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    I'll likely give it a shot when I replay FF XII, yeah. Probably not going to be that soon, we'll see.
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    Nope I haven't yet, just checked the boards randomly and saw this.
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    Wondering if this might be of interest to you:
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    Aw damn Is the game much harder without it? Maybe I should just do New Game + now?

    It’s cool that you’ve got ideas you’re passionate about that you’re incorporating into your book now. I never knew it had Mecha in it! Meanwhile, I’ve had a short writing hiatus, but I hope to get back into it today
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    Yeah, I’ve pretty much made peace with the fact that I’ve missed this and I’ve learned my lesson. I think I did have a save file from back then but it was so far back I didn’t even feel like it was worth it. I’m not a completionist by any means and I know this game is open ended, so I’m not even that bothered
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    I think so? I let the king pick his heir, which turned out to be Thomas, then I managed to stop a civil war, but it turned out Cyfreet was holding the prince hostage and when I saved him, Georg and Sophia were all “let’s finisg this!” And now that I’m back, not only are they still alive 100 years later, but all seems peaceful.
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    So it turns out I’vee accidentally locked myself out of completing the Cumberland sidequest. Cyfreet’s Castle unlocked and I was about to go there and kick his butt, but I decided to go back to Avalon just to make sure my weapon durability has been replenished. Once I get back, everything seems peaceful and the Castle is locked with a DO NOT ENTER sign. I tried to do this again after a timeskip but sadly, looks like the opportunity is gone for good
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    I always felt like Hyne had "enough" of hints with that little extra story that was written around him and Ultimecia's first enemy bio where they alluded to her kinda re-uniting Hyne's powers as the bio said "she is planing on uniting all sorceress power with her Time Kompression" (which for some reason was never pointed out in the main story) but yes, long ago I even wrote an FFVIII story that revolved around Hyne.

    As far as Eve is concerned, you seem to read a lot. Eve was originally a book. I am pretty sure there is a translated version on the internet so if that is easier for you to manage time-wise then this might be the solution.But I really think the whole "pre-rendered backgrounds of a real city with FFVIII-styled people running around" got me last year again. It is funny how it brought me back to cherishing VIII more as well as well as re-considering how much I actually like pre-rendered backgrounds.
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    "It did kind of overwrite things though, as it added dialogue that Zack gives to Cloud, the original is more poignant due to feeling more senseless whereas Crisis Core tries too hard to give Zack greater meaning."
    Which is exactly why I said it just expanded on things that were there already. It added something where something was not shown instead of directly overwriting.
    - Zack gets shot
    - Cloud crawls to Zack
    - Cloud has a crazy (normal) reaction over seeing someone die

    The only thing Nojima-san did was add something to were I wrote "blank". I cannot really compare that to Star Wars because the only thing that we got in FFVII was a flashback already putting it in a completely different position. It would basically forbid an author to say "btw. he whispered something to Cloud in his final moments" (or to be even more strict, it is forbidden for that guy to ever make a character say more than we have seen him say before). You gotta admit Genesis randomly appearing in the Nibel reactor is a way bigger thing and EVEN THAT in the most technical sense was done in a similiar fashion because a) the "false flashback" can have aas many inaccuracies as it wants and b) the "appropriate flashback" shows Cloud running inside when according to Crisis Core's logic Genesis was already gone (I am not even really defending Genesis - Genesis was the first character in the franchise that came close to me hating him but the only one who won this medal was Ardyn).
    So as mentioned, you said "it felt more senseless and gave Zack greater meaning" but, maybe you did not understand that, I already pointed that out: We had a whole game for Zack. Just shooting him down like some mob, have Cloud see this, go "aaaaaahh" and cut to the credits would kinda downplay the character that we got to know by now. This would also kinda not fit the weight he had gotten at this point. The more proper solution would have been to not make a Crisis Core at all (which I would not want as solution but that is more fitting than treating the main character of his own game like some random). To explain it further what is a more extreme retcon to me because it does not take advantage of other possibilities: Sephiroth's defeatreally flat out contradicts what happened. Sephiroth was thrown off a bridge by Cloud in the flashback. In Crisis Core he is defeated in the Jenova chamber. Or whatever the hell they made with Lucrecia in Dirge of Cerberus were she was stuck in crystal while we saw her in VII just sitting around until she was gone/died. The latter one could easily be solved in later Compilation remake additions by either having her in the crystal all the time/letting her appear in the crystal after a while or at least in an interview talk about artistic freedom 0293uv9 438z59 whatever. I mean - Dirge of Cerberus was written by someone else anyway and the whole design like the Shinra Manor just like Lucrecia's cave is different but these things really hardly have anything to do with "sticking to what was a thing" and more of "artistic freedom". It is not important for the story if her cave is full of crystal or a simple rock cave with one crystal (and it destroys me to say that because I think "of course every single detail is important" but I am pretty sure you know that I mean "for the general thing it is not important"). So yes, long story, short - I am glad they did that for Zack. I hated how he was supposedly a nobody in VII as he had to much impact on the story to make it a "clever and tragic thing" to me that Cloud switched with a mere "nobody" and then presenting that with not the slightest piece of dialogue or whatever additionally brought in would have been a punch in the player's face kinda - I knew Zack's death scene obviously as I knew VII before CC but the only thing I thought "oh well, he is gonna die by the end anyway ..." and not "oh well, I have to see this troutty death scene again that treats him like a nobody that we would not even neccessarily have seen because it was optional in the game". Maybe my priorities are too different here. Kinda only wanted to say such a thing does not really qualify for me as a retcon in the most traditional way as the main scenes stay intact and really the only thing that is kinda changed is the intensity of atmosphere and the meaning of the character but that will always happen to an extent and I would always think of "important dialogue changes" as worse than that (and some games would even benefit from dialogue changes or expansions - the best example is Kingdom Hearts).

    Well, let's go to the Eve and VIII thing instead.
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    Btw. what do you think of Parasite Eve? I replayed the first disc last year again and it so heavily reminded me of FFVIII - of course because it came out at the same time pretty much therefore shares the artstyle that Nomura-san at that time had, but also the mere "realistic pre-rendered background" thing is something that I really like and so much reminds me of VIII. Versus XIII/XV was always called "fantasy based on reality" but if you ask me, VIII is the fantasy based on reality just for because of the looks themselves. I mean - XV can't really mean it to much in regards to the themes because well, those "realistic themes" also re-appear in other FFs and the "super-realistic our-world-esque looks" thing is too obvious so it always seemed to me like that is the main reason they called it that. And well, when it comes to that - VIII was also pretty realistically looking. It seems Parasite Eve re-juvenated my enthusiasm for VIII at the same time. Well, of course even the themes are pretty realistic in VIII so if somebody really wants to talk about that, the game even got that one covered - which is no wonder because, as said, those themes are recurring for many fictional stories.
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About Wolf Kanno
Nowhere and Everywhere
Writing,gaming, martial arts, music, and the occult...
  • Former Cid's Knight
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Wolf Manno, Reginald the Dastardly, Ultima Weapon
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My Top 100's Lost but Not Forgotten: Suikoden IV Part 2 ~ Suikoden Tactics

by Wolf Kanno on 06-17-2019 at 06:25 AM

So in my last blog, I talked about the black sheep numbered entry of the Suikoden franchise, Suikoden IV. Today, we're going to look at Rhapsodia, better known as Suikoden Tactics in the West. Tactics is a gaiden title that serves as both prequel/sequel side story to Suikoden IV. What makes it really standout is that the game is no longer a turn-based RPG about collecting 108 heroes, but instead a Tactical Turn Based RPG a la Final Fantasy Tactics, Fire

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My Top 100"s Lost but Not Forgotten: Suikoden IV ~ Part 1

by Wolf Kanno on 04-29-2019 at 06:53 AM
List, blah blah. Didn't make it, blah blah.

I feel I have a theme going here. Like the BoF1 entry, anyone who took a quick glance of my list will know I'm a pretty big Suikoden fan, you'll also notice I snubbed one of the main entries and most of the spin-off/gaiden games. I'll say right now, that I have to actually play Suikogaiden due to lacking the proper emulator, which is why

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Updated 04-29-2019 at 07:11 AM by Wolf Kanno

Video Games

My Top 100's Lost but Not Forgotten: Breath of Fire

by Wolf Kanno on 04-14-2019 at 10:23 PM
Blah blah blah, made a list, blah blah blah, this is for games that didn't make it.


Anyone who simply glances over my list will notice I have a strong affiliation with Capcom's classic and underrated RPG series Breath of Fire. They will also notice I left one entry out of the list, and while my BoFII entry hints as to some of the reasons, I figured I would lay it out here

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Video Games

My Top 100's Lost but not Forgotten: Dragon Quest VII

by Wolf Kanno on 10-26-2018 at 05:42 AM

I feel like the year 2001 was an odd year in gaming. One of the first time where you really felt like the end of an era and the beginning of a new one was coming. Sony was gearing up to release the successor to the smash hit PlayStation and if you looked around the gaming scene, it seemed like every company was jumping ship to get on board what the PS2 could do. Square had released their PS1 swan song FFIX even though they would still support the PS1 with

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Video Games

My Top 100's Lost but Not Forgotten: Arc the Lad II

by Wolf Kanno on 03-27-2018 at 10:53 PM
You know the drill by now...


One of my all time favorite publishers in the 90s for video games was Working Designs. It was a company that actually tried to get a lot of cool JRPGs released in the West long before the actual JRPG boom in the last years of the decade. I've already spoken about their most high profile title they ever worked on, Lunar: The Silver Star Story,

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