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    Ah man, I don't even want to think about a quest system yet. I kind of hope the game doesn't have a sandbox style open world. It was okay for XV, but I'm not sure if I could handle another game like that. Seriously, I know I'm sometimes a broken record about it. But I wish SE would steal some more ideas about world design from Dark Souls 1. Proof you can have an open world with quests can feel organic, granted it also means you can easily miss said quests cause the game refuses to telegraph them to you, but for the sake of immersion I'm willing to go for it.
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    I haven't played XIV either, but I've heard good things. I mean I know people who swore off the series with either XIII and XV, but will gush over XIV. I've heard some people even say the story of Shadowbringers should have been XVI. It's plot takes some cues from the idea of the Warriors of Darkness from FFIII trying to stop a world being overrun by a Flood of Light. It will be interesting though.

    If combat works a bit like the earlier builds of XV, I can see a party being doable. They just wouldn't be playable. They could also take a page out of The Last Story or Kingdom Hearts and simply have the other party members work as a support unit while your MC does all the work. I can see some possibilities. My bigger concern is like I stated in the thread. The combat will be super flashy but not exactly riveting or challenging. Not helping me is the fact I'm replaying Dark Souls 1 right now and playing an a good Action-RPG that understands tactical fighting that goes beyond "dodge the thing, hit the thing" just makes the combat look weaker to me. Of anything, this looks more like the combat fans were expecting from Versus XIII.
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    Welcome to me back on this forum when XIII got announced. Was pretty much underwhelmed by both XIII and Versus XIII but everyone around me acted like it was the second coming. Not helped that my faith in the franchise had been restored with the previous entry. I do agree that FF is still chasing trends instead of making them though, but I blame that on the fact that no one at SE is a good visionary like Sakaguchi was. Nomura tries, but I feel he's too eccentric for the task, and Kitase and Toriyama are more of a follow the leader types. Yoshida is like Tabata, he just wants to make the fans have an enjoyable experience, so he takes in user feedback more than the guys above. It will be interesting to see if the game may actually undergo some changes based on the mixed reaction to the trailer. May explain why we won't get more info until next year.

    Honestly, I've felt like FF has had it's own aesthetic touch for so long thanks to Nomura's influence, that seeing something a bit more basic feels refreshing to me. Course, I also feel we're only seeing the iceberg edge and we could be greeted by more fantastical elements and races in future trailers. This one was a teaser about a premise, so it has more to reveal at a later time. I mean we got to look at some combat, but we didn't get to see any towns or travel yet. Most of the locales we've seen are in very limited cutscenes. So there may be more to look forward to.
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    It's not about skill, it's about the fact that it's overused when it comes to Latin chanting. Somnus is a better track, but it doesn't stop the very idea of how overused Latin chanting is to make my eyes roll. My knee jerk reaction to anyone trying to impress me is skepticism. I feel that's part of the reason why the trailer worked better for me, because the game wasn't trying to wow me out of the gate.

    As for the graphics, it's always tough to tell when jumping gens these days. I mean Death Stranding looked the same to me as MGSV on the PS3, so hell if I can tell. I did hear some speculation that the reason other SE projects were shown first was due to the games running on in house development tools, whereas XVI is likely on the Unreal Engine.

    At the end of the day, I find the game's premise shows promise. And with the team working on it, and the guys I don't like not working on it, I have a bit more hope this game can land the idea better. That matters to me more than whether the visuals or audio have character to them. I've played a lot of stuff by SE brimming with "character" and it didn't help any of them at the end of the day.

    It's a bit like the video essay on KH you linked to me. Where he's kind of being an apologist for the games bad writing by falling back on the fact the game is childish fairy tale and the only thing that matters is the DE FEAELLLZZ!!! But that stuff isn't important to me, the stuff that is awful was what drew me in initially. So I can't ignore the fact that despite all the wacky fun the series is built around, the stuff that matters to me gets worse with each installment. I can't forgive them for taking such a neat premise like the Nobodies and smurfing it up. Yes, I am still salty about this, and nothing you or anyone else can say anything that will change that.

    So for me, XVI basically hits most of what I was hoping for. An interesting premise, no smurf up brigade, headed by a team with strong clout, a heavy Tactics vibe, something that isn't mostly modern/sci-fi, not an MMO. I lost out on battle systems but I kind of felt that shipped sailed a while back. So I have reason to be excited for this one. At least I'll have something to look forward to while everyone else continues with the VIIR nonsense.
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    I mean we've only seen a handful of the cast at this point, and judging the more basic designs he did for XIV, it doesn't look too off from his style. Just looking at the armor design and noble dress, the art style is very reminiscent of his work on FFTactics. Not to mention the lead character looks like how I imagine Larsa would look if he bulked up as he got older.

    I actually liked the subtlety of the music. Having the violin arrangement of classic FF themes gave it a familiar feel while still matching the tone of the piece. Not as excited by the Latin chanting section, but I think that's just because SE and several other games/films/tv shows have kind of overused that type of stuff. Another reason why I wasn't exactly bothered by Somnus getting replaced in XV as the main theme.

    As I said, this trailer was really more about a low key seduction. It wasn't quite ready to flash it's naughty bits right out the door like the last three numbered FFs. So I feel there is room for more surprises to be shown in the future. I'm curious to know what these summoner hunters are and whether the tattoo's they sport have more to offer than just signaling their group. I'm curious to know if this Blight spoken about will be a real plague or perhaps another star-scourge. We don't even have a name for the protagonist yet and knowing Yoshida, their could be a lot of surprises in store for fans because he tends to leave hints and, but also loves surprising fans.

    I did like the Dragoon design, even if the fight was a bit too reminiscent of the Aranea fights from XV.
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    See and I never understood the appeal of Versus XIII. Yes it showed more promise than XIII's trailer, but the only thing the trailer said to me was that this game was going to be "mature and edgy" in the way only a thirteen year old could possibly think it would be. Large part of why the projects implosion never bothered me. In fact, I don't think I've been impressed by a trailer for an FF project in ages, so that's probably helping me here not feel disappointed by this one.

    I feel the one thing saving XVI for me is knowing Toriyama and Nomura have no part in it. So I can hold out a little more faith the game will be interesting and none of their "creative" bulltrout is going to be touching it. I also just feel like this game hasn't shown it's full hand yet. This reeks of a teaser trailer, not a full on trailer. So I feel their is more to uncover in the next few years of development.
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    See I learned a long time ago to ignore "character" in FF trailers because SE almost never delivers for me there. I like the fact the trailer was less in your face about the plot and really more about leaving behind breadcrumbs. Has my own brain churning out the possibilities. I can agree with Lamia's statement that the game lacks a charming quirk to set it off from other medieval type visual design, but I also expect this game hasn't shown it's complete hand just yet. The Tactics vibe is really strong with this game. I bet Yoshida is involved with the character designs.

    The combat is the only part that turns me off so far. I'm just done with SE's pyrotechnic action-rpg combat systems.
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    I am cautiously optimistic.
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    I'll watch it in a bit, but the second I saw that in my Youtube feed, I had a feeling ou would bring it to my attention.
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    True, though in Anno's case, I was trying to think of another Japanese director/creator as messed up as he is. Most of them don't implode so publicly or as often as he does.
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About Fynn

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Date of Birth
June 22, 1990 (33)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
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Writer
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Formerly:
The Del Delzard of Del
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Favorite Final Fantasy:
VI and XII
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Fynnecoconeco
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Fynnek Zoryasch
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View Fynn's Blog

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Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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