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    As I said before, I feel Ishimoto's work on TWEWY was a fluke. He's not my top composer for SE and I haven't been terribly impressed with any of his other works.

    I think part of my issue is that Hamazu tends to over do it. He crams too many instruments into some of his tracks and tries to be too technical when I feel a more simple and straightforward melody would suffice. Unlimited SaGa's score is unique, but I feel it's his work on SaGa Frontier 2 that feels the most odd of the bunch. At least Hamazu went back and re-arranged his battle music for Unlimited SaGa as rock pieces for FFXIII, SF2's score feels really strange compared to the rest of the franchise score and often works better when I find the piano arrangement album. It probably doesn't help that it feels the most whimsical of the OSTs.

    Ito's music has the opposite issue. The orchestral arrangements don't sound right. The Black Mages style rock album sounds perfect for his battle music, but the actual orchestral albums feel weird, like you're listening to an orchestra do a Metallica album. It's not bad, but it feels off.
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    It's tough when you have a certain artist's style for a series to transition to a new one. I have a similar issue with Hamazu's music for FF and SaGa. It's not bad, but Uematsu and Kenji Ito's style is too iconic for me to not feel a little let down when I hear his work next to previous entry music. I've been listening to some battle theme arrangements from SaGa and you can distinctly tell a major difference when you're listening to either Uematsu, Ito, or Hamazu on the albums, but even Ito and Uematsu have a little commonality since you can tell they scored their works as though they were rock songs with a guitar, whereas Hamazu clearly prefers piano or violin as the main instrument.
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    I imagine the Greeks simply realized a pattern with all writing about those types and simply gave a name to it. Most structural elements have a common sense feel to them that perhaps transcends simple education.

    I enjoyed the four, though Noct is usually my least favorite since he often comes across more bored than engaging. I honestly think the writing might have worked better for him if he had a minor narration element added like Squall and Tidus. Noct spends too much time in his head for my taste.
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    Okay, I did some research and as far as I can tell, banknotes are just loot to sell for money. You can also use them for Elemancy but they're not worth it.

    Yeah the writing in this game is certainly more low key compared to what was going on in earlier entries. Gladio and Noct have a really weird relationship, but I think it comes from Gladio being a type A personality compared to Noct's type B. My one friend who loves Gladio also loved the fact that when you drive around in a car, he's the one actually reading a book among the group.
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    I honestly don't remember.
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    Yep, that is very likely how it went down.
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    Yeah there are at least four, perhaps five royal arms that are attached to the main plot, and about that many are attached to sidequest areas. Some are just found in mausoleums you'll stumble across. Sadly I never got much use out of them due to their drawbacks, except for the last story one in the game.
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    Some of them are connected to quests or story events, but many of them are hidden away on the map. Explore Duscae carefully.
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    Oh I agree that a lot of XV's criticism is largely due to unrealistic expectations. It still astounds me that people still believe that vXIII was somehow in full production during all that time between it's announcement and rebranding as XV. I also agree that I feel XV is going to be one of those entries that may have a mark against it for some of it's execution (like how IX still gets reamed for the strategy guide) but overall, fans will come to appreciate it for what it did do.
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    Well I'm glad you've been enjoying it so far. I felt it was a better game than the fanbase said it was at the time. I feel my one issue with the game that you kind of indirectly pointed out is that it's overall design always had a bit of a "been there, done that" vibe. It wasn't like XII that felt very ahead of it's time. More like a catch up game where SE was following the gaming trends instead of setting one. That doesn't necessarily mean it's bad or wasn't executed well. Just a bit disappointing that SE has been unable to really capture that trend setting ideal they were known for back in the 90s.

    XIII is certainly the least successful of the FNC. I agree it tried to stray too far from the materials it was deconstructing to make the connection work, and frankly it's execution of the FNC themes always lacked cohesion. It always felt like a game made with feelings, rather than any common sense.
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Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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