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    As I said, it's my current thoughts, but I just started Chapter 3 and can't comment on the rest. The fact there is some gut wrenching player choices though does give it a slight edge over FFT for me since the player agency adds a bit more impact on where the story goes. The Law path is very interesting seeing how people view you. We'll see how it goes though, it might fall apart by the end. Apparently the team meant for Chapter 4 to vary by your choices as well but the team ran out of time, which is pretty much every Matsuno game when you think about it.

    As for the classes, I love the actual classes, my issue is that I don't like getting them by collecting Job Cards which seems lame. I prefer the more meta-game of Ogre Battle where you couldn't advance to a class unless you had the right stats and and alignment. It would have added a new dynamic to battles to chase down retreating weak enemies so you can access the Dark Jobs while healing and playing defensive to get the Light Jobs. The skill system largely bothers me because too many of your slots are taken up by basic skills to make your character function. I mean the Fortify skill makes Ninja's and Thieves no OHKO for the enemy but simply reduces them to TwoHKOS instead. The defensive ones I can live with, but the offensive/accuracy ones get super annoying since most fighters can't hit the broad side of a barn without the accuracy skills for their weapon types while it's evident that any class that isn't a pure mage class or stuck with buff/debuff skills is a worthless with offensive magic.

    Overall, the system is marred with surperflous design to make it feel like your choices are useful when the reality is you're stuck using skills just to make your troops function, which is all not in the original since skills were incredibly rare and few in the original. The levels being class base also hurts new classes, especially with the level restriction to gear. I currently doing the optional woods dungeon again so I can train up a dragoon and I just got access to the Samurai/Swordmaster class, which means I'll have to wander about to do random battles so that anyone I change to the class won't be a liability in battle. None of this is helped by the fact that your skills and weapon proficiency is still more important, so even recruiting new people to take on the classes means they may never catch up to your main team. Overall, the mechanics sound interesting, but wind up being really inefficient.
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    I feel my real beef with the game currently is that I wish he had not revamped the Class/Skill system. When I learned the original utilized a more traditional class system with the Ogre Battle rules, I was kind of let down with the remake because I find the class system underwhelming in design and execution. Frankly, at the moment, if TO had FFT's mechanics, it would be in the running for my favorite Matsuno title cause the story and gameplay layout is much richer than FFT. In fact, I'm starting to feel like Square may have defanged the poor guy cause I remember Ogre Battle being pretty grueling on it's subject matter as well.
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    I'm talking myself down from going back to Ogre Battle or FFTactics since I'm in a Matsuno kick. Though I feel that Tactics Ogre is going to make me appreciate FFTactics better.
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    Yeah, I usually take long breaks between some games. Though I'll admit I've been wanting to go through Bloodborne or Demon's Souls again.
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    Lol, didn't realize that was how we first met. Yeah, the game always takes me back as well. That and Tactics.
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    Yeah the sprites could be less blocky in design.
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    Yeah, I like the blend of the 2D and 3D art this game had, though like VII, I feel it accidentally created a bit more of a visual contrast that it was trying to avoid.
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    Yeah, but the sexual tension between them was always the most interesting aspect of them. I joked back then that the series was doomed as soon as they made them into a couple, and oddly enough, most fans see that point being the turning point of the series. Though it likely feels different because Duchovny had them move production to Los Angeles (it was originally Canada) and so they have a bit of a new crew working on it.

    I feel like Xenogears was always a pretty sweet game that was ahead of it's time. While the game itself didn't age so well due to technology, the ideas it worked towards really stand out. I still love the full 3D dungeons and the ability to actually platform, cause you know, we were in the 3D age and VII was barely a 3D game outside the graphics.
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    Should be interesting to hear.
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    I generally prefer more human centric characters and stories, but I felt it would be nice to add some flavor to the world.
Showing Visitor Messages 1261 to 1270 of 11005
About Fynn

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Date of Birth
June 22, 1990 (33)
About Fynn
Real Name:
Patryk
Gender:
dude
Preferred pronoun(s):
he/him; they is acceptable too if that's how you roll
Location:
Tower of the Swallow
Occupation:
Writer
Interests:
Games, literature, gender-related stuff
Contributions:
  • Former Editor
  • Former Cid's Knight
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Formerly:
The Del Delzard of Del
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Favorite Final Fantasy:
VI and XII
FFXI Character Name:
Fynnecoconeco
FFXIV Character Name:
Fynnek Zoryasch
FFXIV Server:
Twintania
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46757892
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5343-9356-0497
Steam Username:
paplyk
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fynnsterp
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Online Journal Link:
http://lionswritingstories.blogspot.com/
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.


Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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