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    I found I was too pragmatic. Hardcore veterans would scoff at my playstyle for the game but for me, a win is a win. One of the hardest bosses in the game can actually be killed without entering his boss room. You can snipe him from above and he won't do anything in retaliation. Another challenging boss can actually be tricked into killing himself by just running away from him after his starting attack. The game is more about learning patterns and exploiting weaknesses in the design than straight up hardcore skill.

    Honestly, if you've dealt with the setbacks of SMT, then you already know what to expect. Death is common but hardly insurmountable. Eventually you'll realize it's only slightly more punishing than dying in Xenoblade, and only because you lose your souls which are the games currency/XP but even that can be regained. Frankly, death is a bigger deal in Demon's Souls but even that quickly turns into "who's to say what is good or bad?" type of scenario.
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    Honestly, that games "being difficult" is kind of hyperbole and probably stems from most games nowadays shying away from letting players see the game over screen. As a fan of SMT, you kind of know what to expect. Not to mention the combat isn't exactly DMC/Bayonetta level of intricacy and is largely straightforward, so no worries about getting "MadZ SkiLZZ" to somehow win. Most of the time, the easiest strategy to win is to play super defensively until you can poke the enemy and then do so until they're dead.

    One feature that gets downplayed in the franchise (though Demon's Souls doesn't have this) is that there are story NPCs you can usually summon before big boss battles to help you win them. Not to mention that there are several Covenants (multiplayer groups you can join) who are based completely around friendly co-op play. I myself spent the early sections of the game just helping players beat one of the cheesier bosses. The co-op community is super friendly and even the PvP guys are somewhat respectable.
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    The Souls games are honestly not that bad. It's basically like playing an old school arcade beat em up/platformer with infinite continues. The bosses and finding all of the items in the game are often the more challenging parts, except when you get invaded...
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    We'll see how I feel about it when the time comes.

    In Bloodborne news, DLC has been really interesting so far with a really strange quirk that caught me off guard. The DLC takes place in a location called the Hunter's Nightmare, a type of ironic hell which is a curse placed on the Hunters to punish them for various story related things that would take too long to explain, but one such crime is when the Hunter's become too blood thirsty and simply kill for the sake of the kill. So the starting area is filled with hunter enemies and basic werewolf monsters you've fought before but the hunters will attack the werewolves but they won't attack you or the other hunters, they will actually cower and back away from you if you approach, and the other hunter enemies will actively seek them out to kill them. It's such a neat element to really show you how messed up this world can be.
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    I'm an "original source" first kind of guy. I like to experience the raw and first version before seeing a revision or new version.
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    Well if I like the games, I may read the books, but it tend to avoid required reading before diving into a game/film.
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    Hey, I like Slavic lore, and it would explain the cynicism.
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    I've been debating about checking it out along with the Dragon Age series, though if I really wanted to jump into WRPGs, I'm thinking of going back to Baldur's Gate and possibly some other 90s gems I missed.
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    Oh, they've been moving away from SMT with every game they made. I wouldn't be surprised if TMS# would be so bubblegum pop to make some of the lighter Persona games look like SMT:Nocturne in comparison.

    I have a few games I want, but I'm like you and need to be pretty conservative with my spending for awhile. I've still got Persona 5 to look forward to, but afterwards, I'm focusing on my backlog. I'm thinking of giving Steambot Chronicles another go and maybe play Space Channel 5 as well. I want to play something a bit different from what I have been playing. Especially since most of my more traditional RPG experiences will be me trying to clear out my backlog of DS/3DS titles.
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    My general feel about the Devil Survivor series in general is that it was designed to be SMT for the Persona crowd. More character focused, less ambiguous, more idealistic than cynical (not that SMT sometimes doesn't slide over in this direction on occasion) and a bit more modern anime than 80s punk.

    It's a franchise I want to like, but have a few too many issues with. The fact this particular team was in charge of the Tokyo Mirage Sessions game, was also part of the reason I lost interest in that game, and suddenly all of the questionable design decisions made perfect sense.

    In other news, in the distant future, whenever you can get your grubby hands on a PS4. I highly recommend Bloodborne, I feel it's design and themes would intrigue you.
Showing Visitor Messages 1101 to 1110 of 10054
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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