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    You've reached the point where Ilost interest in the series. I could never really get into Daggit's character and the show really lost the nice chemistry Anderson and Duchovny had with each other. I think the first two seasons are really my favorite, but that's probably because there really was nothing like them at the time so it was pretty groundbreaking at the time. When I was going through the series again a year or so ago, I stopped after season 5, so my memory is pretty foggy right now.

    As for XCX, you can tell by all of his past games that Sci-Fi is Takahashi's first love, so I'm not surprised the "game he always wanted to make" was going to be more of a pure sci-fi type of deal. I hear XC2 has more of a Gears/Saga vibe, but I always felt even the original XC1 had that going for it as well thanks to the art design and the final act of the plot.

    I've never played any of the Elder Scroll games to be able to make a judgement on how similar or different they both are. In the Souls titles, you generally get just enough info to know what you need to do, but if you ever want to know the backstory for all of the characters and enemies, you need to find the lore bits given in item descriptions. On the brightside, it makes it more rewarding to explore and be a completionist since every item adds a bit to the story. Of course, more impressive is the work by the community like VaatiVidya, who creates really cool lore videos on Youtube for the community, such as:

    Bloodborne Lore
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    I feel the real beef people had with it was they wanted a more character driven piece, it's the FFXII/Matsuno issue of people expecting another FFX, and instead getting a more grounded and objective piece about large conflict instead of personal ones. Throw in the fact that XCX is a much harder Sci-Fi story than we've seen from this team, and I can see where some fans of the first game may be coming off a bit disappointed.

    The Souls series is mostly interesting because the story and world are kind of a mystery that you the player have to piece together. You're often just a nobody who happened to wander into a dangerous place long after the real serious stuff happened but now you need to piece together all the clues to figure out what's going on and why everything seems so smurfed up. It also has that great Matsuno draw of morality never being cut or dry. You're not always rewarded for saving everyone and saving some people can seriously cost you. Former allies you help will eventually turn on you for one reason or another, and even the games various endings all have ambiguous elements that make you wonder if you're really doing the right thing. Bloodborne might be the only entry where the endings don't necessarily have that ambiguous nature, but even they all tend to make you wonder if this was really the best choice in the matter since your endings basically can be summed up as "leaving the dream, taking over the dream, and transcending the dream". There is a lot more player interpretation going on here and it's pretty cool. It's also just really hard to find games that do Dark Fantasy and Lovecraft right, so bonus points there.
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    I can see that, it's also not like Xenoblade's battle system didn't have room to improve.

    I have, for some reason, gotten back into a Dark Souls mood, so that will likely be consuming my life for the next month or two.
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    I'll probably start work on it in the next few days or so. I have to gather my thoughts.
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    Hey I just want to wish you a Happy New Year and I hope that you have a excellent 2018 !

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    Very true, none of this is helped by the fact I kind of want to jump back into a new playthrough of Demon's Souls or Bloodborne.

    I do feel my discussion about choice has led me to an idea for Pumpkin's website she wanted me to write for.
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    I'm not sure if I'm ready to dive into a massive series at the moment. Not to mention Tactics Ogre is kind of testing my patience at the moment. If perma-death doesn't kick my ass in the original, then it's the leveling/skill system in the remake that gets on my nerves. Besides, I got NieR: Automata for Christmas, so that or Fallout 4 will be my next gaming foray, unless I break down and pick up either Dark Souls II or III with the holiday money I acquired.
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    Sorry to hear your wife isn't feeling too good. Though great you've got some inspiration for a new story.
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    It always sucks when that happens but it happens I'm afraid.
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    That was one of the major criticisms I heard about the game as well. That and the game should not have had a silent protagonist.

    Glad it was relaxing at least and you got a chance to unwind. I could seriously use that right now as this time of year is usually really stressful for me. Good luck with your writing as well, and I like the idea of getting a short story written every week. Good motivation.
Showing Visitor Messages 141 to 150 of 9919
About Fynn

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June 22, 1990 (27)
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Tower of the Swallow
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View Fynn's Blog

Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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