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    I feel that plagues most writers, we just need to keep working and getting stuff done.
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    Lol, well better to stay positive that you may succeed than to let pessimism ruin your chances of happiness.
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    Eh, I feel we'll both get there eventually.
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    That would be the dream. I got the most writing in my life done during the stint of time I was unemployed a few years back. Happiest time too sadly when I wasn't freaking out about how I was going to pay my bills.
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    Hey something is better than nothing. I had a conversation with a coworker who has been wanting to get back into writing, and we discussed how it seems like every writer wishes they worked like Stephen King, and can just sit down every day, type up something, and be on their second draft by the end of the month of starting a project.
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    I'm hoping so, I feel I have three pretty good stories I can finish within a reasonable amount of time and submit them before summer. How about you?
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    Thanks, my goal is to get out at least three submissions this year. I want one of them to be just a submission to a magazine or something though, not necessarily a contest.
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    I'm going to enter a quick flash fiction contest. It has a $7 fee, but that isn't too bad. Had to write a story based on a photo. Thought of a clever story, and got it typed up pretty quickly. I'm already on a second draft of it.
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    You could if you wish, I'd still say the story pay off is minor at best, with the bigger one being the linked game in general.
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    You get different things for playing the games in a certain order. Though it sounds to me, the biggest story pay off comes from playing Ages first, followed by Seasons cause there is a minor plot thread in Seasons and Ages that is only resolved in this manner. Otherwise it really doesn't matter from what I've read. This is my first time through these games myself.

    I will say that Seasons "action" style gameplay is a bit misleading. Dungeons still have puzzles in them, and devious ones at that, not to mention just finding a way into them is half the battle. Action really doesn't mean much in the way of combat focused as much as it means the items you get, and the nature of the dungeon puzzles are just less obtuse, and more high octane in execution. The game likes using mine carts a lot with puzzles that require hitting switches on the fly while you're riding them to change the course, or the fact you unlock the Power Bracelet and Roc's Feather within the first two dungeons and so there is a lot of lifting objects to hit switches and platforming than is usual for the series. I actually got stumped on one puzzle in a dungeon that involves hitting a switch that starts to deteriate the floor from the doorway to your location, and I initially thought the idea was to use an item that works like the Pegasus Boots and the Roc's Feather to make a mad dash leap to the doorway, but no matter how hard I tried, I couldn't reach the door way. The solution: use the Roc's Feather to just jump over the switch that causes the floor to crumble and causally walk to the door. It was a total accident when I discovered it to.

    The Seasons gimmick in the game is basically manipulating the environment in a similar vein to LttP's Light/Dark World gimmick where certain places can only be easily reached during a certain season. Summer creates vines you can climb and empties rivers, Winter freezes over lakes and rivers as well as making snow drifts you can use to cross gaps, Spring has flowers that can launch you high into the sky, and Autumn will have leaves cover pits and allow you to finally pick the Stone Mushrooms. So there is a heavier emphasis on movement and figuring out how to get from point A to point B. The bosses are mostly straight forward though, and definitely fall into more pure action. I really love the revamped Dodonga fight in this game, and Gohma was much more interesting than I thought he would be.
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About Fynn

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June 22, 1990 (29)
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Tower of the Swallow
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The Del Delzard of Del
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VI and XII
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A'nutoh Tia
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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