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    You will have a lot to read with me always going back to the time problem and one thing that always bothered me is that they never actually established in the series that Ansem (KH1) was killed. Because he was either killed off-screen which already is an insult to itself for what was established or even better, he is still there, making the Xehanort reunion effectively impossibe. And before you mention KH2 with Riku looking like him and losing form after Ansem the Wise damages the Artificial Kingdom Hearts and him accepting darkness during the Roxas battle and all - believe me, the series points at both, Ansem still being here within Riku's heart (furthermore supported by 3D) as well as him effectively being killed off-screen within Riku's heart.

    It is SO frustrating.
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    I've taken a look at it after starting on the middle portion I mentioned. It's funny how some of the stuff you did in that bled into my interpretation of those characters. Some things are still way different, however, but it's still really fun to look at those differences.
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    So I’ve recently reread the Jack and Benny thing you write for me back when we did the story idea exchange. It’s still very amusing.
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    The thing was not a headcanon suggestion of mine personally (as you probably understood anyway, maybe you just meant the word "your" as in "what you mentioned"), it was just some crap other people came up with because Riku said it to Ansem in 3D (I know the Ultimania stuff but some people like to use the 3D dialogue after that as answer which is virtually useless to me as long as there is no implication of actual intention to say "btw. guys this is also meant to corelate to the other thing" - and it would still be problematic when it comes to Ansem himself). I would never waste my time with such a thing if there was no official "and because of that" behind it, which it so far is not. As said, I find it already contradictory enough that Ansem can use the Keyblade (or was that what you mean with the suggestion? you can see how exact to every little detail I am, making it even worse for something like Kingdom Hearts then ... gah!) when he is using Riku's body as one possibly, and they surely would, using the excuse well, Riku has a heart, too" would not change the fact that an unworthy heart controls the body and this would seem to be a weird loophole that a Keyblade which deemed you unworthy would be like "well, you are not worthy but the one you control is, so you're fine".

    But that's good old Kingdom Hearts. And I would even accept that if it were an official thing because it would not be one of the greater inconsistencies. You also mentioned Sora being whole which is another totally sloppily defined topic that has begun in KH2 and is a topic that was sort of tackled in KH with the whole Roxas, Xion thing and Sora directly comparing their lives to Ansem and Xemnas. It is a whole other can of worms and makes a super neurotical, analysing, especially psychologically experienced person like me so frustrated because those sloppy or totally missing or contradictory definitions within the lore that consist of real life and fictional logic and "we do not know when to use what or do not even care or use nothing or no heart but hearts sometimes but actually hearts always" (and that's not even the big deal, I was merely using the heart thing to show that this is such a weird thing - retcons would be okay but even they can lead to inconsistencies and it also shows that they do not really care about anything at all if they change the lore every minute without caring about what makes sense) ... well, the sentence was pretty long so let me just finish it with "that is a problem for me".

    The worst contender except for their implications about Heartless and Nobodies is the whole time concept which he used relatively neaty in 3D and now it is basically not even said when which concept is meant (and he used all 3 already: Timeless River in KH2 has a Consistency Paradox, Chi introduces "Worldlines" which are obviously supposed to be timelines and Young Xehanort used a Bootstrap Paradox Closed Timeloop with the latter concept being the only one he should have stuck to). A lot of them should not be used for certain situations from a causality perspective, others that "could" maybe be used are bad because they destroy the narration on a "what does it matter as long as the same named character is here" perspective. The real thing is missing establishment when he wants to use what. If you actually happen to read my treatment you will see that I mntion that ad infinitum because it left an unsatisfied taste in my mouth for the last 4 hours. Gladly the fairytale made it great enough for me. The story freak in me and the neurotic scream who also invest passion in a story that is more than just "whatever, just writ something" scream though.

    I mean, lore-wise it does not even make sense to say Sora and Xehanort have Nobodies that also are Nobodies of Ventus and Terra. If the Nobody is the body fragment then there is no need to adress that he is the Nobody of two people. Xehanort ist a bit different because he literally transformed Terra's body into a Final Fantasy villain by giving him white hair when he was in control of that body but that is exactly what I am talking about: Call those guys only Nobodies from the people that are actively using the body. It was Terra's body originally, so I understand what people mean but that guy was Xehanort with memory loss. And in case of Sora it is even easier because it was Sora's body all along. And here I think they just should not have given Roxas Ventus' looks as it makes no sense that suddenly the Nobody - the body fragment - has his looks determined by the heart of a person whose body has nothing to do with the body it resides in.

    But as said - that is only to vent a bit with the whacky non-definitions. It is not to actually get answers. If there would be ACTUAL answers, not some pseudo-explanations then I would not need to confuse and hurt myself any turn like a Pokťmon.
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    Oh trout I didn’t know that :o Lionheart is one of my favorite Keyblades! Where can I get it? Also, which type of attack does it specialize in?
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    I’ve never tried a wand build honestly, and it sounds pretty killer. I was pleasantly surprised with Monstro on a replay however, as it played much better than I’d remembered it. I think Wonderland and Deep Jungle are still my least favorite world in I.

    Meanwhile, I’m kind of stuck in coded for the moment since I’m having trouble beating an optional system sector. The worst thing is that if you did, you need to restart a floor (which isn’t so bad), but you also lose also the points you wagered for the floor, which is tripled by the fact that, if you want to afford the cool stat bonuses and extra keyblade, you need to wager like 70% of your points upon entering a floor. I’m also slowly grinding tag mode, which is a bit of a chore without people playing... well anything on a DS around me, I have to leave the system in sleep mode for hours. Good thing is I’m not too far from reaching the maximum 10” unlikely extra dungeon floors, but I can get a maximum of three per tag lose session, so it’s gonna take a big more time.

    I haven’t had much time to play Union χ since I got the new Corcoran Strike book and that’s been keeping me busy during commutes, but I did manage to finally leave Wonderland after 300 years.
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    Roxas' second Keyblade comes from Ventus. About the Xehanort stuff I told you in a Moogle hug. That is one of the many "sloppily and not enough explained so everyone claims to know in head-canon" things. I am not even done with the treatment I will post and have over 10 pages already.
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    While I’ll agree Days is wa more fun than people claim, I don’t really feel it’s work as a home console release. You still explore small chunks of worlds at a time in a million repetitive missions. This makes perfect sense for a handheld as it’s very much perfect for a pick up and go playstyle, but it might become exhausting on a console.

    Btw, this is weird but coded is pretty much the only game where I actuallysctively enjoy Wonderland. Then again, there are a grand total of three Disney worlds, so maybe it was just easier for it to stand out, especially combined with the gameplay gimmicks.

    That’s not to say I don’t enjoy the χ version of Wonderland. I think it’s meat that, thanks to the art shift, all the worlds look different and we visit totally different places than before. And then there’s Daybreak Town which is just gorgeous.
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    I cannot live with this "out of place" thing, especially considering KH simply was supposed to be such a mish-mash. It is not like the Final Fantasy characters did not contribute anything at all. Without Squall, Aerith and Yuffie the whole beginning of Sora's arc is rendered void. Without them contributing to the whole Radiant Garden scenario everything falls apart. Cloud and Sephiroth were a great parallel to other characters that co-related to each other and the overall light and dark-story even though in KHII Cloud and Sephiroth basically were just supposed to re-tell Sephiroth's On the Way to a Smile-ability of how his existence is linked to Cloud, just with "I am your darkness" when translated into Kingdom Hearts. As a matter of fact, the Disney/Pixar worlds in KHIII feel so much more useless so I cannot really see how FF is not supposed to keep its place. Hayner, Pence and Olette are from Itadaki Street but are part of KH nonetheless. Why not just keep the factor that together with Disney was the allure in the first place and just integrate a bit more in the story if it might seem not relevant for some people. The inclusion of most worlds in KHIII was laughable in comparison.
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    It’s taxked on but the gameplay is still stellar. The 358/2 gameplay never bothered me at all as much as other people seem to hate it, but coded really does a fantastic job of just being an absolute joy to play. I’m now much more positive about the game than during my retrospective, though it’s still definitely the least necessary game in the series, story-wise.

    And it should’ve been Mickey
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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