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    I think I’ve gotten better at game. Last time I played Bravely Default, I played on normal and it was pretty challenging overall. Now I’m playing in hard and things feel easy.
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    We do? I was always under the impression we both like Sakimoto, and I’m pretty sure you’ve been at least a little more appreciative of Hamauzu recently
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    I see you’re skeptical. How dare you challenge my authority on this matter
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    Agreed on FFVIIR. The arrangements are solid but by not going Dow the techno route the game loses a lot of its unique identity, imo. Granted, we’ve only seen promotional footage so far, so it might get turn out that the game proper has more electronic sounds in the end. I’m also curious as to what level of involvement - if any at all - Uematsu has on this soundtrack, since I haven’t read anything about it, which is weird as I feel SE would plaster it front and center (as Bravely Default II’s announcement had Revo front and center).

    I feel the reason why Bravely Default work is that it’s a band - a smaller ensemble of instruments, the performers of which have worked together for years - rather than a full-blown symphonic orchestra. The latter does create the epic Hollywood blockbuster feel you mentioned that works for some things, but I feel that for a smaller scale, classic FF story this much more intimate yet very organic sounding instrumentation is just honest to God perfect
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    I guess I was just swayed by its Celtic charm. It helps that it sounds like it was really fun to perform for everyone involved.

    Anyway, Bravely Default II has been announced and while that makes the fact I still don’t have a Switch all the more devastating, it is great to know that Revo is back as the composer. This is kinda why I think Mitsuda’s Xenogears OST would be better off performed by a live ensemble. When playing Bravely Default and Bravely Second back to back, the music downgrade is really grating. It’s not that Ryo is a bad composer - B2nd still has a very solid JRPG soundtrack, but not only is Revo exceptionally skilled in writing this kind of music, I feel what really elevates Default’s soundtrack is that all of it is performed by a live ensemble. It really helps elevate many of the scenes and is a key factor in building atmosphere. But of course, that would be nothing if Revo’s compositions couldn’t be summed up as basically SNES FF music on steroids, since Ryo’s ost just sounds very... anime
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    I mean, that’s fair. For me, I just really like how the track turned out on it’s own, not necessarily as a representation of what the track should have been like.
  7. It honestly sounds a bit too ornamental for my taste. I don't care for the choice of instruments for it, despite knowing they are pretty close to the intended ones for the piece. The fact they try to Irish jig it up towards the end didn't work for me either. I prefer the instrument choices for the Myth album, but I also feel like the piece has been arranged to feel like an opening credit sequence for a film, which is not bad at all, but I can't see the track working during the other times it appears in the game, like when Citan explains his past to Fei, or some of the other more reflective moments. The Myth version always feels like a sweeping opening score that is trying to suggest major things will happen later. Which works for the first time it appears in the game, but not so well when it's reused in later portions.

    The track is like Dancing Mad, where I can't ever seem to find a live version that hits everything I felt the original version did. There is always some strange choice that offsets the piece for me or something missing.
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    Did you listen to Creid, the Celtic album? That one has an arrangement of Bonds of Sea and Fire that I really like
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    I feel a lot of it has to do with what I feel is Mitsuda’s vision being kinda too big for the hardware. I feel a lot of his music for Xenogears is much better when performed live, and the Chrono Cross OST running on better synth definitely had a part in that soundtrack being more popular. For as beautiful as some of his compositions are, the early PSX sound chip really makes of them sound very muddy, for lack of a better term

    Thank you for the reply btw I’ll get to that soon - hopefully with a much more manageable length this time it’s funny reading through this because as I am reminded of where I was with the planning of the world and story then, a lot has changed.
  10. View Conversation
    Mmm yes. Xenogears has some very memeable lines.

    Also

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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 07:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 04:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 07:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 08:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 11:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 06:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 11:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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