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    From what I know, message boards and blogs don't really count. It's more of a matter of having them published in a magazine or something. Remember this place or a private blog won't usually get a lot of traffic, so in the end it doesn't make a whole lot of difference. But if you want to be super safe about it and have an alternative, then by all means.

    Yeah, figured you'd prefer the authentic PC experience, but it's still great to know they did such a good job porting them. Honesly, the Switch person sounds enticing to me, if only because I always prefer it if I can play a game on the go.
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    Oh yeah, by the way, I heard that Baldur's Gate I and II, as well as Planescape: Torment and Icewind Dale have released on consoles today and apparently they've done a really good job porting them over. So I thought I'd let you know, in case you'd be more inclined to take a stab at these on PS4 over your PC.
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    Smaller projects are good. Reminds me I really need to start writing that Halloween story. I'm actually going back and forth between two ideas and really have no idea what I should do. i'll figure something out, though.

    Also, on that note, NaNoWriMo is coming along, and I was actually thinking of taking this opportunity to take a break from my novel and work on my short story collection. See how that pays off.
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    So, ReMind's stuff gives me a little hope for KHIII. It is just too bad that exactly what I said, will happen: Trading plotholes for plotholes. Well, I'll be patient. Maybe the plotholes are bearable.

    While I'm at it: A few days ago I have heard a popular streamer say how much he hated AC because "it undoes Cloud's character arc." Do you think that, too? Because both the movie and the game do not cancel out each other. Cloud's character can very much suffer from the problems he has in the movie so I wanted to shoot you a message and see what you say.
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    I'm gonna stan the modern DQ translation until the day I die probably, and that's simply because I don't think there's anything like it, and I'm all for there being this one series that's just extremely quirky about it language. Like, there's always gonna be a ton of games with icicles or cones of cold or whatever the hell it's called, but only one game ever has crackle and kacrackle spells.

    I'm probably nearing the end of Torment right now - I think, if I recall correctly. It's a short game. I'm about to leave the main hub town to wander about some planes for a little while, and I remember none of them having nearly as much content as Sigil, so I feel like it's pretty much just a linear path to the end right about now. Been trying to finish off some missions in FFTA in the meantime. Got stuck around with around 250 missions for a while because either A) I never had the right mission items or B) the missions were too tough for my characters, but now I've made some decent progress and am at around 280 missions and I keep get new ones that are achievable, so I should finally reach the judge magister arc soon enough.
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    Sounds like you've got a good idea of where you're going!

    Also, it's Alltrades Abbey
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    Ooh, awesome! How is that working for you?
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    Yeah, I know what you mean. For as much trout as people give XII, I think it was actually pretty great about side-content. Then something died when XIII came along and that was it
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    I think the strangest fact about all this is that people seem to have just forgotten that sidequests used to be good and have accepted fetch quests. The Witcher 3 is lauded for having meaningful quests, and while the praise is earned because I simply cannot stress how amazing the side content is (like seriously, you're not even getting half of the actual experience if you just stick to the main story - and I mean in a quality sense, rather than quantity), I feel is should be praised more for bringing it back, instead. I myself completely forgot that this is how things actually used to be before replaying the Infinity Engine games.

    Still, here's hoping that the quest structure for the Witcher, combined with its great success, is just the first case of a major comeback to meaningful side content. I'm not exactly thrilled about Cyberpunk, but I hope they stick to that formula for this and that it will be another huge success, so other RPGs just have no choice but to follow.
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    So I've noticed that in Torment, the sidequests remind me a lot of the Witcher 3 - there's fewer of them and they don't involve collecting vendor trash, and instead they are just smaller self-contained stories that are actually interesting and worth looking into just for the plots connected to them, rather than for the experience or reward. Then I remembered that Baldur's Gate was pretty much the same and that made me realize that this isn't a new thing - rather, old school RPGs put way more care and attention into a smaller pool of quests, as opposed to the practice that has become the norm, i.e. a huge number of quests that all amount to bringing people random trash. And now I wonder what was the turning point. Was it the MMOs that influenced the genre so much? Or was it Skyrim? I haven't actually played Skyrim so I can't really tell, though I do remember Morrowind's quests being fairly unremarkable (but then maybe I just don't get Morrowind because people praise the lore so much but I don't care about the world if I just have to read the in-game text instead of organically learning it through the game's story, but that's a topic for another day, I guess).
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Recent Entries

My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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Updated 08-31-2019 at 03:57 AM by Wolf Kanno

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Video Games

My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.
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I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

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My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.

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Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...

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One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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