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    I actually just love how the dungeon theme being based off a famous Buddhist story and the well Buddhist atmosphere of the whole place. The heaven/hell aspect was really clever.
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    The Great Cistern was the standout dungeon from Skyward Sword.
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    That's fair, I'm just surprised how often the Forest Temple gets loved from the Zelda fanbase. Most of the Youtubers I was watching back during my Zelda kick kept citing this as one of the best dungeons in the series, and I'm thinking to myself that TP obviously has the best dungeon design in the franchise.
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    Forest Temple just always felt like a foot note for me. I mean I like it, but I never felt it was exceptional. I honestly prefer the Spirit Temple.
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    You know, I have never understood the appeal of the Forest Temple.
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    They tend to work better when they are comical like in BoFII and exorcising the Fat Demons from the Queen of Tunlan.
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    It's certainly not the prettiest dungeon, or most atmospheric. I generally hate "Womb/Stomache Levels" in games.
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    I would have to start making videos to fill the gap. I'm too lazy and I actually find screen capturing boring, though editing is super fun.

    Is the reason Jabu Jabu Belly being your least favorite the fact its an escort mission and the dungeon is designed to be incredibly frustrating with sink holes and maze like nonsense before that part? You're not going to hear me argue. I honestly think it's more annoying than the Water Temple.
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    I am very disappointed in YouTube's Final Fantasy/Classic RPG discussion videos. I feel all the high quality Zelda, Dark Souls, and Silent Hill videos have made me too bias in terms of the quality I expect. I've watched like three FFVI retrospective videos and most of them just feel like an overview of what the game was as opposed to delivering any kind of real information. Hell I just got halfway through a really obnoxious Mana retrospective video where the guy largely trashed the games cause you can tell he cut his teeth on more modern games. His best comment for the combat system was "at least it's not turn-based combat" which got grating after he kept cutting in weird side gags like he was trying to be like SuperButterBuns or Yahtzee. Still, it's a bit disheartening that most of these videos I find feel like quick reviews rather than actually detailing some interesting info.
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    I feel more like the later games simply moved away from sentient crystals being an important plot point for awhile. Really only FFI, III, V, XI, XIV and to a much lesser extent, XIII and XV follow the old Chosen Heroes of the Crystal nonsense. Even games that had crystals prominently in them like IV and IX dropped the chosen heroes aspect and kept the crystals more as MacGuffin to fight over.

    What was amusing about 4HoL is that the party is fairly dismissive about being the chosen ones, and it takes half the game for them to all finally grow into the role they were givens as opposed to just accepting it and trying to do good. Hell, one of the biggest story beats involves the party trying to convince the previous Hero of Light to get off his ass and do his job.
Showing Visitor Messages 281 to 290 of 10915
About Fynn

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June 22, 1990 (30)
About Fynn
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Tower of the Swallow
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 05:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 12:16 PM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 12:13 PM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 12:57 PM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 11:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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