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    I feel it's really this forum to be honest. I still know a lot of vocal people who hate it still. I don't quite feel it gets as much love as WW does outside of this forum. Most would argue the game is good but not quite to the unjust levels as VI, VII, and X are uplifted by the fans.
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    I'm willing to give IX a bit more clout than WW. WW has some major fun killing flaws built into it, but IX has smaller nagging issues that don't necessarily drag the whole experience down unless you have a low tolerance for it. I know people bitch and moan about how slow the battle system is, but after a few battles, I've stopped noticing it.

    I feel for me, in terms of design. IX is a fairly good FF by the series standards. Whereas I feel that WW is a good Zelda game, but has too many nagging issues for me to put it on the same scales as my favorites. I do feel I need to give WW another playthrough though. I had to practically speed run my first playthrough because I borrowed it, but now that I have my own copy, I feel a slower and more relaxing second playthrough is in order.
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    When you slip into FFII, I may jump back into an old file I never finished. I'll likely finishing grinding all the spell levels while you go through it.
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    Well your marathon pushed me to finally do a replay of IX that I've been debating about since my Top 100 list. Though part of me hopes to get back into FFV soon for my Let's Play.
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    Yes because they didn't change the weapons algorithm. As long as it hits, it will drain 1/16th of their health. Just make sure whoever uses it has a secondary weapon with high accuracy. You should also bring the Ancient Sword into the battle because it's possible to land curse on the boss with it. That will make it much easier for you. That goes for both versions of his final form.
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    His Heaven incarnation has an extra 10,000hp compared to his hell form.
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    I know the biggest trick is to make sure you let Ricard have the Blood Sword and die with it, so it is accessible for the Soul of Rebirth section. Makes the boss battles way easier.
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    Do you have an idea for FFII builds?
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    Exactly, I have fun with Berserkers honestly. Seriously, a Monk with Haste and using the Giant's Glove for the Saber spell and you have a boss killing machine.
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    I would do monk just to have a second consistent damage dealer, and one that will be incredibly useful in the early game while grinding all the gil to make Warrior/Knight not suck so much. With stuff like Healing helms, I wouldn't worry too much about more magic. Even in the remakes, I never felt offensive magic did well compared to a fully buffed Knight or Monk.
Showing Visitor Messages 191 to 200 of 11005
About Fynn

Basic Information

Date of Birth
June 22, 1990 (33)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
Interests:
Games, literature, gender-related stuff
Contributions:
  • Former Editor
  • Former Cid's Knight
Screen Names
Formerly:
The Del Delzard of Del
Game-related Statistics
Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Fynnecoconeco
FFXIV Character Name:
Fynnek Zoryasch
FFXIV Server:
Twintania
FFXIV Lodestone ID:
46757892
3DS Friend Code:
5343-9356-0497
Steam Username:
paplyk
Twitch.tv Username:
fynnsterp
External Links
Tumblr:
writinglion.tumblr.com
Online Journal Link:
http://lionswritingstories.blogspot.com/
YouTube:
Paplyk

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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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