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    I mean, it's hard to blame them if that's what sells. I still believe at least part of them will stick to that identity because it really makes them stand out and is the reason I love them so much.
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    I'm not really complaining, it's just amusing how people miss the point in these things. Then again, I go Internet searching with the assumption that everyone is around my age but the truth is, especially in places like reddit, that I am an old man compared to these people. Teenagers run the Internet. And that's scary because I was just a teenager a moment ago??

    I'll keep that in mind! Hope the choice feels as natural as it did in Innocent Sin. Again, I really find this whole concept interesting especially since P4 kind of does a 180 on it and in the end the people there NEED their friends to overcome their shadows. it's weird how over the years I like P4 less and less. I still think it's a great game, but I can see more and more flaws in it with its sometimes blind idealism. SMT IV also dealt with friendship but even it showed that while it's important to have people who support you, sometimes it just doesn't work out and things are rarely so simple.

    Though now that I think about it, MegaTen in general may be the odd one out among Japanese media. The power of friendship seems superior in pretty much everything, and themes of individualism and self-reliance are pretty rare, and they pretty much form the backbone of SMT which, while it usually admits the importance of friendship, is more honest about how it won't cure cancer or something
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    Just got Durga and I am so happy to have finally reached the Caracol. Mt. Katatsumuri is way too long and winded for its own good. Or maybe that's my fault for always prefering the longer and sneakier route rather than charging in, guns blazing. It's interesting how you pretty much have to do the opposite of what you do with the rest of your characters for Yukino to get her upgrade. It shows that, while it's important to let people really deal with their issues on their own with no hand holding, there are times when the person really needs someone to step in. I really like this, tbh, as much as I think the hand-out personas are kind of a game breaking concept. I saw a lot of complaining online, with people going "oh, so because I'm a kind person who helped a friend I won't be getting an upgrade?" which just seems weird to me. As someone who's been through both individual and group psychotherapy, the choices all felt pretty obvious.
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    That's an interesting read. There's also something to be said that the closest thing to a satisfying conclusion in MGSV requires every player online to disarm their respective bases, running counter to the power fantasy the game advertises. People who play MGSV want to be Big Boss, the leader of a nuclear armed micro-nation, but they won't feel any sense of satisfaction or closure unless they reject his methods.
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    I heard that EP is more challenging. Looking forward to it!
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    So I'm at Mt. Katatsumuri and the low difficulty level is really starting to feel tedious. This is the one gripe I have with this game - if the Personas you're handed for free throughout the story are enough to carry you throughout the entire game, what's the point of the contact system? I mean, I know I could make it mroe interesting by ignoring them - I am still actively trying to make some Personas - but it's still kinda lame how that's there. I love how it ties into the story, I just wish the game necessitated actually thinking about your party set up and forced you to have more variety at times. I'm pretty much breezing through the dungeons on auto-battle, and the battles tend to take longer than in P1, since the skip option doesn't really save as much time. It's really the one thing holding Innocent Sin back because the rest is really excellent.
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    Most definitely, lol. Read the MGS2 VR Theory as a College Freshmen (probably should've been doing my assigned reading, but whatever, I was hooked). I read the MGS4 article almost immediately after. During my Junior year, I learned about Bertolt Brecht, and my nerdy mind made the connection to the MGS series.

    I gotta say, regardless of how people feel about Venom Snake in MGSV, the reveal completely changed the way I viewed Kojima's approach to writing his protagonists. Kojima finally gives the player a character they can imprint on, and he's a near-silent character with very little in the way of personality, backstory or motive.
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    Nanjo it is. Who knows, maybe Ill get to replay it some day and get the Elly route done
  9. View Conversation
    I guess I will. But I liked Elly a lot too and I heard the ghost story contact is cool
  10. View Conversation
    So you can tell that I overthink stuff by how I keep deliberating on whether to take the Nanjo or the Elly route in EP, even though I'm still on IS

    Jesus
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About Wolf Kanno

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About Wolf Kanno
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View Wolf Kanno's Blog

Recent Entries

Games tha are distracting me from playing other games...

by Wolf Kanno on 12-10-2023 at 06:09 AM
Since I'm doing a marathon, I thought it would be fun to list the games that are distracting me from actually finishing said marathon.

FFXV ~ MGS: Peace Walker and SaGa Scarlet Graces
FFXIII ~ Breath of Fire 1-3 and MechCommander Gold
XIII-2 ~ Romancing Saga Re:Universe and FF: Opera Omnia

Will update more in the future...
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Projects!!!

by Wolf Kanno on 01-28-2021 at 07:40 AM
Oof, I've been a bit out of sorts with my mental health lately, and I think it's about time I do something about that. I've got a lot of balls in the air so to speak concerning projects I've been doing around the forum both past and present. So I'm thinking about tackling a few of them, but with how I've been feeling lately, I want some second opinions I guess. Of the projects I've abandoned, what should I work on next?

Here's where I'm at for the moment:

FFVI Retrospective

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WK's Top 100 Lost but Not Forgotten : Tactics Ogre: Let Us Cling Together

by Wolf Kanno on 05-24-2020 at 11:43 PM

I'm always split on these articles. So many of these games are great and I have retroactively said a few of them made the list, but occasionally something comes along that I really want to love but the game just won't let me. Tactics Ogre is in a weird place for me because the remake and the original are pretty different in some meaningful ways, so much of this review pertains to the remake due to having only played a little bit of the original.

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Updated 06-01-2020 at 09:44 PM by Wolf Kanno

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Video Games

WK's Top 100's Lost but Not Forgotten List: Silent Hill 3

by Wolf Kanno on 05-03-2020 at 01:37 AM
Is this honestly the first non-RPG on this list?

Well I fell into the Silent Hill series rather late. By the time I had played the series, the "glory years" were over and fans were knee deep in Konami trying to take the series in a different direction without Team Silent. I was a huge fan of the first two entries of the series, being instantly sucked into the second entry and surprised how much I really enjoyed the first one. So it came as a bit

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WK's Top 100 Lost But Not Forgotten: SaGa Frontier 2

by Wolf Kanno on 04-05-2020 at 02:32 AM
I was having a serious reservation about whether I was going to add this to my Top 100 list or place it here. I decided it would go here for now, but part of me feels it could be like Demon's Souls and make the jump to My Top 100.


SaGa is a weird franchise. A JRPG series made for enthusiast who feel they've seen it all. From the Gameboy entries where you built a ragtag group filled with robots and monster to climb a tower/tree to visit

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Updated 05-04-2021 at 10:25 AM by Wolf Kanno

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