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    For the most part, it's all similar until you get to Bloodborne and DSIII. Bloodborne is more fluid with animations and doging with an emphasis on speed. The trick weapons also switch up combat a lot since you can switch back and forth between two very different playstyles in mid combo. DSIII incorporated a lot of these changes for speed and made duel-wielding finally a viable combat option in Dark Souls, which is something else it took from Bloodborne.

    It's a bit hard to describe DS's combat style. It's very resource heavy with you having to pace your use of staminia for all combat and then there is a return to item management as well. Of anything, the combat simply gets smoother with each game, with Demon's Souls' having the clunkiest combat.
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    Hopefully Bloodborne may see a PC release, but I wouldn't bet on it. Also, it's not a big deal to start Dark Souls, but I do think you would get a kick out of the lore and overall game design. Once you got past the cheap deaths of course.
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    Well Bloodborne got me back to reading Lovecraft, I'm getting ready to start The Shadow over Innsmouth.

    Sadly, Bloodborne is a PS4 exclusive and Demon's Souls is PS3 exclusive, but the rest of Dark Souls is on PC. I think you would actually get a kick out of Dark Souls. It's almost like a playable mythology. Not to mention, debating the lore will be fun with you.
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    Well glad to hear you've been doing well. It's been a rough week but I think things are finally going to get better, so Ive been in a better mood than usual.

    I was also happy to acquire a weapon in Bloodborne that I was looking forward to for a while and it has not disappointed. It helps that the build I was going for was practically tailored made for it. Other than that, I've been in less "story writer" mode and more of a "analytical article" mode. Been working on two article ideas, I just need to start writing them down. I also want to get back to my FF article series.

    Other than that, I'm trying to read more and finish up backlog games.
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    Yeah, but Mario is also stuck in status quo is god. Hell, all of Nintendo's properties are like that.
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    Yeah, though there are some companies who do it well. I'm thinking this story had to do with some FPS or platformer as opposed to an RPG.
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    I've read that Western developers, unless it's a genre that calls for it, places less priority on writing than other aspects. I remember reading a horror story from a writer called into a nearly finished game, being asked to take the concept and the level design and write a coherent plot from it, despite the level design being all over the place.
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    Yeah, I don't know why more developers don't go that route either.
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    Hence SMT's love of the Omnicidal Neutral trope.
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    I was originally going to do First bosses, until I realized that four of them are largely the same boss battle and would have made it difficult to do a list. So I'm doing final dungeons with an expanded criteria. I've been listening to final dungeon themes to rate them.
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About Fynn

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June 22, 1990 (28)
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Tower of the Swallow
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View Fynn's Blog

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Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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