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    Yeah, but XII is like the ideal console "open world" in which it doesn't bog you down as much with dumb quests and the zones are reasonable in size. Helping is the fact the game lets you speed up the time which actually makes the game go by faster.

    The really bad thing about my choice is that I kind of want to play Bloodborne or Demon's Souls again...
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    Yes and no. No, because we're not burnt out because the games are too long, yes because we're older now and can afford more games so we have to budget our times better.

    To be fair to DS2, I'm like 98% done with everything in the game, and the few pieces of loot and gear I would still like to have either involve jumping into NG+ or using an item to make the levels act like NG+, but that also means that when I get into NG+ the areas I used the item in will be NG++. As it stands, I only need to finish the final DLC, beat two optional bosses I'm likely way overleveled for since their part of the vanilla game and not the harder DLC, and beat the two final bosses. One of which I've actually beaten multiple times now due to how co-op works in these games. So yeah, there isn't a whole lot left to do outside of completing covenant stuff and at this point it will be easier to do so in NG+.

    My real debate at the moment is whether I want to jump straight in Dark Souls 3 after this or go back to an older PS4/3 game I've been putting off. Hell, I still need to finish Tactics Ogre.
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    Yeah, I'm getting to the burnout point in DS2 right now as well.
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    Before I start, I honestly don't think there is a real bad combo in this game for the classes. Most of them are very well balanced so any combination should cover most bases.

    I'd honestly give White Mage to Knight if you're looking for great damage. Excalibur is ridiculously powerful in this game and getting access to White Robes is not a bad idea. It's the main reason why I don't like the idea of Bushi and Knight together cause both the Excalibur and Masemune are overpowered weapons in this game and giving them to the same character means they'll only ever be using one over the other when it's more advantageous to have both on the field when needed. The only concern I have with a Knight/White Mage combo is that you'll essentially give all the high end buff spells like Protectga and Shellga to one class, but considering I rarely used those abilities until the very end of the game, it's not as bad as you would think, but I might change my mind with Trial Mode.

    Honestly, Bushi is Ashe's best class cause unlike Basch, she has naturally good strength and magic stats, meaning she will get more out of the weapona than Basch will since he'll have to rely heavily on magic boosting gear to get the same effect, whereas Ashe can gain enough strength/magic boosting options with the Bushi/Time Battlemage combo. Ashe was kind of my MVP in my file.

    I don't really recommend Vaan's class choices since that's what I gave him. Largely cause getting weapons for both Foebreaker and Shikari in the early game is rough. Going back to my issues with Foebreaker, while the class is great in mid-game and grants a long range option with the Bombs, the weapons eventually become unreliable and having a shield doesn't matter as much by end game so the Ninja blades do compliment this class really well at that point. Shikari is great for Vaan due to his great speed stat though. Vaan ended up being the character I was the least satisfied with but also the necessary evil as well cause both Shikari and Foebreaker lack any real synergy with the other classes.

    As for Machinist, I should warn you that the class primarily uses guns as it's weapons (Measures are the other weapons it uses and they're useless) and Skills, though it is possible to open up Black Mage spells with the class using Espers and Quickenings which will go well with the magic boosting licenses offered by the mage class, yet you'll still be making Balthier a primarily long range fighter, and he may wind up being more fragile and less versatile than you think. Due to the low difficulty, White Mage really doesn't start to pull its own weight in the party until you reach Archades and even then it's primarily with the Mark Hunts and Espers. Not helping is how stupidly well-balanced Red Battlemage is and can easily carry a team as the primary healer for most of the game.
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    I feel the Knight/Bushi combos is a poor choice actually since both classes perform a similar function of being heavy hitting classes. Not to mention that Katanas use Magic with their damage formula and it's the Knight s lone weakness. Yeah, you get the highest strength build and you can make the class a one man army if you're willing to give them a majority of the espers but i feel it;s a disservice to the rest of the party. Making Penleo a Black/White Mage combo was probably not ideal either since it drops variety for her. My biggest suggestion is to make sure you don't make a class double dip. Having three melee gods (Knight, Ulhan, Bushi) you can play all at once is pretty powerful, similarly, three mage classes you can play at once is also nice for certain Mark Hunts.

    For the most part, all of the classes are nice with the exception of Foebreaker which is just an awkward class. I will say that White Mage doesn't shine until the second half of the game, so don't be afraid to make it a secondary class choice instead of a starter class, the Ninja/Thief class is also better as a secondary class since the weapons for the class don't start becoming available until Ashe joins the party. Also, the characters stats have been altered with Vaan getting nerfed and Ashe and Fran getting beefed up, so there is also that to consider.
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    Well congratulations on the gift.

    To be fair to Takahashi writing, he's been taking more and more of a backseat in development with each game, and after getting so disenfranchised with Xenosaga, I can see him pushing back more on a "narrative driven" RPG. I've heard most of the complaints people have with XCX was the plot, and how it was less up to par for his works.

    As for the article, I disagree with his ordering and reasons. I'm still feeling let down by XSIII and I certainly disagree with his statement that it has the best combat of the Xeno games. I honestly think it's the blandest of the three Saga titles. Neither being a nice evolution of Xenogears system like XS1 nor a daring, if ultimately misguided attempt like XSII. XSIII's just feels kind of generic in comparison and I would rather give the nod to either XS1 or Xenoblade 1. I'm also leery of reviews that lump a new entry so high on a list with older titles in a franchise. That's coming from someone who did something similar in my own list. Granted, I can't place XCX or Xenoblade 2 on the list, but neither game has really grabbed my attention like some of his past efforts.
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    Also, you may find this article amusing.
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    I don't know, I remember Xenoblade 1 being a late starter as well since I feel the plot really doesn't pick up until Melfia joins, and that's like two-thirds of the way in the games plot as well when you think about it. Don't forget Takahashi is kind of infamous for climax fatigue as well.
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    Then maybe you should work on research for awhile instead of trying to force the story. You wanted to base some of it on historical elements, well Wiki/tv trope it until you get some more ideas.
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Part of your world

by Fynn on 06-06-2017 at 05:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 12:16 PM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 12:13 PM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 12:57 PM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 11:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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