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    I'm gonna stan the modern DQ translation until the day I die probably, and that's simply because I don't think there's anything like it, and I'm all for there being this one series that's just extremely quirky about it language. Like, there's always gonna be a ton of games with icicles or cones of cold or whatever the hell it's called, but only one game ever has crackle and kacrackle spells.

    I'm probably nearing the end of Torment right now - I think, if I recall correctly. It's a short game. I'm about to leave the main hub town to wander about some planes for a little while, and I remember none of them having nearly as much content as Sigil, so I feel like it's pretty much just a linear path to the end right about now. Been trying to finish off some missions in FFTA in the meantime. Got stuck around with around 250 missions for a while because either A) I never had the right mission items or B) the missions were too tough for my characters, but now I've made some decent progress and am at around 280 missions and I keep get new ones that are achievable, so I should finally reach the judge magister arc soon enough.
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    Sounds like you've got a good idea of where you're going!

    Also, it's Alltrades Abbey
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    Ooh, awesome! How is that working for you?
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    Yeah, I know what you mean. For as much trout as people give XII, I think it was actually pretty great about side-content. Then something died when XIII came along and that was it
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    I think the strangest fact about all this is that people seem to have just forgotten that sidequests used to be good and have accepted fetch quests. The Witcher 3 is lauded for having meaningful quests, and while the praise is earned because I simply cannot stress how amazing the side content is (like seriously, you're not even getting half of the actual experience if you just stick to the main story - and I mean in a quality sense, rather than quantity), I feel is should be praised more for bringing it back, instead. I myself completely forgot that this is how things actually used to be before replaying the Infinity Engine games.

    Still, here's hoping that the quest structure for the Witcher, combined with its great success, is just the first case of a major comeback to meaningful side content. I'm not exactly thrilled about Cyberpunk, but I hope they stick to that formula for this and that it will be another huge success, so other RPGs just have no choice but to follow.
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    So I've noticed that in Torment, the sidequests remind me a lot of the Witcher 3 - there's fewer of them and they don't involve collecting vendor trash, and instead they are just smaller self-contained stories that are actually interesting and worth looking into just for the plots connected to them, rather than for the experience or reward. Then I remembered that Baldur's Gate was pretty much the same and that made me realize that this isn't a new thing - rather, old school RPGs put way more care and attention into a smaller pool of quests, as opposed to the practice that has become the norm, i.e. a huge number of quests that all amount to bringing people random trash. And now I wonder what was the turning point. Was it the MMOs that influenced the genre so much? Or was it Skyrim? I haven't actually played Skyrim so I can't really tell, though I do remember Morrowind's quests being fairly unremarkable (but then maybe I just don't get Morrowind because people praise the lore so much but I don't care about the world if I just have to read the in-game text instead of organically learning it through the game's story, but that's a topic for another day, I guess).
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    So I've recently learned one of the characters in Torment is voiced by Walter Skinner himself, Mitch Pileggi, and I had a small existential crisis because I would never have guessed it just from hearing
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    I'm kind of the same? I've become really numb to being scared, and even though I love writing horror as a genre, I feel that reaching that real creep factor is far more difficult to me than conveying a general feel of unease, depression, and the uncanny. Which is precisely why I used 'spooky' instead of 'scary'

    And yeah, I figured as much and, as usual, don't worry. It's all good. I know we share pretty big messages and it can get pretty overwhelming to get to them, what with real life getting in the way.
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    Yeah, I know what you mean. These ideas can eaily get out of hand. Coming up with something that will be spooky, clever and brief all at once is pretty nerve-wracking.
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    Yeah, I feel Torment may be much more up your alley, but I still recommend Baldur's Gate to everyone that I can, because it's a seriously great RPG experience that's kind of a miracle, considering it was made by a bunch of doctors who had never made a video game before?

    Yeah, I've pretty much resigned myself to just cooking some nice seasonal food and maybe dressing up my kid. I guess Totment will have to suffice for Halloween entertainment, though I might as well beat it by then since it's short. I also really need to come up with a story idea because I totally slept on this this year.
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About Wolf Kanno

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About Wolf Kanno
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Recent Entries

My Top 100's Lost but Not Forgotten: Kingdom Hearts: Birth by Sleep

by Wolf Kanno on 01-30-2020 at 09:17 PM
You know the drillÖ


I mentioned this in my Chain of Memories entry for my Top 100 List, but Kingdom Hearts and I have a really awkward history with each other. This is a franchise that has always been more of a guilty pleasure for me than something I actively love. Funny enough, itís not even the basic premise that bothers me. While Final Fantasy meets Disney mash-up sounds contrived, KH has always managed to make it work since this

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My Top 100's Lost but Not Forgotten: Xenosaga Episode III: Also Sprach Zarathustra

by Wolf Kanno on 12-30-2019 at 10:56 PM
Top 100 List Blah blah blahÖ. I ended up re-writing this entry because the original was a little more bitter and more like just a genuine rant than a review. With that said, a little backstory is in order.
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Continuing my trend of snubbed entries in franchises, we now come back to a series that was very near and dear to me. At this point in time, the story of

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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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