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    So I am possibly going to upset some people with my AA review but

    I don't like it

    I have given it a fair chance and just... not really. eehhhh
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    cake. cake is good
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    Oh no, I meant the Polish entry. It was full of sex appeal and, presumably, actually about sex appeal. They were all ladies but I can project you onto them easy enough
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    10 am? That should be good. no worries and thanks again!
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    Alrighty. Not a big deal if it has to wait until tomorrow, just not too late because then no one will have time to send anything xD
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    Ah shoot I didnae see that. Don't worry about it, tomorrow is fine! Feel better
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    Dun forget to send the PM please!
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    DQIII introduces a job class system and its world map is loosely based on the real world. It also has a surprising twist 2/3rds into the game. It is one of my favorite games in the series for being pretty groundbreaking for its time.

    DQIV uses an interesting Chapter setup, where the game is split into five chapters (six in the DS) each chapter focusing on a party member and their story until Chapter 5 introduces the hero and he collects the companions from the previous chapters. Some chapters like Torneko also have some interesting gamplay mechanics like running an armor/weapon shop.

    Dragon Quest V deals with the story of a boy helping his father seek out the Legendary Hero. What's interesting about this game is that the story goes through the heroes life, starting when he's about five years old and ending after he is married and has his own family. The character has the ability to befriend monsters and so it plays a bit like SMT/Pokemon where your party is mostly composed of monsters you've recruited.

    DQVI, I haven't played but I know it uses a Real World/Dream World mechanic for the story and gameplay. It also brings the Job Class system from III but it expands it and adds elements of FFV's version.

    DQVII deals with a fisher's son who lives on the small island of Estard, which is the only piece of land in the whole world, the rest being ocean. He dreams along with his friends to leave and go have adventures. They explore some forbidden ruins on the island for fun and unlock a portal to another world. The game expands the Job Class system from DQVI even further and was the game that introduced the SIM City mini-game.

    I think you mentioned playing DQVIII, so IX is about a rookie Guardian Angel who has to help mortals in order to gain Benevolence from them in order to feed the World Tree in their sky city until it bears fruits. An accident occurs when the tree finally bears fruit and the Angel wakes up back on the mortal world, now as an actual mortal who has lost most of his heavenly power. The game utilizes a new Job Class system that takes its cues from FFXI with elements of DQVIII's Weapon system. It also brings back the Party Tavern where you can make your own party like DQIII.
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    Yeah, I know what you mean :/
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About Fynn

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June 22, 1990 (27)
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Tower of the Swallow
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The Del Delzard of Del
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VI and XII
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A'nutoh Tia
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 05:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 12:16 PM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 12:13 PM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas and flesh

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On story expectations

by Fynn on 03-30-2016 at 12:57 PM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 11:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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