'm use to speedy airships from FF.
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    From looking around, not much. Most of the changes are typical changes with remakes such as enemies being a bit weaker and giving more XP and Gold than the original. There was some bug fixes as well and they raised Terry's usefulness in both the DS and mobile ports. The biggest change I can see is that they completely altered the Monster Master vocation. In the original, the class allowed you to randomly recruit monsters like in DQV to be used in your party. The remake removed this feature and added the Slime Family instead. Kind of sucks a neat feature like that was removed, but considering this game brought back and refined the Job system, I can understand why they dropped it all together.

    In DQIII news, I am now just grinding up a few levels before tackling Baramos' castle. My team is composed of a Fighter, Mage, and Cleric with the Fighter now being on their fourth job cycle, while the two mages are on their third. In hindsight, I should have switched their classes to make a psuedo-Sage but whatever. I am actually debating on whether I'm going to even have a Sage in this playthrough.
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    Doubt X has it for your character, but I'm sure it pops up as a sidequest somewhere. It was just an interesting observation I noticed as I play through IV. My first actual exposure to the plotline was in VII though. I think once my Halloween gaming is over, I'm going either finish my playthrough of DQVII I started last year, or I may bust out DQVI on an emulator.
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    Have we discussed the fact that Hori is obsessed with the star-crossed lovers love child trope? I Mean DQIV, VII, VIII, and I'm sure a bunch of other games all use this story angle for the main characters. I've been playing DQIV on the side for mobile gaming and was just reminded that this was the story angle for the main hero.
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    In DQ news, I've begun collecting the orbs and I've explored most of the world. I'm getting ready to take down Orochi in Zipangu. I actually did beat this boss already but with only one character surviving. This was because I got impatient trying to level my team up to do all my Job Class shenanigans. So shenanigans it now, as I have my whole team up to level 20 now in their new professions. My Warrior turned into a Dealer, and is now a Thief who is way more sturdy and powerful than she has any right to be. My Cleric became a Fighter who has a struggled a little bit due to higher XP needs but I always forget the class is pretty fragile in defense. My Mage turned Warrior on the other hand is doing very well for herself.

    I'll probably take down Orochi and the Boss Troll with this team before switching classes again. I also have the Punkrock Ring which has given my Hero way better stat growth across the board with the Solitary personality. I always forget that much like FFIII, the stats that are the most important are the ones that affect HP/MP growth. So this new personality is helping to offset my Hero's weak wisdom stat. Overall though, I'm having a blast and really relishing how utterly enjoyable this game is.
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    I'd probably stick to the original, though I'm sure I'd be using the handheld element more. I just like having the option.
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    Yeah, I've been impressed with how much love the Switch gets.
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    Neato, I would probably still pick them up for PC but its nice to know they got ported over.

    I haven't figured out which story I'm going to do yet. I was going to use the one I was going to submit for publication, but I'm now reconsidering since lots of publishers tend to frown upon using stories that have been seen before.
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    I get that, but for me, it's nostalgia. Was really weird having all the spell and class name changes and even weirder when the remakes started changing town names on me.

    Good that Torment is almost finished. I have not really doing much gaming wise. Life's been a little hectic so I've been working on smaller projects to keep my head straight instead.
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    It will always be Dharma Temple for me. Alltrades Abbey is just too much of a mouthful to say. Same deal with Kandar the bumbling crook whom the new translations give him a new name of Robbinood despite the fact Kandar is his actual Japanese name.

    Honestly, the best part of this translation I'm playing is that it's based off the GBC one and thus the old translations for all the spell and city names are intact. I didn't realize how much I disliked the new and sometimes accurate translations until I started playing this version.
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About Fynn

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Date of Birth
June 22, 1990 (29)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
Interests:
Games, literature, gender-related stuff
Contributions:
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  • Former Cid's Knight
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Formerly:
The Del Delzard of Del
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Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Leucreaude
FFXIV Character Name:
A'nutoh Tia
FFXIV Server:
Sargatanas
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14958292
3DS Friend Code:
5343-9356-0497
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paplyk
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Online Journal Link:
http://lionswritingstories.blogspot.com/
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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