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    I'll keep working on it, but I may jump to a different story that interests me more. I'm feeling more creative lately and it looks like work will be in a lull for a few weeks so I really don't have an excuse not to work on some of my writing projects.

    I'm usually really moody around my birthday, so I tend to try and avoid things that play on that which is why my current story is not working for me. I'd rather work on something fun anyway.
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    I honestly feel the lack of a theme for the story is bothering me. I mean, even just describing the premise to people makes me realize how absolutely generic it sounds and so I feel I need a better hook for it. This is really more of a frustration story as well of which I had a similar story I was originally going to do for NaNo but that one actually had more of a fun gimmick to it and it was a comedy piece whereas the one I'm currently working on is just kind of depressing and not something I need to be in right now. I may actually change to the other story, cause lord knows I need some more humor in my life.

    Still, I want to kind of get back to my novel and my other story collection project so at least I'm feeling inspired at least.
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    Course the 3DS version has the other alternate ending where you can marry Jessica because people are very possessive of their waifus.

    I finished DQIV last night, only have Chapter 6 left but I'm probably going to stop my handheld DQ gaming and focus on finishing up Tactics Ogre instead.

    As for my NaNo story... I already hate it and have been getting more inspired to go back to a different one I did a few years back. I have some ideas for it that I feel will vastly improve the narrative so I don't quite feel like a hack. Sadly, I've been watching so much Death Stranding stuff lately, that I feel like I should be trying to come up with something a bit more avant-garde since I tend to have more fun with those types of stories or projects. I've been focusing too much on mundane real life stories as of late and I feel I may need to jump into something abit more creative and world building focused.
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    Yeah, but you still kind of had to sacrifice a comrade to get that better world. So I would still say it's a bit bittersweet. At least compared to the rest of the franchise.

    In DQVIII news, I beat the Lord of the Dragovians and gained the right to undergo the Dragovian Trials. Might try to make a few more alchemy items like the Dragon Slayer before I go further. Technically I already accomplished what I wanted here and unlocked the new ending, but I figure I should give the trials a chance since the first fight wasn't terribly difficult.

    In DQIII, I'm in the post-game and debating if I really want to tackle the Zenith Dragon stuff or just call it a day. In DQIV, I've reached the final dungeon of Chapter 5. I did stop to complete the Immigrant Town sidequest which I always forget how disappointing it is compared to VII's better version of it.

    In other news, I am doing NaNo, though I'm not really sure how well this one is going to go. I'm coming back to an older story I've been mulling over for years, but finally felt I was in the right mindset for it. Probably taking this piece a little more personally than I should. On the brightside, I don't really have much of a plan on how this story is really going to unfold, so there is a lot of potential for this piece to go into some interesting directions. It's rare for me to write a piece where I don't have a clear idea of what the ending is going to be. I don't even know who all of the characters are going to be. So this should be interesting. I missed writing today, but I'll write some tomorrow since I have time off finally.
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    I finished DQIII. Forgot how much more cinematic the Super Famicom version was with the final battle. Very reminiscent of the battle with Magus intro which was super nice. Zoma wasn't quite as nasty as Baramos was, but he is incredibly Disruptive Wave happy which I guess is normal since he was the first boss in the series to have it. Still makes him annoying. I think one of the reasons I really liked DQIII besides the twist is the fact the ending is really bittersweet at best. I mean you save both worlds, but now Loto is trapped in a foreign land with no way back. They witnessed the death of their father and now their mother lost both her husband and child. Not to mention Zoma's final words basically foreshadows the events of the later games. It's a pretty dark ending compared to some of the other entries. I think only DQVI ended on such a bittersweet note.
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    I'd imagine they do a better job in some regards, but a lot of those genres also tend to be more episodic, so they can just leave the stories on a cliffhanger to get the player coming back for the sequel. At least that's what I would imagine. I hear mixed things about games like Life is Strange and the Telltale franchises. I feel the tougher part for them would be trying to keep the story going in a way that remains fresh and exciting.
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    I doubt we uncovered it as much as we're just acknowledging something everyone knows. Granted, I sometimes also wonder if the lack of care for a game's back half may also have to do with the changes in gaming demographics. Westerners are a large market, but we're also older and likely have more responsibilities like family and careers to work. I wonder if we looked at data, we could summarize that most gamers really never finish games to begin with, so many companies feel its safe to skimp on those parts because they know the consumer is likely never going to reach it anyway. I mean most of the people I know my age who play games outside of the online world tend to spend most of their time playing styles of games that really don't have an endgame sequence to begin with and usually play more for co-op fun or for unwinding as opposed to playing a game for the experience itself.
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    The only games I can think of that don't fall apart at the 2/3rds mark are games like DQIII, Chrono Trigger, and to a lesser extent, FFVI. Though I feel a large part of that is different per game. DQIII's final stretch was a huge plot twist, but more importantly, it's actually incredibly short since you don't have to seriously grind to reach the locations in Alefgard, so the final stretch is pretty quick if you know what to do which makes it far more pleasant than it would normally be for this series. The fact they give you a ship right off the bat helps. For CT, all of the optional quests have a story component to it which largely ties up most of the loose ends in the plot, so there is a serious incentive for players to do it. Hell most gamers don't seem to realize all that stuff is optional. VI sort of works. I can agree that it can be a momentum killer for some players, but unlike getting the Legendary Weapons in V, the Big Materia quest, or running errands for Sage Joch in Secret of Mana; the justifications for the Ruined World actually works and keeps it from feeling like filler unlike the other entries I mentioned.

    Still, I feel the final third mark issue has larger issues cause even going into games like FFXIII or Xenosaga which are far more linear in execution and don't run the problem of just throwing a silly open world sequence at the end, these games still suffer from not building on the momentum of their stories like they should. Granted, the easy excuse here is simply that the later sequences come later in development, so when the time crunch hits, these sections usually suffer the most, which is why they tend to feel more lackluster. Not to mention most devs prioritize the opening section of the game because that's the make it, break it part of whether the player will continue or not. It would be interesting to figure out which games really had strong back halves compared to their openings.
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    I honestly feel the remakes and newer entries crank up the encounter rate. Playing DQIV, I've had far better success in running into them and having them not run away immediately. I've changed gears in VIII, I'm save scumming my way to massive money gains in the casino so I can buy some more gear and hopefully fix my money woes in this game. I'm close to 200,000 tokens at the moment, but I'll probably do it until I'm closer to a million just to give me some pocket money. I'll dive back into DQIII most likely tomorrow. My controller can't hold a charge while plugged into my computer so I had to boot up my old console to charge, which is why I've been slacking there.

    Glad BG2 has been a nostalgic treat for you. I mean they really did just design these games better back in the day if you ask me. I feel like the only way to find something similar is with either smaller titles or indie ones that emulate the golden age. It's harder to find them in big budget titles anymore because they focus too much on quantity over quality.
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    I really need to get back to TZA and finish up the last few loose ends. I never enjoyed fighting Yiazmat though. Perhaps the new changes in TZA will make it feel less like a slog.

    In DQ news, I'm not doing much, mainly grinding out a few levels in DQIII and IV before I move on. I actually picked up DQVIII again just to finish the post game stuff because I never did it. I was going to grind levels for that one, but Metal King Slimes are incredibly rare in this game, and killing one is even more difficult because luck is just not on my side it seems.
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About Fynn

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June 22, 1990 (29)
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Tower of the Swallow
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Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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