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    It’s a mess. I hate it.

    I’m always fascinated with the aspect of control over your work, though, and how that works both in the monetary context, as well as the work itself. Like, on the one hand, I’d love my work to be successful enough that people want to adapt it - but then, where do I draw the line? How much control do I want to relent? How much is that control worth?
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    I’m sure the games can get over the heartbreak with some therapy

    So today I learned the author of the Witcher is suing CD Project Red because they’ve made a crap load of money from a game based on his stuff but only rewarded him with a single payment that amounts to a tiny fraction of the Witcher franchise’s worth. While it was his choice back then, because he doesn’t like games and didn’t believe the project would take off, the law is on his side, as Polish law says that if a party gets remuneration that end up being disproportionate to the gains, then the contract can be renegotiated. Imo he’s totally entitled to the money since he created the thing that let CDPR be successful, plus it’s his right, but of course the gaming press and fandom in general are framing it as you’d expect. Gamers, man
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    I’ve beaten PQ, but I don’t have Apocslypse yet. Might get to that someday.

    The first two are definitely good games but like, nothing to lose sleep over It’s taken me a while to change my approach but I feel much happier right now just playing whatever I feel like. Not saying you need to do it or that it will work for anyone, but like, turns out games are much more fun if you play them for fun! Who knew
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    Hey, I really don’t care. Maybe the real game I bugged you to play is the friends we made along the way

    I am curious though since I can’t even think of any games I’ve bugged you to play right now. Chalk it up to kind of finctooning on a different plane of existence for the past seven weeks
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    Disregard backlogs, man, and just go with the flow Life’s too short to force yourself into entertainment that you don’t feel like at the moment
  6. View Conversation
    Basically. I can kinda understand that, but I personally think it’s extremely important that a series as conscious of its roots as dragon quest exists.
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    Oof. Then again, everyone can have their own opinion on anything, so anything goes. I did laugh at the lack of dragons comment. And I get so annoyed with people getting upset over silent protagonists like it’s some relic instead of a valid stylistic choice.
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    I can always count on you to remember.
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    I expect Sugiyama might be training a protégé, much like Akira Toriyama has with Toyotaro. Still, I always kinda pity such artists because they’re never allowed to really get a voice of their own and are kinda pigeonholed into making a career of sounding like someone else.

    Still, can’t be angry that the sound is different if the previous composer just straight up dies
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    Well, he’s 87 now, so I imagine this might be his last DQ, especially since the new tracks for this game are apparently not too plentiful and a lot of tracks are reused from previous games, so I imagine he’s tired by now. I’ll miss his talent, but I’m pretty sure whoever succeeds him will have a much more ethical approach and maybe DQXII will finally have the in-game sound quality the series has always deserved.
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About Wolf Kanno

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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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