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    Yeah that sounds like a good way to describe it. On that note I'm curious to hear if there's something about the history of English colonialism that you found fascinating that you'd like to share? ^^

    And yeah, as much as I want to think that way I don't think the passion for creating could pull me through a day-to-day life of feeling completely unvalued despite overworking, and feeling on the verge of being thrown out into the streets at any time. Not long term at least. Maybe I'm setting myself up for a fall by assuming anywhere else is going to be better about this, but I hope not >.<
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    It's still interesting though, and I can't say I'm not digging it. It's just different, despite most of the elements feeling similar. It is to be expected, though, and I feel this is a story that really didn't need to be told, but it doesn't feel like a cash grab. I genuinely feel that they were doing it for the art, and really wanted to expand on what's already there. The end result just comes across as a little weird, though.
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    Yeah I figured, while I had pretty bad history classes in highschool (think basically data upon data upon data) I've kinda been wanting to read up on history a bit, at least in spare time if nothing else. Funny to hear about that record from Rome, I'm not exactly surprised but it is interesting to see how closely the concerns mirror our own right now. That's the kind of thing real fascinating about history, realizing that you're not special, that societies have been here before and what you think might be good ideas have already been tried in the past and failed. There's probably no better way to break ignorant/naive idealism than that.

    I've been studying Software Engineering myself. Tbh the field I actually wanted to break into was game design but at the time I finished highschool I was too scared to voice that to my father so I just went with the next best thing under the rationale that it's pretty close, and that it's a field I've dabbled in a bunch and I'm generally good at. By now I'm much less inclined to actually aim for a place in the game industry given all the horror stories surrounding it. Regarding Software Engineering though, I could probably continue to pursue it but I don't really want to, so I'm taking a break. A few other factors playing into it as well, but long story short, I'm looking for a job atm aiming to actually be self-reliant for once. Currently hoping to get a position in customer service at least temporarily.
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    So I’m playing Baldud’s gate: Siege of Dragonspear and there’s something very weird about interquels made years later like this. The only similar thing I can think of is the abysmal FFIV interlude. This looks to be much better, thankfully, but it’s still weird. On the surface everything feels familiar, but then the characters returning from 1, which had flat characters that didn’t talk muvh, now have more involved dialogue and stories and even romances, much like in BG2. Its very strange.

    Also, this is the game where fans lost their trout because an incredibly minor one-off NPC will reveal to you she’s trans if you steer the conversation juuuuust right. They proceeded to lambast both this game and the rereleases of the other two simply out of spite. Just in case anyone would think the Eva fandom is the only smurfed up one. I think there may just be a larger problem with nerd culture in general.
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    Oh that's a cool minor, though also one that feels like it doesn't have much in terms of career options? Maybe I'm wrong. But it is an interesting subject, and I'm kinda wondering how much of our culture and values is still in line with what was established in those times. Also good to hear your student debts aren't that bad, though sucks for your friends >.< heard quite a few horror stories there. Though I think America's moving away from that, if slowly? Not sure how much it'll fix though.
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    I see ^^ well a good thing to realize before you dedicate yourself too hard. Kind of struggling with that now myself. If I may ask, what did you end up changing to?
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    Hmm so did you do a CompSci degree?
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    Did Ardyn died as a virgin?
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    That's awesome ^^ it's always nice when classes like that actually allow you to get creative and make something you actually want to make. I take it you used premade assets? Never been good at graphic design myself so as you might tell by that video I also just try to pick models that "kinda" look like what they're supposed to represent ^^ but there's a bit of charm to low budget recreations as well when it still strikes the 'greater whole' well enough to let you overlook the details.
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    I do follow my Ultimanias alright, but it is still weird, especially considering that I only go for the non-fanwank way. I also have the game in Japanese (I have shown you an English screenshot but righ t now I am playig it in German, I have all three) but even in its original language it still always was kinda not satisfying enough for me and my neuroticism when it comes to such hickups. If not of course I would not write right now. I mean, I am glad FFIX is mostly consistent but these things appear then and slap you out of your fascination of such a well crafted story.

    Yeah, the f'ing t key. I remapped it to be there instead of the kyu key but that was a bad location.
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 03:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

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Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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