Tab Content
More Activity

10341 Visitor Messages

  1. View Conversation
    I cannot stress how much I think Timeless River is my favorite Disney World in the series. Had a blast going through it, even if the circumstances of it's existence in the plot feels unnecessary and creates a few plot holes later down the road for the series by haphazardly introducing time travel to the series. I honestly feel the writers totally spaced this sequence when they decided to come up with Xehanort's convoluted time travel plot twist in 3D. Regardless, the sequence is an absolute joy and I either forgot, or never realized since I last played KHII on an aging vacuum tubed TV back in the day, but the audio design of this area is really steller and perfectly emulates the audio of old timey cartoons with a strange mono dissonance to it and the feel of a record being played for the music. It's just a well crafted world.

    Challenged Zexion and was quickly thumped for my trouble. He's still annoying like he was in CoM, but here, it's a little less aggravating surprisingly enough. Partly because him sealing your commands is less of a hassle than him outright stealing your commands. I'll have to come back to him after I gain a few more levels or a stronger keyblade. I could probably beat him now, but I don't really want to focus too much time on this since I'll likely be doing so at the end of the game.

    In 358/2 news, I just tackled my second major boss, and was grateful I remembered the trick to fighting him. I'm now in Herc's world, but I quickly realized I had the wrong keyblade for the task at hand, so I backed out.
  2. View Conversation
    Totally spaced that one. I think it also has something like the Mushroom XIII and even a new style mode. Should be interesting.
  3. View Conversation
    It will be interesting to tackle BbS' Final Mix since I don't remember much about all of the new content added to it besides the extra optional boss fights against Xehanort and Eraqus' armored forms.
  4. View Conversation
    True, since KHII is more action packed, the maps don't need to be too involving, it just feels weird and a bit more barren since KH1 had platforming segments, and CoM places heavy emphasis on map construction for the core game, so coming into KHII, it feels a bit barren. My one gripe is really that some worlds are not created equally. Olympus Coliseum/Underworld is surprisingly huge, I guess as payback for being the smallest world in the first game, whereas Mulan's world kind of feels tiny and only seems longer than normal because it's bit heavy on backtracking and reusing areas over and over with the mission gimmick.

    I just finished Hercules world, and I'm heading Disney Castle to hit up my favorite world in the series. Despite my gripes, KHII does still have my overall favorite world selection in the series. Definitely the nostalgic "childhood" entry for me since I grew up with every film in this one.

    I've already reached the level limit for Valor form for the moment until I unlock the other drive forms, and acquired Chicken Little summon who I still feel was an odd choice for a summon in this game. He's still at base level, but I'll likely level summons better once the Underworld tournaments begin since that's the only place they're useful. I have discovered my first optional Org. XIII fight, and may backtrack to test it out, though considering it's Zexion, I'm not sure if I really want to deal with it. There is also another Mushroom XIII member here. These guys are pretty amusing minigames in themselves. The one in Mulan's world makes you play tag, but the longer you play the more clones he summons to get you. I'm waiting for Wisdom Form to unlock to get the Journal requirement completed. Overall, the extra content in this entry has actually been kind of nice.
  5. View Conversation
    Flowmotion's problem is that it ultimately undermined all of the standard movement abilities, and it was also often better for crowd control than actual abilities.

    What's interesting to me is comparing how some of these KHII worlds feel between entries. Like 358/2 manages to bring back a lot of platforming antics by slightly changing around established maps, but also by nerfing Roxas' movement abilities. It was interesting trying to get around Twilight Town in the prologue and realizing that despite lacking all of the standard movement abilities, Roxas had a pretty easy time reaching places that I'm still having trouble doing so in the handheld entry. Roxas' jump distance is much better in KHII for example.

    I am being reminded how boring the world design is in this title, especially for the starting worlds. I think Hollow Bastion/Radiant Garden and Twilight Town are like the only worlds that really escape the issue since they're both huge, and the player spends the most time in those locations. The other world's are just kind of short and have to bring in gimmicks to add longevity to hide the pretty basic design. You can tell the game was designed more with the combat system in mind as the core. It will be interesting to see how BbS holds up because it had a similar issue, but at least it had the excuse of being on a smaller system.
  6. View Conversation
    Yeah, with the heart issue, I feel the easiest way to rectify it is to simply realize that KH's universe works on Plato's Theory of Forms, with Form/Idea being replaced by Heart. Though I would still argue it's a poor explanation overall.

    I just finished the first two Disney Worlds of Mulan and Beauty and the Beast. I completely forgot how every world has some weird mini-game gimmick going for it to cover the fact the platforming and exploration have been gutted from this entry. The funniest one is the one where you light the lanterns at Beat's Castle and you have to go back and forth between lighting the lanterns and restoring Cogsworth's stamina, yet here's Donal and Goofy just standing around killing time and never helping.

    I forgot how easy Proud mode is in this title compared to KH1's. I think the only fight I've died in was with Roxas dealing with the Twilight Thorn, and that was mainly because he summoned some Nobodies and then proceeded to turn the arena into a light and magic show so I kept taking unnecessary from the Nobodies because they blend in so well with everything else going on in the screen. After that, I've just been kicking ass and taking names. Still adore the Gummi Ship sequences in this title though.

    So far, the only really new element I've encountered is the Puzzle Piece mini-game, which I feel exists solely to justify all the of movement abilities and upgrades in this game. Have't finished a puzzle yet, and there are a few I've seen where I already know I won't be able to reach them without either Glide or a maxed out High Jump. I've also apparently unlocked Mushroom XIII as well, but have yet to check it out as I had gotten stuck in the plot doing a "But Thou Must" situation that has kept me from revisiting that world.
  7. View Conversation
    Prologue is finished. Still trippy and interesting, but I also feel it showcases a lot of the issues I have with the story overall with all the early twists that seem to be there more for shock value than because it's necessary for the story. I still enjoyed it, and I'm quickly learning I'm a bit out of practice with this entry though.

    I will say, it was harder to get through this part with the 358/2 retcons now in play. Obviously 358/2 utilized ideas from KH2 for it's plot and character interaction, but looking at it as a whole, it now makes me wonder if the actions and routines of Hayner, Pence, and Olette are simply just like that and it just happens to be similar to what Roxas did with Axel and Xion, or if Diz set up the virtual world to tap in and copy Roxas memories to ease him better into the fake world?

    I am being reminded of a plot hole that has always bothered me about this game. If Roxas' reality was a fake based on the real Twilight Town, then how do the trio sort of remember him? Like their interaction with Sora is sort of based on their virtual selves dealing with Roxas, and even though they never actually met Roxas purposely, why does the story treat it like the events of the prologue really happened to them when it was all an assimilation.

    The cosmology of this series has always bugged me because it really does seem like the writers play fast and loose with rules and definitions to get their cake and eat it too.
  8. View Conversation
    PS3, I got the 1.5 Mix as a Christmas gift a few years back when it was new, and I opted to pick up the second set for the PS3 as well because my OCD works that way. I did break down and also pick up a used copy of the II.8 nonsense, only because I was curious about Aqua's title and could justify it by getting a coupon from Gamestop.

    I don't really believe my thoughts on the writing is going to change much, I still feel like II has a meandering plot that halfheartedly closed out the Nobody arc while spending most of it's actual time setting up all of the spin-off titles that came after. I'm more curious to see if the gameplay side of things will change for me, but I also don't really feel that will be the case either as most of my time watching videos justifying why it's so good falls into my pet peeve about difficulty balance. I mean it's great that they added a whole slew of optional bosses that make the battle system shine, it;'s a shame they couldn't fix the rest of the game's gameplay to do the same...
  9. View Conversation
    And finished. Was nice to replay an old classic even if it was rough around the edges. Outside of the two difficulty mode trophies, I believe I got all of Riku's trophies. I mostly ran through Twilight Town and only stopped to the boss I forgot about. Honestly the Riku Replica fight was tough despite having a better deck, but I blame it on the fact the deck is set up to have the weakest cards on the third part of a combo, leaving poor Riku wide open for card break. Ansem was also and ass, and I'm mostly annoyed because I nearly got him ona first attempt because we kept card dueling and I kept wrecking him, but the finisher for barrage had this nasty habit of shifting or maneuvering Riku towards the Guardian who blocks all damage. Course the wonky 3D has it's advantages as well, I had Ansem activate his nasty charge move and I couldn't move fast enough to find a 0 card only for Ansem to somehow get stuck on the environment and give me time to set up a counter. The ending was good of course, and one thing I forgot to mention I did really enjoy is the credit sequence. Not so much the highlight reel as much as I enjoy watching all of the various cast members do stuff. It was a nice touch to have Sora showcase heroes, while Riku showcased the villains.

    Now I get to move onto KHII:FM and see what all the hype is about.
  10. View Conversation
    Yeah, I feel Zane did a better job of making Ansem a total ham. Granted, I love Epcar as well, but he'll always be Ziggy, Baofu, and Jigen for me.
Showing Visitor Messages 61 to 70 of 10341
About Fynn

Basic Information

Date of Birth
June 22, 1990 (28)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
Interests:
Games, literature, gender-related stuff
Contributions:
  • Former Editor
  • Former Cid's Knight
Screen Names
Formerly:
The Del Delzard of Del
Game-related Statistics
Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Leucreaude
FFXIV Character Name:
A'nutoh Tia
FFXIV Server:
Sargatanas
FFXIV Lodestone ID:
14958292
3DS Friend Code:
5343-9356-0497
Steam Username:
paplyk
External Links
Tumblr:
writinglion.tumblr.com
Online Journal Link:
http://lionswritingstories.blogspot.com/
YouTube:
Paplyk

Signature


Statistics


Total Posts
Total Posts
17,771
Posts Per Day
3.66
Visitor Messages
Total Messages
10341
Most Recent Message
05-17-2019 09:17 PM
General Information
Last Activity
Yesterday 11:34 PM
Join Date
02-07-2006
Referrals
1

117 Friends

  1. Ace Protorney Ace Protorney is offline

    Dat Ace

    • Send a message via MSN to Ace Protorney
    • Send a message via AIM to Ace Protorney
    • Send a message via Skype™ to Ace Protorney
    Ace Protorney
  2. Alsray Alsray is offline

    Alsray
  3. Anzai Anzai is offline

    Anzai
  4. Aulayna Aulayna is offline

    Tangled

    Aulayna
  5. Ayen Ayen is offline

    Resident Critic

    • Send a message via Skype™ to Ayen
    Ayen
  6. Black Magic Shopkeeper
  7. Bolivar
  8. Borjitasstoi
  9. Bubba Bubba is offline

    You CANNOT give up on...

    Bubba
  10. CactuarKing CactuarKing is offline

    Twirler of moustaches

    CactuarKing
Showing Friends 1 to 10 of 117
Page 1 of 12 123456711 ... LastLast
View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

Read More

Categories
Uncategorized

On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

Read More

Categories
Uncategorized

Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

Read More

Categories
Uncategorized

On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

Read More

Categories
Uncategorized

Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

Read More

Categories
Uncategorized