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    Well that's cool, then! Fingers crossed!

    As for my Persona 1 progress, I've reached the Lost Forest. The Black Market was probably the most convoluted dungeon so far, so it was a good thing I played it on a Sunday and could do it all in one go. Managed to get all the demons I encountered so far, but I've noticed that I'm hitting walls at the start of each dungeon and need to grind in order to get the demons to like me. Nanjo is lagging behind and I think it's his fault. If I'm not mistaken, it's the average level that matters in the case of demons giving cards, right?

    Also, managed to get my first Fool persona! Of course, I used an exploit, because lol, fusion accidents. In any case, he's awesome. Strong against all? Yes please!
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    Yeah. Despite being introduced to both Persona and the SMT series in general through P3, I still really think the pre-3 content is awesome. I enjoyed the hell out of Innocent Sin and now I'm warming up to P1, and I really wish these games were acknowledged more since it has been confirmed they all take place in the same continuity. Still hoping that PQ2 has Persona 2 characters in it.

    I can see what you mean when it comes SMTIV, and while I mostly agree, I also feel kinda differently. I was pretty much playing I and IV in tandem and everything in IV seemed like a natural progression of the stuff from I, with the more human aspect being something that really only helped drive the points made by the series home - not to mention it was something already present in Strange Journey. I hope I'll get to play Nocturne soon, but looking back on IV, it was a hell of a good game and one I felt was really worthy of being a main SMT game, even if some of its elements strayed from the original vision from SMT. Even a series with such a fixed, firm identity like SMT will naturally evolve overtime, and I think that's a good thing.

    I know there's a fan translation of Devil Summoner in the works. But since it's being made by the same guys that are doing the fan translation of PSP EP and that takes priority (and still has no set release date), I'm not holding my breath. It's a shame since I've come to really enjoy the Devil Summoner continuity and hope to get my hands on the Raidou games again one day so I can enjoy it to its fullest.
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    I'm probably still the most upset that we didn't get the PSP version of Eternal Punishment. And we Europeans don't even have the PSN rerelease to fall back on. Also, Soul Hackers made it here, but not the original Devil Summoner? Why?

    Tbh, I never felt like IV Persona it up, really. What I read of Final points to that being the case there, but IV felt like a full SMT game through and through. I get the feeling many fans here didn't find it Persona-esque enough, considering the backlash it had for not being Persona 4 again
  4. View Conversation
    I sure hope not. But considering SMT II and if... on iOS haven't received English localizations yet, I'm still kind of worried I'll probably have to skip on some of the more interesting Atlus titles
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    Catherine is the one game I really wanna play but am pretty convinced I'll never get the chance to since I missed the PS3 generation and don't plan to get one, and I don't think Atlus considers it enough of a success to port it to newer consoles or PC. So no Catherine for me Which is a shame since my wife was pretty interested in it independent from me and we could have played it together.
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    Yeah, I've noticed. But I'm level 17 now so I'm getting there. All my base personas are now maxed, so I'm now wondering if I should return them, but then again, I should probably keep them around until my other personas grow some. I'm now in the SEBEC building, and I haven't returned to the school yet, so I still don't have Reiji

    In other news, I've been rereading the Witchers and aside from the first two books being short story collections deconstructing fairy tales and fantasy tropes, I've noticed that the series really has an interesting take on destiny. As in, destiny is very much a real thing in here, but it's never as easy as it is in usual fantasy where "you have to save the world and you will succeed because it was foretold", rather it has a way of screwing with everyone's plans and is in many ways a quantifiable force that people try to - and often succeed in - influence to their advantage. Doesn't stop the main character from thinking destiny is a load of bulltrout.
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    Btw, I think I actually fused Lilim this morning. Not sure I could take her on yet, since I'm only around level 14 right now.
  8. View Conversation
    Is there any drawback to returning, say, the starting Personas? I assume there isn't a Compendium available either.
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    I am. I actually did that the last time I tried and didn't have trouble recruiting him. It's hard to mess up once you know the steps - it's knowing the steps that's the hard part.

    Btw, I can't seem to recall how this works in this game. Do I get to fuse personas once they reach max rank, or do I only get to fuse spell cards? (22 demons down, btw)
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    Bahaha I'm looking forward to it
Showing Visitor Messages 1251 to 1260 of 5502
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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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