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    The story structure and basic order isn't really changed. I enjoy the NES over the DS for the higher difficulty curve. Classes are way less broken and the higher enemy count in random battles makes them feel more interesting since crowd control becomes a real big part of the late game.

    As for optional content there are several towns that are completely optional like Gysahl on the Floating continent, Replito, Duster, Doga's Village, and Falgabird.

    For quests, there is the circle around the world on a chocobo quest, the Sunken Cave is an optional dungeon once you find the Nautilus. Forbidden Land Eureka, and of course fighting Leviathan, Odin, and Bahamut to gain them as summons.

    If you're really feeling masochistic, then you can try to finish the game with an FEOK team. I wouldn't recommend it.
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    Yeah, that surprised me as well.
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    Lol, well at least it's been a smooth ride.
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    So how is classic FFIII treating you?
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    In the original yes, in the port, it was fixed. Though I imagine that is on easy mode of the Origins version. Ultima is a troutty spell in my file compared to other spells, but I am playing on Normal which is basically OG mode. So perhaps I should just cut my losses then. I'm just grateful later titles don't pull that stunt.

    On the flip side though, coming back after SaGa marathon has changed my playstyle a bit and I see why the majority of magic is Buff/Debuff type stuff. Kawazu is really big on it, which is why it's weird going through Re;Universe and seeing most of the game's magic is relegated to pure offense when offensive magic is only good in maybe four entries of the series. Two of which are the Gameboy entries and still had some FF elements at play.
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    Good video. I've had to have that discussion with some people.

    As for FFII, I finished the Jade Passage, but I'm still trying to grind those spell levels. God I hate the magic leveling system in this game. I mean granted, you don't need to max out the levels because you start getting depreciating returns after awhile, but it just makes Ultima even more of a scrappy mechanic than it needs to be. The nice thing about SaGa is how better magic works in those games. Well until Unlimited SaGa that is...
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    It is a bit weird playing FFII after playing most of the SaGa franchise after it. Like I can see the bones of SaGa in the game but it's interesting seeing what changed over time from the initial concept.
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    Lol, it's honestly not that bad. If you can beat Shin Megami Tensei 1, then you shouldn't have too many problems with FFIII.

    The biggest factor to remember is that you should take some time to grind a level or two between locations.
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    Yes and no... It doesn't have the job levels like the DS version shows, but you do get proficiency points for sticking with a job for awhile. On the brighside, you don't get punished for switching jobs in this version.

    I will also warn you that magic and skills can actually miss in this game, so be mindful of that. While the game has re-targeting (thank god) damage algorithms are still somewhat RNG based, so don't expect consistency when it comes to damage anymore. That's probably the biggest thing that takes a bit of getting used to.
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    There are other classes that have good utility in the original (Evoker and Black Mage), and some that just plain suck (like Geomancer and Mystic Knight) but it is a very different experience with way less exploits. Even the lauded Ninja and Sage classes are not exactly gamebreakers in the original. They make the Crystal Tower less frustrating for sure, but they are a far cry from the "I win" classes that some fans tout them as.

    The DS also switched around when you get a few classes, so that makes a minor difference. You get Thief with the second crystal, Geomancer with the third, but you also get the Black Belt now with the third crystal set. The Ninja and Sage classes are also the reward for doing Forbidden Land Eureka instead of being with the final Crystal set.

    The game is more challenging, but I also feel it works in its favor. It makes bosses and certain dungeons a bit more memorable.
Showing Visitor Messages 171 to 180 of 11005
About Fynn

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Date of Birth
June 22, 1990 (33)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
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Games, literature, gender-related stuff
Contributions:
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  • Former Cid's Knight
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Formerly:
The Del Delzard of Del
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Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Fynnecoconeco
FFXIV Character Name:
Fynnek Zoryasch
FFXIV Server:
Twintania
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46757892
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5343-9356-0497
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paplyk
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fynnsterp
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http://lionswritingstories.blogspot.com/
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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