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    Because it is the one bad track in a rather superb soundtrack that also happens to be the one track you'll hear the most. Granted, I don't hate it quite as much as FFX's battle theme but of RPGs with good OSTs, it is noticeably bad.
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    I've been listening to a YouTuber named Resonant Arc who is reviewing a bunch of old Square games, and he brought ot my attention the funniest, if also most appropriate description for the CC Battle theme Gale.

    "This is the song you hear when you get molested by clowns in hell"

    I'm now going to imagine Pennywise molesting me every time I hear this track now.
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    It looked very pretty in the documentary series, well until the actual war part started and we saw bodies and concentration camps. Hell they had interviews with a lot of people in the war, including the general who was convicted of war crimes a few years ago and drank poison at his sentencing. The documentary was done about six months after the peace accords done by the Clinton Administration, so there is a host of info that hadn't been discovered yet and I believe a few more years of skirmishes and fighting.

    I feel the most amusing part was how every time you thought you knew the good guys, they turned around and did something reprehensible. Like the Croats plotting behind the Muslim Bosnian's to carve up their territory with their sworn enemy the Serbs, or how the Muslim Bosnian's started off protecting themselves from the aggressive Serbs only to turn around and want to keep the war going once they actually started winning with the backing of the Croats and UN. In fact it's amusing how often that part actually happened. Or how the Serbians, who kind of kickstarted the whole conflict under Milosevic, ultimately were the ones trying to stop the conflict in Bosnia. Yet their Serbian counterparts kept getting too greedy for land and purging the Muslim/Croat populations out. It was interesting to revisit the details after so long since I vaguely remember the war in my childhood.

    As for Tactics Ogre, I've been reintroduced to why I hate aspects of the job systems once again. I finally unlocked the Fusiler Job and I'm trying to level him up along with the Princess Job, before tackling the very final dungeon. The fact equipment is based on levels is stupid in this game and simply punishes you for using new classes. I mean I got a gun expert class and he can't even use the most basic of guns until Lv. 15. What the smurf? They should have either dropped the level/equipment mechanic or simply allowed new jobs to start at a level equivalent to the party average. It's not like it would be broken out of the gate since you still wouldn't have any skills for the class or new recruit.
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    In related news to Tactics Ogre, I've been watching a BBC documentary series about the Yugoslav Wars. Been really interesting. I sort of feel like Slovenia and Macedonia were the only two sane republics in the former country. Which is probably;y why they didn't have counterparts in TO since it sounds like they stayed out of the heaviest fighting. Are the Balkans always this messed up?
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    Soon as I finish 4 Heroes of Light.
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    That's my feeling about it as well. I mean when I read about the mechanics, it sounds awesome, but playing gives me another feeling.

    I think part of the issue in X-2's combat system is that classes just don't feel as well rounded as they should be. Some classes feel pretty strong out of the box with most of their skills being kind of useless like Warrior and Gunner while other classes feel like they need to be nearly mastered to actually be worth a damn like Berserker and Black Mage. The Accessories and Garment Grid are suppose to offer a sense of sub-jobs but I feel they make the mechanics more convoluted than necessary. Also, White Mages just kind of suck in this game, which shouldn't really be a surprise since Yuna is kind of the worst White Mage in the series mechanically speaking. As I said, it's a game that took a system I felt Square perfected and just kind of tried to find new ways to make it worse in practice. I also feel the "speedy combat" is a misnomer and really only applies to players who choose the most basic of abilities. If you try to play tactically, the combat slows down to a crawl due to the reintroduction of the original ATB mechanics with casting times. With Warriors, you're almost better off just making them attack than using any of their abilities since the DPS over time will be higher than exploiting elemental weaknesses and trying to time it with a combo. The combo mechanic in general would work better in a more traditional turn base system, which we would both know since we've both played BoFIV.
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    I feel my biggest issues with X-2 is that the campiness is too much for me, especially since I didn't care for Yuna or Rikku to begin with, so they go from being annoying to just insufferable for me in this game. I also feel the plot ruins whatever little good I saw in FFX's story. In fact I really never understood the appeal of the 1000 Words section, the whole context of the situation is too ridiculous to take seriously.

    Next to Tactics Ogre remake and 4 Heroes of Light, FFX-2's job system is one of my least favorites. I just feel like the classes are unbalanced, skills take forever to learn of which many are not useful to begin with, and the Garmet Grid mechanic slows the game down too much. Everything about the gameplay is overly tedious to me, which is why I gave up 100% it before getting to Chapter 3. They took a game mechanic I loved and made it unfun to play for me.
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    I tend dislike stories that start off conventional before a turn. Largely because it's too easy to get turned off from it before you reach the turn. Apparently this is the issue with the Tales of series for me since most of them start off like a cliche storm.

    I just can't really get into X-2 for the life of me. Like I don't enjoy any part of it. So my hats off to anyone who can at least try to do a 100% completions run cause everything about this game irritates me and while I felt SE had problems before this game was released, it really did outline what SE would be for the foreseeable future for me. Fan service, wonky game design, and awful writing with schizophrenic tonal shifts.
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    Eh, that happens too. I've axed subplots and chapters in my work as well. Sorry to hear it is getting axed, but sometimes you have to run with an idea before you can see whether it will be good or not.
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    Yeah, that's been my issue as well. I usually restrict myself to maybe cleaning up the previous two chapter before going on, but that's largely cause I reread them to get back into the proper mindset, and instead notice most of my grammatical errors.

    I keep going back and forth about doing an explanation in-story about how magic works. Part of me feels it would be useful, the other part of me feels like it will kill the momentum of the novel. Still, I know how you feel about the story changing so much over time that the earlier chapters are no longer relevant and need to be fixed.
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Recent Entries

Part of your world

by Fynn on 06-06-2017 at 05:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 12:16 PM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 12:13 PM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 12:57 PM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 11:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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