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    Yeah, I remember the boss rushes being intense, but I also remember the remake being way easier. But that may be because I was just older and more experience, idk. I also played it on standard.
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    Well, turns out the Sora save actually is an endgame save, so all I need to do now to get some cool new cards is finish the Riku save, so I did a little bit of that. I need to say this, though, the GBA graphics have aged like fine wine. Like holy crap, I forgot how great this game looks.

    Btw have you heard of Project Destati? They’ve been doing some very ambitious KH rearrangements and I’ve been listening to their two albums non-stop recently. One’s called Light, the other is Darkness, and I know a third one titled Dawn is on its way. I highly recommend you listen to them if you haven’t already.

    Still, all this talk about games aside, I’ve actually been reading a lot more recently, and it feels good. Finishing the second Earthsea book and I’m hooked. It’s actually got me in much more of a writing mood.
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    You’ve kind of made me want to dust off my copy of GBA CoM. The thing is I just noticed I have two save files on each character, none of which is of a finished game, but each guy has a save file that’s near the end. Don’t know, maybe I should rush them for the clear data, then replay I and then CoM from scratch properly, with all the extra cards
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    Yeah, and judging by what I know about III, I think it stays vague, though there is yet another function it plays apparently.

    Honestly though? I don’t mind. I enjoy that there’s an element to this cosmology that is kind of beyond comprehension in universe. And even the people who want to use KH in some way shape or form don’t feally know but just have a strong hunch that X thing will work - but then it kinda does but not really? It’s great
  5. View Conversation
    The discussions are one of the best parts of being a KH fan though I don’t think I’ve mentioned how happy I am that you and I can talk at length about KH again yet
  6. View Conversation
    Honestly, I’ve always enjoyed Jesse McCartney’s performance as Roxas, but I have heard he’s better than ever in re:coded HD. He doesn’t really have spoken lines aside from some grunts in the game proper though

    And yeah, totally agreed on all counts. I think there’s always the added stigma of “this is a spinoff” or “lol psp”, as if only big consoles can have good games on them. While it’s understandable how in the past people would just ignore these entries because they’re on different systems, now they’re all in one place and you’d think people would appreciate them more. But alas, the stigma remains.

    Tbh though I still remember the days when discussions on this very forum took place that debated whether or not KHII really is an even better sequel because some people didn’t like some of the changes. Not a single person had a bad thing to say when BBS came out though. It just really goes to show how much sensibilities change - or how big a difference a FinalMix can make.
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    About the Jiminy conversation: Yes, he is in III, very briefly. Another character that shows they did not know what to do with the Disney characters.
  8. View Conversation
    Well, I got a degree in psychology before I became a computer scientist and that covered communication psychology as well so I think I will end that part of the conversation here as if you already admit it, there is no point in forcing that part to go on any further. It would do no good.

    Anyway, I am close to ending a thesis. Next weekend I can continue with my Kingdom Hearts treatment/dissertation/dismantling of problems.

    Just 2 days ago I even pointed out to somebody how useless the whole closed timeloop story of Xehanort is because the "let's create Dark Keyblades" plot falls apart the moment you realize one of the characters that they called through time wields a Dark Keyblade leading to a) them having one Dark Keyblade too much and b) he could have just called 12 guys who already did wield the Keyblade. Sigh. Not that he can do much against the closed timeloop. But Nomura-san can. He could have realized that once again he wrote stuff within the loop that just was not necessary. Whenever I write a timeloop I actually consider what is useful during those events.
  9. View Conversation
    I think Jiminy does show up in III, but yeah, I think CoM is the only game where he really has such a major role. Even in coded he isn’t that important, despite the fact that his journal is important. Glad you’re having fun either way!

    Meanwhile, I’m cheating on my break from games a bit and coming back to Days. One thing that strikes me as I jump back in after coded is just how slow the game feels in comparison! I mean, I’ll get used to it, but I never noticed how dynamic coded was until I went back to this.

    And yeah, vids like this gives me hope that those insanely nitpicky hot takes that have been spreading like wildfire recently are just a vocal minority and to a of people still genuinely enjoy BBS and the like. Although she’s also in the camp that loves II the most and really doesn’t like CoM, I like that she’s really positive about the series as a whole (though she does have her frustrations with it, as she has a whole vid on her KH love-hate relationship)
  10. View Conversation
    I still can’t get over how the general opinion on BBS has shift. Or at least, it appears to have, due to a vocal minority.

    Here, have a much more positive video on it instead:

Showing Visitor Messages 201 to 210 of 5319
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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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