• Wolf Kanno's Avatar
    Today, 11:04 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Also... FqtOxZKx-Yc
  • Wolf Kanno's Avatar
    Today, 08:29 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I may start it up after I finish Death Stranding, assuming I don't use Romancing SaGa 3 as a palette cleanser first. I feel it will be really...
  • Fynn's Avatar
    Today, 07:50 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Oh man, do it. I loved my Xenogears replay two years ago.
  • Wolf Kanno's Avatar
    Today, 07:25 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Well I'm glad you're getting reacquainted with Bravely Default and having a lovely time. Once I finish Tactics Ogre, I may try to bum rushing my way...
  • Wolf Kanno's Avatar
    Today, 07:22 AM
    Wolf Kanno posted a visitor message on Karifean's profile
    I tend to fall more in line with the usual popular classics like the NES Mega Man or Castlevania titles. Breath of Fire has always had pretty strong...
  • Fynn's Avatar
    12-07-2019, 08:00 PM
    Fynn posted a visitor message on Wolf Kanno's profile
    They're worth a watch, tbh, so I hope you get to them soon! Meanwhile, I've finished my 100% story FFX-2 playthrough. Overall, my opinion stands....
  • Fynn's Avatar
    12-07-2019, 04:20 PM
    Fynn replied to a thread The Golden Age in General RPG Discussion
    Iím with wooz in that I donít think thereís a single golden era for RPGs. There are games that I really like in various time periods, and likewise...
    3 replies | 67 view(s)
  • Wolf Kanno's Avatar
    12-07-2019, 09:45 AM
    Wolf Kanno posted a visitor message on Karifean's profile
    I feel a lot of music back then gets a bit glossed over outside of a few standout tracks from popular titles. I feel the limitations of the tech...
  • Wolf Kanno's Avatar
    12-06-2019, 10:16 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Yeah, I haven't watched his retrospective on FFXII yet, but he paid it some heavy lip service for his Vagrant Story one. I'm debating about listing...
  • Fynn's Avatar
    12-06-2019, 09:45 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Yeah, though I imagine our backgrounds are a bit different in that regard, considering he often mentions he’s a sound designer by profession, which I...
  • Wolf Kanno's Avatar
    12-06-2019, 09:26 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I figure you would know this guy, especially since he seems to care a lot about the musical scores of games which reminded me of you.
  • Wolf Kanno's Avatar
    12-06-2019, 09:25 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Because it is the one bad track in a rather superb soundtrack that also happens to be the one track you'll hear the most. Granted, I don't hate it...
  • Fynn's Avatar
    12-06-2019, 09:09 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Resonant Arc is pretty cool. Though I feel he makes some grand sweeping statements at times, overall I think he’s pretty diligent and thorough in his...
  • Wolf Kanno's Avatar
    12-06-2019, 08:38 AM
    Some gamers, myself included, like to talk about the "Golden Age of RPGs" but I am curious to learn where other people feel it happened. Was it just...
    3 replies | 67 view(s)
  • Wolf Kanno's Avatar
    12-06-2019, 08:14 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I've been listening to a YouTuber named Resonant Arc who is reviewing a bunch of old Square games, and he brought ot my attention the funniest, if...
  • Wolf Kanno's Avatar
    12-06-2019, 06:02 AM
    Wolf Kanno posted a visitor message on Karifean's profile
    Yeah, that's definitely an improvement over a lot of the hardware at the time.
  • Wolf Kanno's Avatar
    12-05-2019, 06:31 AM
    Wolf Kanno posted a visitor message on Karifean's profile
    It had a pretty snazzy audio come to think of it. I take it you've been playing some classic Ys?
  • Wolf Kanno's Avatar
    12-04-2019, 09:31 PM
    Wolf Kanno posted a visitor message on Fynn's profile
    It looked very pretty in the documentary series, well until the actual war part started and we saw bodies and concentration camps. Hell they had...
  • Fynn's Avatar
    12-04-2019, 09:25 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    I think they’re doing pretty OK nowadays. It’s Western Europe that’s currently rediscovering fascism and the far right currently :p I know that the...
  • Wolf Kanno's Avatar
    12-04-2019, 06:12 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    In related news to Tactics Ogre, I've been watching a BBC documentary series about the Yugoslav Wars. Been really interesting. I sort of feel like...
  • Wolf Kanno's Avatar
    12-04-2019, 02:00 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    Soon as I finish 4 Heroes of Light.
  • Fynn's Avatar
    12-03-2019, 07:36 PM
    Fynn posted a visitor message on Wolf Kanno's profile
    Speakling of job systems, when do you plan to dive into Bravely Default?
  • Fynn's Avatar
    12-02-2019, 06:03 PM
    Fynn commented on blog entry Just beat Final Fantasy V in ham
    Awesome! FFV is a tremendous game. If you liked the job system, check out Bravely Default and itís sequel - itís pretty much FFV remade for a modern...
    1 replies | 36 view(s)
  • Wolf Kanno's Avatar
    12-01-2019, 09:42 PM
    Wolf Kanno posted a visitor message on Fynn's profile
    That's my feeling about it as well. I mean when I read about the mechanics, it sounds awesome, but playing gives me another feeling. I think part...
  • Fynn's Avatar
    12-01-2019, 08:08 PM
    For me it all depends on when my kid will decide to go to bed, so 50-50 it is for me.
    91 replies | 2924 view(s)
  • Freya's Avatar
    12-01-2019, 06:53 PM
    Well I made a chat room and a voice room in discord. If you're given the "DnD" role you can talk in it. Otherwise, you can only listen. IF roll20's...
    91 replies | 2924 view(s)
  • Fynn's Avatar
    12-01-2019, 06:31 AM
    Fynn posted a visitor message on Wolf Kanno's profile
    Oh, don’t get me wrong, the context is extremely silly, but I think the 1000 Words scene is just very well directed, showcasing a level of visual...
  • Wolf Kanno's Avatar
    12-01-2019, 02:59 AM
    Wolf Kanno posted a visitor message on Fynn's profile
    I feel my biggest issues with X-2 is that the campiness is too much for me, especially since I didn't care for Yuna or Rikku to begin with, so they...
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5519 Visitor Messages

  1. View Conversation
    I am not so sure if Omnislash V5 will be in the game as it is supposed to be the super ultimate sublimely magniificent Jecht shot mark 3 move highlight in AC. The "new finisher" that nobody has seen before and that was not even properly used in Dissidia as Cloud in AC used it to attack Sephiroth with every single weapon the First Tsurugi consisted of to have some "cool final moment in the battle". Especially in Complete were Sephiroth straight blocked the original Omnnislash and the normal one is also the one I will be fine with as the last move - especially for the last fight. But what I am pretty sure will be included is Vincent's Dirge of Cerberus version of Galian Beast and Chaos (maybe it is redesigned but surely no grey demon with no details again).

    We will see what they add. But I cannot imagine Omnislash V5 will be in. Maybe some "prototype" or stuff like Octaslash.

    You will be surprised to read that but I while I absolutely love the trailer that came out I am not really satisfied with the fact that Sephiroth is in it. It does not matter if it is Cloud imagines him through an early reunion call, if it is Sephiroth controlling the headless JENOVA or his own body for some random reason no longer being in the crystal. I believe Final Fantasy VII is good enough to survive one episode without showing Sephiroth prematurely. Especially with them mentioning him all the time. The only time I would think of him being shown as good would be once the Reunion starts. The could either show Palmer triggering a flashback were he kills Shinra or, and that I think would have been the bet option, they could have shown him as either the final pre-credits or in a post-credits scene, like him wandering through the swamps, killing the Midgardsormr or something, him being seen by the Kalmers, who even mention him in the original. There would be many options. But as last scene i think it would have the greatest effect. Kinda like in Star Wars 2 were you saw the Clone Army and Palpatine looking down. I am also from that old wallpaper pretty sure he will have his wing. But I think the only time in non-AC scene he should have it in his ultimate form. But that one I think is not all that bad. I can forgive that as long aas they have a proper translator that finally gets Aerith's relationship with Cloud right and not just "sort of right so people can still deny it" and leaves out wrong translations like Zack being her boyfriend. And when it comes to the original script, even though I doubt it, maybe Nojima-san tweaks the Sephiroth chase as it make no sense for him to wander around the whole journey since even back in 1997 he already made use of stuff like flying teleporting and at one point even phasing through matter. But that would of course lead to the problem that Sephiroth would appear practically nowhere except maybe to talk to Dio, wait in the Mansion cellar and the Temple of the Ancients. I just see no reason for Sephiroth to wait for a ship and all that stuff. It was the classic "we gave him that arsenal of abilities but we didn't let him use it when it made sense." There were some unnecessary things o CD1 already or just weirdly written, alot about other characters. I have no problem with that being changed as the story would only be more comprehensive this way. I also don't know what Nojima-san can do to make people understand that Sephiroth is the villain and not Jenova as he already flat out made Hojo say that it was all Sephiroth's doing and that he combined his will with the reunion etc. and people ignored that so I guess there will never be a story that people actually want to understand.
  2. View Conversation
    Looking forward to it if you do ^^ also I was planning on doing a Top games list of my own at some point although it'd be more on the scale of like 30 games tops I suppose. Though I'll try and get through some more games on my immediate list first, so it might be a while still. Still, always tempting to give those games you love a bit more exposure.
  3. View Conversation
    I cannot find the picture right now. Only the one were she has that Tempest move but I actually today even spoke with somebody about how Aerith just demands a very special play style. A variety of staff swings makes no sense since she is no real fighter (like most FF characters are not and for some reason random people that happen to have a weapon) and I could even imagine her as a person that carries no weapon at all. But yes, maybe they go the Geomancer style. It works with the Cetra thing and could also provide possibilities for other more superhuman things like one attack being like a telekinetic shock or whatever. It would not even be freshly invented because Aerith lets her weapon float all the time in the original while casting.

    What I am really waiting for is Nanaki's play style. And if not for everyone at least Yuffie should get some fancy wall-run and overall acrobatic style. Actually I would want that for at least Yuffie and Vincent but implementing it for some characters is another issue.
  4. View Conversation
    That's an interesting lineup of games. Didn't realize you were replaying VII ^^ despite everything I still do enjoy the game a bunch, hope you did too. I've been playing some more .hack//G.U. (finished the first volume storyline-wise, god I'd almost forgotten how much I liked this game), but also just watching a lot of Let's Plays and streams on the side, primarily of Chrono Trigger, Crash Team Racing and Warcraft III.

    Hmm, I know Trails of Cold Steel (1+2) at least is both on PS3 and PS4 by now. Wondering if they'll also rerelease Trails in the Sky on the PS4, would be pretty convenient to finally catch up on it.
  5. View Conversation
    What've you been playing recently btw?
  6. View Conversation
    I imagine Cover, Counterattack, and Long Range will also be removed.


    While I also think these as well as others have a good chance of being removed they all could still be in the game, depending on how it is implemented


    Cover:
    Possibility 1: If you stand inbetween a character and an attack the damage is reduced.
    P2: While having the Materia equipped you can target a character and dash to him with an auto block of the next attack.


    Counter Attack: Same as in the original there is the chance of counterattacking, maybe also only if you have targetted the one before he attacked you. But definitely with a small chance to not exploit it too much.


    Long Range: I could imagine this one working for no character that is Vincent, Barret and Yuffie if they allowed stuff like aerial combat because then there could be a chance that because of that they could also allow something like a dashing attack to either an enemies far in the background or in the air.


    Manipulate: This one would need to be really creative. The coolest option would be a character being frozen while you control an enemy and it would break oce the character is hit or the enemy. But this would need to be hell of programming as you would need to program a whole list og enemies like a usable character, loading the attack list, being able to move the enemy and all that stuff. Instead it could be used for something like targetting and enemy and choosing the very next attack but if you or the enemy is hit even that thing is interrupted.


    Enemy Skill: Now that one being removed would really suck. If they really remove it I want either Aerith or Nanaki to be Blue Mages as they could narratively justify to be able to copy moves from enemies. Aerith could also finally "make use of something from nature" just like Cetra normally can cast without Materia.


    Throw I doubt will be inthe game unless the character throws an item with the thrown one always having the same skill like everything being represented as a ball or whatever.
  7. View Conversation
    Thank you!

    It’s an unbaked chocolate cheesecake, so it’s probably moist
  8. View Conversation
    I mean some games are ahead of the curve there at least; Falcom comes to mind, I think all their modern games have like 5 difficulty settings. Plus Persona 5 did it and allowed you to switch on the fly. So I guess it's becoming more common, though it really should be standard practice already.

    Damn that Masakado fight sounds brutal. I'm relatively familiar with the Elizabeth fight and how it plays out, I just never did it. Tho I think there are weapons that have High Counter? Guess depending on your damage setup you might not need anything else on your weapon anyways. Plus she'll only cast the full heal once per battle so if you hurry on up you can actually reduce her HP twice before the "timer" runs out.
  9. View Conversation
    Ah yeah, Elizabeth seems like the kind of boss that requires extremely specific preparation, which sounds more tedious than anything. Maybe she's fun to figure out how to beat from scratch; I guess I'll never know. Don't have my PS3 set up atm either otherwise I could be continuing Nocturne, but I'm slowly going through .hack//G.U. again at the moment. Slowly, cause I'm also looking for a job and having a bit of trouble on that front.

    The Expert Sphere Grid does open up some fun possibilities, although it's just as tempting to ignore them and send everyone down their usual path anyways; but the game is easy enough to have it be impossible to truly screw yourself over so really you can just go wherever you want and it'll work out one way or another. Part of me wishes the games were a bit more challenging in more than just their optional postgame content, but I'm sure it played a large part in boosting the series' accessibility at the high point of its popularity ... adding a Hard mode or something to the remasters would've been appreciated though. See that's something FF VIII could use. Doesn't even need to be complicated, in FF VIII you can literally just have the enemies be 10 levels stronger than usual, almost no additional coding required. Sadly, it's not gonna happen.

    I figured Neo Shinryu wouldn't be tough to beat, but I never figured out how to open that one cave entrance in the Sealed Temple and after combing over the place several times I just stopped playing. A little vexing but I don't really feel like I missed much. Omega Mk II was rather fun to fight at least, I went with my usual Freelancer Dual Wield + Dance + Dancer gear set setup, which deals more or less consistent damage while still not ending the fight without having you bear some of its more devious moves.
  10. View Conversation
    I see ^^ well you know I love the Spira games but I highly doubt you'll enjoy grinding out the superbosses if you don't like the games themselves so I certainly can't in good faith recommend it. If nothing else I can say those superbosses more than any other optional challenges taught me that probably around 95% of players who do them do NOT do them because they enjoy it, but out of a strange sense of self-obligation. Seeing as how they'll use any cheese strategy so long as it doesn't violate a "personal rule" of theirs. Dunno it's weird to me how people will frown upon using Zanmato on FFX bosses and yet be perfectly satisfied copying a "quick and easy" setup from online, essentially circumventing the entire challenge *anyways* just so long as they can pretend they didn't. Using permanent invincibility against Omega Weapon kinda falls under that as well tbh. It's not like I really begrudge it either, some people don't need those challenges and the work of overcoming them in their stressful lives, but they still have that self-imposed need to at least "have done it". Trophies are enticing I suppose, and have only become more so ever since they became console-level checklists.

    There's a bunch I skipped out on myself. Never did more than Zeromus in IV (Advance), never found the way to get to Neo-Shinryu in V, and only watched my brother do the Dragon's Den in VI. Also didn't ever do any of the Velvet Room attendants in Persona games cause I never went through with a New Game Plus on any of them >.< did you actually face Demi Fiend in DDS yourself btw?
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

****************************************************************

Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...

*******************************************************************************


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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