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    Oh man that really is a damn shame. Is it because Cross didn't match up to expectations or just... no apparent reason?
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    Sheesh the English and Irish have a horrendous history together. Makes me wonder how the current issues surrounding Brexit are affected by these enduring strifes and tensions. And I guess "not much has changed" in regards to keeping parties divided. That's something that goes all the way back to Roman times and earlier, with Caesar and others openly utilizing "Divide & Conquer" as a strategy. Devious, inhumane, but undeniably effective it would seem.

    Gotta say though I can feel your passion for this ^^

    Btw I'm currently watching a YouTuber playing through Chrono Trigger again who's posting the alternate endings alongside the main storyline run, and I'm using that to see the optional endings I didn't get to see yet. Feels like the whole #1 game of the Heisei era thing kickstarted a sort of revival of appreciation for the game almost, though maybe it's just coincidental.
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    Jesus smurfing christ, I guess religion was in no small part just another 'weapon' they tried to use to gain a position of superiority huh.
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    Accidently huh O.o that sounds awfully convenient but I can kinda see how that might occur. Interesting though. Kinda not too surprising to hear they exacerbate tensions like that but still feels pretty irksome ngl. What was the predominant religion in England at the time they were prejudiced against Catholicism?

    And yeah it's not hard to imagine why Ireland and Russia kinda struggle back and forth between those ends. A study in human cycles indeed >.<
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    Do you know the Final Fantasy Peasant? He is a nice guy but even though he uses official sources he moves too close to theory territory.
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    Another problem that I have with the plot is the fact that Brahne's turn is not actually explained on a responsibility level except for very slight hints about pushes that are not fully elaborated on and all. Many people think Kuja just made use of her grief, negative feelings et cetera and basically naturally influenced her and like Kuja said, giving her greed a push. Apparently many think there was no evidence of Kuja using any other methods for that "push". But the problem here is that her corruption happened already shortly after he met her and became so extreme which led her to even sacrifice her daughter is just such an extreme that I wonder how people think there is no evidence for it. She did not care for her daughter up until that greed left her. After Cleyra she even wanted her to be killed for being useless and also for having stolen the royal crystal. Even if you "become evil", it is just not believable that you have no problem killing your own people unless you have no morals and we knew Brahne was a good a caring person before so there were some. That is why it strikes me odd that people think Kuja pushed her by just providing her with what she needed instead of using some magic. And I do not mean mind-control but just something that fuels her emotions and making lher a moral void. Any other thing is truly unbelievable because if Kuja without powers and only with advice and spells was enough for her then she is not even close to being as good as Garnet thinks, and as said, we already saw in the end that this is not true.

    This is why it bothers me to have all information I could get but narrations still not telling enough. It only can make sense this way if she is so good but apparently so many do not even consider that.
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    Yeah that sounds like a good way to describe it. On that note I'm curious to hear if there's something about the history of English colonialism that you found fascinating that you'd like to share? ^^

    And yeah, as much as I want to think that way I don't think the passion for creating could pull me through a day-to-day life of feeling completely unvalued despite overworking, and feeling on the verge of being thrown out into the streets at any time. Not long term at least. Maybe I'm setting myself up for a fall by assuming anywhere else is going to be better about this, but I hope not >.<
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    It's still interesting though, and I can't say I'm not digging it. It's just different, despite most of the elements feeling similar. It is to be expected, though, and I feel this is a story that really didn't need to be told, but it doesn't feel like a cash grab. I genuinely feel that they were doing it for the art, and really wanted to expand on what's already there. The end result just comes across as a little weird, though.
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    Yeah I figured, while I had pretty bad history classes in highschool (think basically data upon data upon data) I've kinda been wanting to read up on history a bit, at least in spare time if nothing else. Funny to hear about that record from Rome, I'm not exactly surprised but it is interesting to see how closely the concerns mirror our own right now. That's the kind of thing real fascinating about history, realizing that you're not special, that societies have been here before and what you think might be good ideas have already been tried in the past and failed. There's probably no better way to break ignorant/naive idealism than that.

    I've been studying Software Engineering myself. Tbh the field I actually wanted to break into was game design but at the time I finished highschool I was too scared to voice that to my father so I just went with the next best thing under the rationale that it's pretty close, and that it's a field I've dabbled in a bunch and I'm generally good at. By now I'm much less inclined to actually aim for a place in the game industry given all the horror stories surrounding it. Regarding Software Engineering though, I could probably continue to pursue it but I don't really want to, so I'm taking a break. A few other factors playing into it as well, but long story short, I'm looking for a job atm aiming to actually be self-reliant for once. Currently hoping to get a position in customer service at least temporarily.
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    So I’m playing Baldud’s gate: Siege of Dragonspear and there’s something very weird about interquels made years later like this. The only similar thing I can think of is the abysmal FFIV interlude. This looks to be much better, thankfully, but it’s still weird. On the surface everything feels familiar, but then the characters returning from 1, which had flat characters that didn’t talk muvh, now have more involved dialogue and stories and even romances, much like in BG2. Its very strange.

    Also, this is the game where fans lost their trout because an incredibly minor one-off NPC will reveal to you she’s trans if you steer the conversation juuuuust right. They proceeded to lambast both this game and the rereleases of the other two simply out of spite. Just in case anyone would think the Eva fandom is the only smurfed up one. I think there may just be a larger problem with nerd culture in general.
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Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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