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    In the original yes, in the port, it was fixed. Though I imagine that is on easy mode of the Origins version. Ultima is a troutty spell in my file compared to other spells, but I am playing on Normal which is basically OG mode. So perhaps I should just cut my losses then. I'm just grateful later titles don't pull that stunt.

    On the flip side though, coming back after SaGa marathon has changed my playstyle a bit and I see why the majority of magic is Buff/Debuff type stuff. Kawazu is really big on it, which is why it's weird going through Re;Universe and seeing most of the game's magic is relegated to pure offense when offensive magic is only good in maybe four entries of the series. Two of which are the Gameboy entries and still had some FF elements at play.
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    Good video. I've had to have that discussion with some people.

    As for FFII, I finished the Jade Passage, but I'm still trying to grind those spell levels. God I hate the magic leveling system in this game. I mean granted, you don't need to max out the levels because you start getting depreciating returns after awhile, but it just makes Ultima even more of a scrappy mechanic than it needs to be. The nice thing about SaGa is how better magic works in those games. Well until Unlimited SaGa that is...
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    It is a bit weird playing FFII after playing most of the SaGa franchise after it. Like I can see the bones of SaGa in the game but it's interesting seeing what changed over time from the initial concept.
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    Lol, it's honestly not that bad. If you can beat Shin Megami Tensei 1, then you shouldn't have too many problems with FFIII.

    The biggest factor to remember is that you should take some time to grind a level or two between locations.
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    Yes and no... It doesn't have the job levels like the DS version shows, but you do get proficiency points for sticking with a job for awhile. On the brighside, you don't get punished for switching jobs in this version.

    I will also warn you that magic and skills can actually miss in this game, so be mindful of that. While the game has re-targeting (thank god) damage algorithms are still somewhat RNG based, so don't expect consistency when it comes to damage anymore. That's probably the biggest thing that takes a bit of getting used to.
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    There are other classes that have good utility in the original (Evoker and Black Mage), and some that just plain suck (like Geomancer and Mystic Knight) but it is a very different experience with way less exploits. Even the lauded Ninja and Sage classes are not exactly gamebreakers in the original. They make the Crystal Tower less frustrating for sure, but they are a far cry from the "I win" classes that some fans tout them as.

    The DS also switched around when you get a few classes, so that makes a minor difference. You get Thief with the second crystal, Geomancer with the third, but you also get the Black Belt now with the third crystal set. The Ninja and Sage classes are also the reward for doing Forbidden Land Eureka instead of being with the final Crystal set.

    The game is more challenging, but I also feel it works in its favor. It makes bosses and certain dungeons a bit more memorable.
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    The only problem I can imagine you having is finding out it's better than you remember from the 3D version. Or that it's worse.
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    I mean, it does sound like there is a bit more plot actually attached to them this time.
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    Origins forces you into Easy mode and only unlocks normal (original) mode after it's completed. Though I haven't seen much difference outside of the new sprint feature added into all of the PSX ports. I imagine that prices for items are cheaper in easy mode and enemies likely have higher enemy levels for faster player growth which is noticeable with a quick glance of both my save files. I think the Easy mode has higher stats for my team, more money and less time on the game clock compared to my current file on normal mode.

    The DoS version tweaks the leveling system by removing the action-cancel bug from the original. Stats will no longer be lowered by doing certain actions, and hp increases are granted after certain times. The difficulty has also been tweaked to make the game easier. While several bugs were fixed, it was still possible to raise your HP by beating up your party. Obviously the Soul of Rebirth is also new.

    The PSP version is a bit weird and is a combo of the two previous versions with a new graphical packaging. Script and gameplay of DoS but uses the superior audio from the Origins version. The game also adds a Defend command. Their is a new side quest with the Arcane Labyrinth which isn't too different in concept to the ones in FFI being a series of dungeons you can explore throughout the game. The biggest difference is that their is an actual story attached to them involving a guardian of the Ultimate Black Magic Destroy named Deumion. The spell is... not so great. Deals about 9999hp but kills everyone in your party except the caster who is left with 1hp and 0 mp. The story element sound interesting though.
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    In FFIX news, I'm heading to Buremecia and having a blast. IX really does just exude charm like no ones business. They really captured the feel of the older entries with the title and I'm surprised how much I do still love IX's gameplay. I mean I don't even notice the slowness anymore.

    As for FFII, the old file I was at on Normal mode in Origins has me at the Jade Passage. I'm still grinding some magic levels though because I've never done it before and it would be interesting to see high level magic at play. Sadly, it does play like SaGa so far and offensive magic just can't seem to compete with good old fisticuffs. I also learned I need to hunt down an Iron Giant in Pandemonium because it's the only enemy I'm missing in the Collections. That and one treasure I missed in Pandemonium and I'll 100% it.
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Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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