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    I always figured Sephy never showed off the full extent of his abilities in Disc 1 simply because he just needed to leave bread crumbs for Cloud.

    - And that's where the entire problem lies. He does not need to travel via fat trucker to travel around and he does not need Cloud to follow him. He has access to Cloud's mind and his body (no, not the perverted way). He could have made this a very short journey. It does not even make sense that he wants Cloud to give him the Materia. He is remote controlling Jenova's body. He could have given it to his normal body the moment he flew away from the Temple and summoned Meteor. They never even explained why Sephiroth needs to use his normal body to summon it and cannot do it with his reshaped one. He needs to use the spirit energy in the crater, sure. But there is no actual reason to use his normal body to summon it.
    He wanted to control the copies, as they said. But he needed no copy to hand over the Materia to his normal body. But whatever, I could forgive that. The other previous stuff is still absolutely unnecessary. That is always the problem with Sephiroth - they gave him too many powers so they had to ignore half of them to make a plot and make him beatable. But I doubt they will change that. Or Scarlet's foreshadowing of the Sister Ray that is so weirdly written.

    That is always the problem with such stories. You need to ignore your own stuff to even make one the way you want even if you have a villain that could kill everyone within the first hour.
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    It is amazing how even small episodes like A Fragmentary Passage add some standard explanations to the first game, one possible option about something KH3 Final Hours-related and x inconsistencies or not well enough established lore details. I hope ReMind will solve some of these things but I doubt it will, especially when it comes to the big KH3 things and when I say "solve" I mean relatively logical or at least not spitting on the narrative/lore.
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    Yeah that's always great. I'd imagine my list isn't exactly full of surprises (hasn't been too long since we did that JRPG tier list thing either) but lots of titles I still want to talk about and hope to incite some excitement for ^^ and more than anything I'm just thinking it'll be fun to do.
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    Been replaying this - such a good game. I have played through it in April again but currently during our gaming sessions I also get to show it to my brother.

    https://www.bilder-upload.eu/bild-c3...97792.png.html
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    I am not so sure if Omnislash V5 will be in the game as it is supposed to be the super ultimate sublimely magniificent Jecht shot mark 3 move highlight in AC. The "new finisher" that nobody has seen before and that was not even properly used in Dissidia as Cloud in AC used it to attack Sephiroth with every single weapon the First Tsurugi consisted of to have some "cool final moment in the battle". Especially in Complete were Sephiroth straight blocked the original Omnnislash and the normal one is also the one I will be fine with as the last move - especially for the last fight. But what I am pretty sure will be included is Vincent's Dirge of Cerberus version of Galian Beast and Chaos (maybe it is redesigned but surely no grey demon with no details again).

    We will see what they add. But I cannot imagine Omnislash V5 will be in. Maybe some "prototype" or stuff like Octaslash.

    You will be surprised to read that but I while I absolutely love the trailer that came out I am not really satisfied with the fact that Sephiroth is in it. It does not matter if it is Cloud imagines him through an early reunion call, if it is Sephiroth controlling the headless JENOVA or his own body for some random reason no longer being in the crystal. I believe Final Fantasy VII is good enough to survive one episode without showing Sephiroth prematurely. Especially with them mentioning him all the time. The only time I would think of him being shown as good would be once the Reunion starts. The could either show Palmer triggering a flashback were he kills Shinra or, and that I think would have been the bet option, they could have shown him as either the final pre-credits or in a post-credits scene, like him wandering through the swamps, killing the Midgardsormr or something, him being seen by the Kalmers, who even mention him in the original. There would be many options. But as last scene i think it would have the greatest effect. Kinda like in Star Wars 2 were you saw the Clone Army and Palpatine looking down. I am also from that old wallpaper pretty sure he will have his wing. But I think the only time in non-AC scene he should have it in his ultimate form. But that one I think is not all that bad. I can forgive that as long aas they have a proper translator that finally gets Aerith's relationship with Cloud right and not just "sort of right so people can still deny it" and leaves out wrong translations like Zack being her boyfriend. And when it comes to the original script, even though I doubt it, maybe Nojima-san tweaks the Sephiroth chase as it make no sense for him to wander around the whole journey since even back in 1997 he already made use of stuff like flying teleporting and at one point even phasing through matter. But that would of course lead to the problem that Sephiroth would appear practically nowhere except maybe to talk to Dio, wait in the Mansion cellar and the Temple of the Ancients. I just see no reason for Sephiroth to wait for a ship and all that stuff. It was the classic "we gave him that arsenal of abilities but we didn't let him use it when it made sense." There were some unnecessary things o CD1 already or just weirdly written, alot about other characters. I have no problem with that being changed as the story would only be more comprehensive this way. I also don't know what Nojima-san can do to make people understand that Sephiroth is the villain and not Jenova as he already flat out made Hojo say that it was all Sephiroth's doing and that he combined his will with the reunion etc. and people ignored that so I guess there will never be a story that people actually want to understand.
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    Looking forward to it if you do ^^ also I was planning on doing a Top games list of my own at some point although it'd be more on the scale of like 30 games tops I suppose. Though I'll try and get through some more games on my immediate list first, so it might be a while still. Still, always tempting to give those games you love a bit more exposure.
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    I cannot find the picture right now. Only the one were she has that Tempest move but I actually today even spoke with somebody about how Aerith just demands a very special play style. A variety of staff swings makes no sense since she is no real fighter (like most FF characters are not and for some reason random people that happen to have a weapon) and I could even imagine her as a person that carries no weapon at all. But yes, maybe they go the Geomancer style. It works with the Cetra thing and could also provide possibilities for other more superhuman things like one attack being like a telekinetic shock or whatever. It would not even be freshly invented because Aerith lets her weapon float all the time in the original while casting.

    What I am really waiting for is Nanaki's play style. And if not for everyone at least Yuffie should get some fancy wall-run and overall acrobatic style. Actually I would want that for at least Yuffie and Vincent but implementing it for some characters is another issue.
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    That's an interesting lineup of games. Didn't realize you were replaying VII ^^ despite everything I still do enjoy the game a bunch, hope you did too. I've been playing some more .hack//G.U. (finished the first volume storyline-wise, god I'd almost forgotten how much I liked this game), but also just watching a lot of Let's Plays and streams on the side, primarily of Chrono Trigger, Crash Team Racing and Warcraft III.

    Hmm, I know Trails of Cold Steel (1+2) at least is both on PS3 and PS4 by now. Wondering if they'll also rerelease Trails in the Sky on the PS4, would be pretty convenient to finally catch up on it.
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    What've you been playing recently btw?
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    I imagine Cover, Counterattack, and Long Range will also be removed.


    While I also think these as well as others have a good chance of being removed they all could still be in the game, depending on how it is implemented


    Cover:
    Possibility 1: If you stand inbetween a character and an attack the damage is reduced.
    P2: While having the Materia equipped you can target a character and dash to him with an auto block of the next attack.


    Counter Attack: Same as in the original there is the chance of counterattacking, maybe also only if you have targetted the one before he attacked you. But definitely with a small chance to not exploit it too much.


    Long Range: I could imagine this one working for no character that is Vincent, Barret and Yuffie if they allowed stuff like aerial combat because then there could be a chance that because of that they could also allow something like a dashing attack to either an enemies far in the background or in the air.


    Manipulate: This one would need to be really creative. The coolest option would be a character being frozen while you control an enemy and it would break oce the character is hit or the enemy. But this would need to be hell of programming as you would need to program a whole list og enemies like a usable character, loading the attack list, being able to move the enemy and all that stuff. Instead it could be used for something like targetting and enemy and choosing the very next attack but if you or the enemy is hit even that thing is interrupted.


    Enemy Skill: Now that one being removed would really suck. If they really remove it I want either Aerith or Nanaki to be Blue Mages as they could narratively justify to be able to copy moves from enemies. Aerith could also finally "make use of something from nature" just like Cetra normally can cast without Materia.


    Throw I doubt will be inthe game unless the character throws an item with the thrown one always having the same skill like everything being represented as a ball or whatever.
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Games tha are distracting me from playing other games...

by Wolf Kanno on 12-10-2023 at 06:09 AM
Since I'm doing a marathon, I thought it would be fun to list the games that are distracting me from actually finishing said marathon.

FFXV ~ MGS: Peace Walker and SaGa Scarlet Graces
FFXIII ~ Breath of Fire 1-3 and MechCommander Gold
XIII-2 ~ Romancing Saga Re:Universe and FF: Opera Omnia

Will update more in the future...
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Projects!!!

by Wolf Kanno on 01-28-2021 at 07:40 AM
Oof, I've been a bit out of sorts with my mental health lately, and I think it's about time I do something about that. I've got a lot of balls in the air so to speak concerning projects I've been doing around the forum both past and present. So I'm thinking about tackling a few of them, but with how I've been feeling lately, I want some second opinions I guess. Of the projects I've abandoned, what should I work on next?

Here's where I'm at for the moment:

FFVI Retrospective

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WK's Top 100 Lost but Not Forgotten : Tactics Ogre: Let Us Cling Together

by Wolf Kanno on 05-24-2020 at 11:43 PM

I'm always split on these articles. So many of these games are great and I have retroactively said a few of them made the list, but occasionally something comes along that I really want to love but the game just won't let me. Tactics Ogre is in a weird place for me because the remake and the original are pretty different in some meaningful ways, so much of this review pertains to the remake due to having only played a little bit of the original.

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Updated 06-01-2020 at 09:44 PM by Wolf Kanno

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WK's Top 100's Lost but Not Forgotten List: Silent Hill 3

by Wolf Kanno on 05-03-2020 at 01:37 AM
Is this honestly the first non-RPG on this list?

Well I fell into the Silent Hill series rather late. By the time I had played the series, the "glory years" were over and fans were knee deep in Konami trying to take the series in a different direction without Team Silent. I was a huge fan of the first two entries of the series, being instantly sucked into the second entry and surprised how much I really enjoyed the first one. So it came as a bit

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WK's Top 100 Lost But Not Forgotten: SaGa Frontier 2

by Wolf Kanno on 04-05-2020 at 02:32 AM
I was having a serious reservation about whether I was going to add this to my Top 100 list or place it here. I decided it would go here for now, but part of me feels it could be like Demon's Souls and make the jump to My Top 100.


SaGa is a weird franchise. A JRPG series made for enthusiast who feel they've seen it all. From the Gameboy entries where you built a ragtag group filled with robots and monster to climb a tower/tree to visit

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Updated 05-04-2021 at 10:25 AM by Wolf Kanno

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