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    No they copies MegaTen because they finished the game early an had some time to add some trout.
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    I feel like we're just coming back around to it. Probably due to the times around us.
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    I know that feeling. I've been wanting to check out their other games as well. Wasn't impressed with Lost Sphere's demo, the game felt weird even if the premise had promise. Oninaki on the other hand had a very promising demo. The Action RPG combat wasn't exactly my cup of tea, but the narrative and gameplay elements were very cool.
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    fr\ mnI mean I like Breath of Fire V and everyone on the internet seems to hate it too. I feel part of the issue with the hate is that people wanted something fresh and not a refined version of an older experience. The other issue is that too many people like garbage such as FFX and Tales of Symphonia, so the second they realized the plot was the same as the typical "Yamato-O-Orochi/Sacrificial Maiden" plot that those other games did, they passed. Despite the fact that the game had a more interesting twist on the premise and you don't "save the waifu" in this one. Not to mention the setting is bleak as hell and scrubs away the funny anime hijinx that FFX and ToS played up to counter the grim story. While the game is not grim dark by any means, it doesn't hide the fate of the leading lady like the other two entries did, and it doesn't give her a "get out of your fate by the power of love and friendship" either. Of anything, Setsuna subverts it all by getting her out of her initial sacrifice but then requires her to sacrifice herself in a different way.

    In fact, smurf it, I'm just going to spoil the core twist of the game. (SPOILER)Setsuna's original guardian Aeterna is actually an avatar for a Time Witch who is the one holding back the Dark Samsara. The sacrifices give up their life to her so she can maintain the barrier, but the Time Witch knows this solution isn't going to work because the Dark Samsara is just getting stronger. So instead, with Setsuna, she's used her life force to send her avatar into the past in an attempt to convince Setsuna to not sacrifice herself and instead use the Time Witch's power to go back in time and stop it. The reason Aeterna is distrusting of Endir is due to the revelation that he's been the first major change to the timeline since she started this gambit. Basically Setsuna has refused and caused her world to be stuck in an endless time loop until Endir arrived and gave her group hope that they could win against the Dark Samsara. They defeat the monster, but it tries to go back in time further to restore itself and strike again, but Setsuna and Endir follow it back there with it, and Setsuna takes on the last vestiges of the the creatures power and soul o ease it's fear while Endir kills her to destroy it once and for all.

    Honestly, it was a neat twist.
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    You should, it';s Chrono Trigger's gameplay with a better version of FFX's plot without most of the bulltrout.
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    They have a very Joe Hisashi vibe to their score. I wish they would let Tomoki Miyoshi compose stuff for SE instead of couping him up at Tokyo RPG Factory.
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    Honestly I never had a problem with the car. My issue with the quests is that while it was fun to have some colorful NPCs give them out, having them have about ten of the same such quests a piece was exhausting. The thing about side quests for me is that their volume should not equal or exceed the volume of the main campaign and that's where games like XV and Xenoblade lose me.
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    I feel both us will be disappointed.
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    Ah man, I don't even want to think about a quest system yet. I kind of hope the game doesn't have a sandbox style open world. It was okay for XV, but I'm not sure if I could handle another game like that. Seriously, I know I'm sometimes a broken record about it. But I wish SE would steal some more ideas about world design from Dark Souls 1. Proof you can have an open world with quests can feel organic, granted it also means you can easily miss said quests cause the game refuses to telegraph them to you, but for the sake of immersion I'm willing to go for it.
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    I haven't played XIV either, but I've heard good things. I mean I know people who swore off the series with either XIII and XV, but will gush over XIV. I've heard some people even say the story of Shadowbringers should have been XVI. It's plot takes some cues from the idea of the Warriors of Darkness from FFIII trying to stop a world being overrun by a Flood of Light. It will be interesting though.

    If combat works a bit like the earlier builds of XV, I can see a party being doable. They just wouldn't be playable. They could also take a page out of The Last Story or Kingdom Hearts and simply have the other party members work as a support unit while your MC does all the work. I can see some possibilities. My bigger concern is like I stated in the thread. The combat will be super flashy but not exactly riveting or challenging. Not helping me is the fact I'm replaying Dark Souls 1 right now and playing an a good Action-RPG that understands tactical fighting that goes beyond "dodge the thing, hit the thing" just makes the combat look weaker to me. Of anything, this looks more like the combat fans were expecting from Versus XIII.
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About Fynn

Basic Information

Date of Birth
June 22, 1990 (30)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
Interests:
Games, literature, gender-related stuff
Contributions:
  • Former Editor
  • Former Cid's Knight
Screen Names
Formerly:
The Del Delzard of Del
Game-related Statistics
Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Leucreaude
FFXIV Character Name:
A'nutoh Tia
FFXIV Server:
Sargatanas
FFXIV Lodestone ID:
14958292
3DS Friend Code:
5343-9356-0497
Steam Username:
paplyk
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Tumblr:
writinglion.tumblr.com
Online Journal Link:
http://lionswritingstories.blogspot.com/
YouTube:
Paplyk

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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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