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    Actually, the Christmas Town theme IS based on “Whsts This?”, but it’s a lot more liberal with the arrangement. In a way, it feels more like a variation in the classical sense rather than a remix/rearrangement, but I still appreciate the subtle nod that is there.
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    Btw, got Romancing SaGa 2. Any tips?
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    Yeah, I imagine midquels such as Days do have the benefit of hindsight to be really smartly woven into the bigger picture. And I’ll agree about the writing. I think the biggest issue I have with 2’s plot is something I disagree on with the consensus - I do t feel like this game wraps everything nicely at all. KHII is basically the game where they started coming up with new ideas, but they weren’t properly fleshed out until later. Days has all the good character moments while BBS pretty much takes the new aesthetic and actually turns it into something meaningful. Ironically, I feel this is the game where the series actually had an identity crisis
  4. It's certainly an improvement over the original. Though I feel like many of the game improvements are following the example of the writing, which is largely adding new stuff in to fix a mistake made earlier that probably shouldn't have been made to begin with. The new optional boss battles and Puzzle Piece collection add move value to the core gameplay, but with the exception of their addition, it's not exactly like they changed the gameplay, they simply just added stuff that justified the originals existence now. With that said, the optional content is great for the core game, but nothing was done to really change the fact that the core mechanics are undermined by how overpowered the core gameplay is. I'm still mashing X into victory. I only get stopped when I venture into any of the new content. I'm sure Critical Mode would fix this issue, but I feel that just showcases the usual problem with SE and difficulty modes in that they have to basically skew the odds statistically out of your favor to win, instead of rewriting the enemy A.I. to simply be smarter or better capable of handling Sora's bulltrout. Basically KH2's new content offers the chance to enjoy the combat system, but if you ignore it, like I imagine most players would, then the game is really no different from the vanilla version.

    I am venturing into the plot side of things where I get a bit irked. Axel's subplot in this game still feels completely unnecessary and the "Paths of Light" mission Sora has is kind of feels pointless when the point is to open pathways for beings of light, yet Sora has to travel by Gummi Ship to these worlds anyway, despite KH1 saying this should be impossible, so I still feel like this side of the plot is kind of redundant. It also just feels like the writer's don't really know what to do with half of the cast most of the time. If you only played and cared about the console entries, I can see how a fan would come to the conclusion that CoM doesn't matter because KH2 is a pretty bad segue from that title outside of the prologue. Yet, once the prologue is over, it's like the writer's didn't really know what to with any of the characters from it. Fine for the TT people, you just make them quirky NPCs, but characters like Diz, Namine, Axel, and even Riku just disappear from the plot and only seem to appear when the writer's remember them. There's a real sense that anything story related that isn't directly connected to either Sora or Org. XIII feels tacked on, whereas Sora's scenario feels both poorly paced, and frankly directionless. I forgot that the Organization doesn't really come into the limelight until the halfway mark, before then, we're building up Malifiscent's return, but hindsight shows that plot thread never goes anywhere. Not helped here is her only real connection is Pete, and while I love the bumbling doofus, there just isn't as much real conflict and urgency here. The Nobodies don't show up until the second half and the Heartless have largely been reduced to a nuisance compared to the universe ending threat they were in the first game. So, I'm starting to remember why KH2's plot didn't grab me, and why I loved the prologue so much because it actually had some purpose and real escalation, whereas Sora's story takes a long while to get going.

    On the flip side, it's interesting to see how well the writing in 358/2 ties into KH2. I just reached the Coliseum and the storyline there is Phil training Roxas to act as a backup hero for Hercules since Phil feels he's getting overworked, which segues nicely into what actually happens in Hercules world in KH2.
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    So soulu you say your enjoyment Jaś importer do dar pber the original?
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    Somehow, I never was that big a fan of Timeless River? It felt like one of the more cramped world, and while it's charming how they brought together various old cartoons, in today's pop culture climate of mindlessly regurgitating nostalgia, I just don't feel it. I know this came before it, but I can't help but look past that nowadays. Plus, for some reason, this was the only world in KH2 that made me nauseaous while playing. Destiny Islands did the same in I, which is why I've never really been a fan of that place from an exploration standpoint, aside from maybe its appearance in CoM.

    I do wish I would get to play this version one day, if only for all the challenges they added, since they sound pretty exhilerating, to be honest. Maybe someday.
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    Well there’s the added Aqua chapter
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    Yeah, I have heard that the extra content is really substantive and makes the game much more involving. I mean, considering II’s cult following didn’t start until II.5, this isn’t really surprising
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    Honestly though, while I really loved the map design in DDD and the one in II isn’t one of my favorites, I don’t think there’s anything inherently bad about that approach to map design
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    Yeah, I’m a bit torn on the playformjng. On the one hand, there was a lot of really flat, empty locales in II. But then on the other hand, I’s Platfroming was pretty terrible in places. I’m glad later games are far more enjoyable in that regard, especially BBS and 3D (though I know flowmotuon from the latter is controversial).
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About Wolf Kanno
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Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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