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    It does kind of feel like they’re blending some of the more interesting elements from XII, XIII and XV into this battle system. If anything, it does look like a solid blend of action and ATB, which is exactly what they promised. I’m also just shocked that this is coming out in less than a year.

    What’s also strange is that, I don’t know if you’ve noticed but the voice cast has been entirely replaced. I have no idea why. New guys sound really good, Cloud especially, but still
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    Similar. My interest was near zero, but then somehow, magically, this trailer and gamplay has sold me on this? Like it genuinely feels like how I felt about the original game at first, while at the same time there is evidently a lot of new concepts in this, and I'm all up for reinterpretation. I have similar worries regarding Aerith, but this trailer was also a bit better about showing her, so I'm still hoping they'll keep her streetwise. And I know you're not a Tifa fan, but I do like the way she seems to be fitting into this game. Her design is nice and I like that she's voicing the more moral concerns regarding Avalanche's activity that the original game kinda glossed over. It looks like they;'re trying to add a bit mroe self-reflection this time around, which might bode well for the third act of the game, but we'll see.

    So far, I'm convinced it'll be three disks, with the second one ending either after Aerith's death or Cloud's breakdown, but we'll see. Honestly, when thinking about it, making Midgar a whole game of its own makes a ton of sense with how dense it is compared to the rest of the game, and I'd rather have a really fleshed out, explorable Midgar than have it be half-assed just so more game can happen. Also, structurally it works, with the Shinra building acting as a great final dungeon of a first entry.

    Another thing that I really like so far is the battle system. The ATB gauge use with the menus, along with switching party leaders on the fly really reminds me of FFXII, which is always a good connection to make. Makes me wonder if we'll have something like gambits for the party members not currently controlled.
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    Penny for your thoughts on the FFVII remake after the most recent coverage
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    Which skill set did you end up picking for her? I had the zip one that gives you Megido earlier and it was great
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    Remember to trade your MAG for ten and vice versa for optimal profits
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    Wow. Talk about multitasking
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    Ah yes, you need the Pal Park for that, and that becomes accessible once you get the National Dex for which you need to have all Sinmoh Pokémon registered as seen. So for the main game, you’re stuck with Ponyta
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    I mean, you definitely can, but I can’t be certain when that becomes available
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    I think you can also transfer pokes from Ruby. But I’m not sure if it isn’t until the post-game
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    Hey, you don’t really need fire to beat the game. And I’m pretty sure you get access to much more in the post game. Which reminds me that generation 4 had a pretty cool post game. So many legendaries to catch.
Showing Visitor Messages 101 to 110 of 5392
About Wolf Kanno

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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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