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    I've been thinking about you (I leave it to your own decision as to whether that is a good or terrifying thing) playing FFXV a bit lately. Do you remember how envious you were of those of us who got to play it at launch? On reflection, I'm envious of you. I'm envious that you got the complete package as your first experience with the game and I wish that had been mine too. Though that's bittersweet because I am happy for you that this was your experience
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    That they were.
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    I am watching a "making of" documentary for Nocturne, and can I just say I love how absolutely theatrical and over-the-top Cozy and Kaneko were back in the day?
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    And by "main game" I assume you mean that rotten carcass delayed by 2 months "because we want to release it completely even for those who do not have network connection" and void of anything without DLC and actually still almost void of anything with DLC?
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    I'm hoping that the other PS2 entries will get the HD treatment as well. They would all look awesome with touched up graphics and better audio quality. DDS is certainly good. My memory is easily being jogged as I make my way through the game. I am a little disappointed with NG+ in terms of what carries over, but whatever. I'm trying to make sure I do the right choices in this file before jumping into part 2.

    I think the two biggest problems I'm having with Soul Hackers is a) I find Nemissia to be annoying, so having her be the voice of the party makes cut scenes a bit grating. Not helped that her alternate personality has the appeal of dried wallpaper. I mean I love the fact the game is filled with quirky NPC and the rest of the Spookies are okay. The game is very reminiscent of the wackier pre-P3 Persona games, and I'm digging that. Hell I even like the Dark Summoner plot, but I don't know, I'm not digging the protagonists and it just seems like the rest of the cast is more interesting. b) This is an issue that also hurt Devil Survivor and Persona 4 for me, I'm really kind of blah on the demon selection so far. Not as many new ones I care for, and old standbys are few and far between, so I'm rarely happy with my monster team makeup. I know there are some great ones in this game, but it looks to me like a most of them are endgame or tied into NG+ since I doubt I'll want to grind the levels needed to summon them. It's been kind of interesting seeing the similarities I'm having with this game compared to P4 and Devil Survivor and possibly working out why I don't care for those particular entries.

    SMTII is interesting, certainly a graphical leap from the first game. The setting is very interesting so far. I won my fight in the gladiator battles, searched for a lost boy, discovered I used to be a Messian Temple Knight, and now I'm running errands for them. One of the most interesting little game things I noticed was there is a big screen TV in one of the squares in Valhalla that shows the news, and it actually shows several different "news events" when you look at it. There is a lot better world building in this entry than the first one. Gameplay is mostly identical except for the fact this is the entry that introduces the idea of transferring skill in demon fusions. The gameplay is also a bit better balanced with magic still being powerful, but not dominating like it was in the original, especially the Zio spells. It's been really interesting so far, though I hate the Center's layout because they re-used the Cathedral map from SMT1 for it.
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    Ravus really got the short end of the stick in the vanilla version. You see him maybe four times in the whole game, one of which is the boss fight, and his betrayal to Nifelheim comes out of left field for the player. Glad you're still enjoying XV. I may need to pick up the Royal edition someday. My only other gripe with XV was that the game is huge, so having it on my PS4 used up too much space. I had to finally delete it, just so I could fit the rest of my library on it.

    I recently finished Shin Megami Tensei 1, my only issue I had towards the end was accidentally getting lost in the Law faction side of the Cathedral, trying to acquire a diamond for the final sword fusion, and killing so many Law aligned enemies I somehow managed to shift my alignment to Chaos by the time I reached the Law Hero's room. It's amusing entering a room to see two people you've already killed telling you they need your help to open a door. I reset and made sure to basically run or negotiate my way out of every encounter until I reached the Law Hero again. Surprised how easy all the bosses were in the final dungeon.

    Besides that, I have been trying to get back into Soul Hackers and honestly, I don't think I care for this game much. Like I enjoy it, but it can't hold my interest for long because the story isn't really grabbing me, and I find most of the non-vision quest characters to be rather bleh. So I booted up DDS instead, but realized I let too much time pass, so I'm in NG+ mode hoping to curb-stomp my way through the game and maybe fight the Demi-Fiend while I'm at it. I have also started a game of SMTII which has also been interesting, if only because it's a bit more plot focused than SMTI.
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    I never felt it was bad in the original tbh. I'd agree it overstays it's welcome, but I was happy for the change of pace it brought. I feel my bigger issues with it was just the disappointment of Nifelheim already being destroyed before you got there and the fact that Prompto's past revelation comes out of nowhere without the DLC.
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    It was both! Starting off as ďoh ok cool joke thxĒ changing into ďoh huh maybe thatís a succinct answer. Fair enoughĒ
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    Glad to hear you're enjoying it. I have the first one, but have yet to play it. Trying to finish Soul Hackers first but even that game is feeling a little more uphill than usual. I keep going back and forth on whether I like it or not. I feel part of my issue is that you burn through Magnetite super quickly in this installment and I've already had to stop a few times to grind for money and magnetite because i either burn through it too quickly or the payout from fights is way too low. Not that SMT1 didn't have this issue, but I feel like it's popping up more and more in this game. Probably not helped that I'm finishing up the Cathedral in SMT1 with a end game team and stash of materials, so I almost never have to worry about money or magnetite. I just finished off Asura on the Neutral route, now heading up to the top floors to deal with Michael. In Soul Hackers, I'm in the VR Art Museum and just dealt with the four old men puzzle.

    I still would love to see some more references to Tadashi's era of Persona besides costumes. At this point, I just w9ish they would give us a Persona Classic collection and just give us a port of the PSP versions of Persona 1+2 duology as a download for a console or PC.
  10. View Conversation
    Yeah, I still wish they did more though. I want my adult Tatsuya to throw down and arrest P5 Joker.

    Funny you're playing PQ2, I've been trying to finish up SMT1 and Soul Hackers.
Showing Visitor Messages 71 to 80 of 10840
About Fynn

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June 22, 1990 (30)
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Tower of the Swallow
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A'nutoh Tia
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Recent Entries

Part of your world

by Fynn on 06-06-2017 at 04:37 PM
So there's this nagging issue I've had for quite some time now. It's a pretty abstract issue but one I think is pretty interesting and perhaps even important to share nonetheless. For many reasons, it has only become more pronounced recently.

As some of you may know, I want to be a writer. I try to do as much writing as I can. I even do writing for a living, though as an SEO copywriter, it's not exactly that I have an opportunity to spread my creative wings as part of what keeps giving

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On FFVII (part of my Fmarathon rant)

by Fynn on 11-23-2016 at 11:16 AM
Decided this is worthy of being a blog-post, since it turned out to be a much bigger rant than I expected and I'm not sure the marathon's audience is really there for that kind of stuff

Quote Originally Posted by Fynn View Post
Welp, got all the way to the Shinra building. I was thinking of barging in for once, but it just feels so stupid. I just had to take the stairs again. What sane person would just charge in, guns blazing, when there's a clearly safer, less-disruptive option?

So far, I can say that

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Frustrations of the writerly sort

by Fynn on 07-01-2016 at 11:13 AM
So there's this thing I've been struggling for quite some time. I don't want to call it a "writer's block" because it kind of seems like an excuse for being lazy. And it usually doesn't last long. This is something that's been eating at me for a long time.

I just kinda feel that I can't write anymore.

I mean, I still write articles for the site sometimes and I write other texts at my work, but it seems like, creatively, I've dried up. I'll come up with ideas

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On story expectations

by Fynn on 03-30-2016 at 11:57 AM
So this is kind of a general discussion, but the general rant I have is based on three popular 3DS RPGs: Bravely Default, Fire Emblem: Awakening, and Shin Megami Tensei IV. Sorry if this is chaotic, as I'm just writing this as it comes into my mind. Also, spoilers from the three games abound.

All of those games were very well received, though for different reasons. SMT is kind of here to serve as a neutral ground, as the evaluation of its story is pretty divided, whereas the consensus

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Character Appreciation: Junpei Iori

by Fynn on 03-30-2016 at 10:37 AM
This is in no way an idea I stole from Pumpkin, no siree.

Junpei Iori is a character from the Persona franchise. He first appears in Persona 3 and all of its subsequent releases as a playable party member. He becomes a social link character as well in the female path of Persona 3 Portable, though he isn't date-able. He is also playable in

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